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Facing the one-game studio challenge by Olivier issaly, Managing Director at Owlient
- 4. WE’RE ONE OF THESE
COMPANIES
If you don’t know one, well…
- 14. VIDEO GAME IS
A HIT DRIVEN
BUSINESS
Like it or not
Technology business yes, but still hit driven
- 22. SUCCEEDING
A 2ND GAME IS
A NICE TO HAVE
When you have a successful game
Not as critical to survive as succeeding the 1st
- 27. IT TAKES 10 YEARS
TO BUILD A STUDIO
As the saying goes
A studio with constant quality
- 29. MOVE ON THE NEXT
NEW COOL IDEA
Easier to
And forget about project mgt & HR issues
- 38. SOLD TO UBISOFT
For a long term visibility to raise studio
competency without risking a bankrupt
In 2011
- 46. « COST OF DOING
BUSINESS »
As Graham says, other startups are just
In a purely financial view
- 47. FAILURES ARE JUST
COST OF FINDING A
BIG HIT, SOMETIMES
Back to our video game issues, it means
Just business, don’t take it personnaly