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Badge-Empowered
Learning
Facilitated by: Sarah Blattner
Summer Sandbox 2013
RealSchool
Nice to meet you…
Sarah Blattner
Founder & Executive Director
@tamritzlearning
#jedbadges
sarah@tamritz.org
“If we teach today as we
taught yesterday,
we rob our children of tomorrow.”
-John Dewey
How do youth interact
with digital media?
“Hanging
Out”
“Messing
Around”
“Geeking
Out”
Principles
Interest-powered
Peer-supported
Academically
oriented
Badges in Our Lives
Digital Badge Learning
Badges = visual representations of
a skill or achievement
http://openbadges.org
A Badge is Better than an A+
Game Design : Learning Design
Image by domnit
Leonid Domnitser
Game Design : Learning Design
Magnifying Glass designed by
Gwenaelle georget from the Noun Project
?
Image by Rebecca Siegel
Grongar photo stream
Design
Evaluate
Prototype
Game Design : Learning Design
Photo by Vlad Genie
Image by skyler817
Case Study:
Novel, 1984 by George Orwell
Begin with an essential question or a
“driving question” that frames the learning:
• Provocative
• Open ended
• Goes to heart of discipline or topic
• Challenging
• Can arise from real-world dilemmas
• Grounded in academic outcomes
From the Online Resource for PBL at http://www.pbl-
online.org/driving_question/dqexplore/dqexplore1.html
Case Study:
Novel, 1984 by George Orwell
Google Doc:
http://bit.ly/1a6dGg
R
What comes up?

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