This document discusses personal learning environments (PLEs) and how they allow for lifelong learning using social software and web tools. PLEs support competence development beyond formal education by enabling self-directed learning through blogs, social networks, and other tools. The document also discusses how PLEs can be used in higher education by supporting informal, social, and student-directed learning using the same tools. It notes trends toward PLEs and argues educational institutions should recognize and exploit student learning through these frameworks.
3. THE CLASSROOM
• Web 2.0 allows young people to be active co-
creators of knowledge
It is not just young people who use social
software for learning
• Social software is widely used in the
workplace for informal learning
• Google is the most used e-learning application
4. CONTINUED…………
• And although most countries have adopted a
rhetoric of lifelong learning, there is little sign
that education systems have sufficiently
changed to facilitate such a movement.
How can we support lifelong competence
development? Personal Learning
Environments have the potential to meet such
a challenge
5. APPROACHES TO LEARNING
• PLEs are not another substantiation of
educational technology but a new approach to
learning
8. BUILDING A PERSONAL BRAND
• Grown my professional network
• Allowed me to conduct business easier
• Created a niche expertise
• Created speaking opportunities
• Generated ideas for work and school
• Created a forum to share my work
9. Create Your Brand
• Business Card
• Resume/CV
• Blog/Website
• Social Media Profiles
10. PERSONAL WEB TOOLS
• Microblogging
• Blogging
• Collaborative writing
• Task Management tool
• Search engine
• Social network
• Social tagging/bookmars
• Social presence
• Image/Video sharing
• E-mail
• E-Portfol
• Other organisational tool
• Aggregators (incl. RSS)
11. PERSONAL WEB TOOLS
Generating Content
Sharing Content Organising Content
Communication
ccSteveWheeler,UniversityofPlymouth,2009
16. Claims for Higher Education
• Students learn everywhere but in classrooms
however, they create, shape and populate
• alternative spaces for learning: Personal learning
environments exist !
• Students use technology and social media for
everything but learning; however, they interact
• and learn with knowledgeable peers: Informal learning
and social learning exist !
• Students dislike Learning Management Systems(LMS);
however, they exploit all available learning resources
and opportunities (inside and outside Institutions):
Self-directed learning exists !
17. Current e-Learning Trends
• Focus on personal learning environments,informal,
social, and self-directed learning
• Educational institutions start to recognize, exploit and
support students in these important but unexplored
and unexploited frameworks.
• Trends towards personal learning environments and
self-directed learning using social media
• When social media are exploited with a prior intention
of learning or a post recognition of
• learning, they are referred to as Web 2.0 Personal
• Learning Environments (PLE 2.0)
18. ROLE Objectives
• From unintelligent mash-up of various legacy
technology to intelligent user-driven aggregation of
openly-available resources, services & people
• ROLE Vision: Empower the learners to build their own
responsive personal learning environments
• “R” stands for Responsive
• Personalization according to own explicit or implicit
preferences, competencies and learning objectives
• Personalization relies on just-in-time user-driven
context definition, recommendation and aggregation