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Extensive Portfolio 
Thomas Christian Dehn
Overview 
For you 
Toolbox 
Resume 
Design Projects 
Game Design 
Graphics 
PowerPoint
Games 
Graphical Communication 
Functional design 
For you 
What can I do for you?
Toolbox 
Photoshop 
Powerpoint 
123D-Design 
Sharepoint 
Inkscape
InterestsExperienceTraining 
Resume 
Overview 
Training: 
Master in MTG –design and analysis 
Bachelor in business communicationand language 
Experience: 
Design 
Presentations 
Service and humans 
Information 
Interests: 
Functionaldesigns 
Makingstuff
Resume InterestsExperienceTraining 
Master in media, tech., and games –design and analysis, ITU 
Thesis: "Rethinkingexercisegames", 
motivation by design 
Design methodologyand practice 
Graphics, storytellingand journalism 
Development cyclesand creativebusiness. 
Bachelor in business communicationand language, CBS
Resume InterestsExperienceTraining 
General previouswork-areas: 
(Game) Design, testing, and graphics 
Presentation and teaching 
Sales, service, and travelling 
Communicationand documentation 
Information compound(infographics/personas/icons) 
Academic method
Resume InterestsExperienceTraining 
Work related: 
Functionaldesigns 
System to human interaction 
Startingprojects–gettingideas. 
Makingstuff(tactilematerials–likewood) 
Personal: 
Politicsand environmentalissues 
Archery 
Winter games 
Tryingnew things
Design projects 
Overview 
Project Management Tool 
Internal Webshop 
Idea validator for Entrepreneurs
Project Management Tool 
Design projects 
Problem: 
At COWI, meetings had 3 types of tools: technical, pen and paper, and whiteboards. Thesethingscouldbeconsideredenough, but brainstorming meetings wouldoftenresultin breaks in workflow, ideation, or overview-projectmanagers neededsomethingPrince2-method-related thatcouldaccelerateinteractivityand flow.
Project Management Tool 
Design projects 
Solution: 
Tactiletoolsbasedon Prince2 models, likeProduct Decompostion. Size, functionality, and feel, wasiteratedupon and tested.
Internal Headset Webshop 
Design projects 
Problem: 
Internal COWI web-shop was a relic from pre-Sharepointtimes and needed usability and updated accessability, and wanted to implement personas. Essentially, employees bought wrong products because they did not understand the product names.
Internal Headset Webshop 
Design projects 
Solution: 
Basedon a simple persona, i.e. "a worker", and on howmuchtime hespendson differentlocations, the solution presenteditselfas a highlyvisualSharepointsite presentingeasy-to- figure-out approach, basedon infographics. 
Feedback: 
Immediately after being 
implemented, this solution 
got reactions: 
"Why hasn't this been implemented 
in the rest of the shop?" 
"This is much better than the lists 
we have, could you do this with 
other products and personas?"
Idea validator for Entrepreneurs 
Design projects 
Problem: 
Copenhagen Municipality's dept. for entrepreneurial affairs wanted an "experimental digital tool" for a systemic and efficient customer care, and an overall better service.
Idea validator for Entrepreneurs 
Design projects 
Furthermore: 
The production had a tight deadline, a limited budget, and a large-scale scope/requirements. On top of this, the project had many owners and a top- down control. 
300K DKK 
Gamification 
Nice (game like) Graphics 
Psych. profile 
Talent spotting 
Report Generation 
Based on E-learning 
Integrated with existing 
software 
Adheres to the CVI 
Adheres to the governmental 
regulations 
High accessibility 
2 Months
Idea validator for Entrepreneurs 
Design projects 
Project management: 
Need/Nice to have(s) 
Backtracking (who, what, why) 
Involving project owners 
Setting up realistic goals/sprints 
Finding/managing suppliers 
Setting up legal framework 
Design: 
Ideation from resource pool 
Aligning and funneling opinions 
Aligning decisions 
Scavenging for existing solutions 
Fleshing out design DNA 
Sketching solution scenarios 
Work included:
Test it 3 
Test it 2 
Test it 1 
Iteration (it) 1 
Idea validator for Entrepreneurs 
Design projects 
The solution: 
Deconstruction of 
Business Model Canvas 
(Entrepreneur tool) to 
fit local needs. 
Experimental = Prototype 
(avoiding many legal issues) 
Framework set 
up by supplier 
in Captivate 
Log in 
Questionnaire 
When the questionnaire is done, 
a report can be sent to customer 
service (and to the entrepreneur) 
to solidify business idea and 
assist in buildup 
Overview page
Idea validator for Entrepreneurs 
Design projects 
This is what the final 
product looked like
Game Design 
Overview 
Jam Session 
RoboCoop 
The ONE Game
Game Design 
Jam Session 
Has been 
pitched to: 
Welcome to the world of musicwhere Jam Sessionsare your ticket to stardom. The question is: do you have enough narcissism to be the singer? Enough rage to be a guitarist? Just the right amount of stoicism to be a bass player? The total lack of self-discipline it takes to be on drums?Could you curse your way through a song on the syntheziser? 
Find outin Jam Session. 
•Communicate and strategisewith your team to finish a jam, or lose it all if the audience leaves. 
•Pressure the group into playing what you want to play, because you always know best. 
•Score big by doing solo's! 
It takes noleadership, a lot ofbackstabbing and a springleof finesse to stand out. Does that sound like any band you know? 
Link to facebooksite
Game Design 
RoboCoop 
The goal of RoboCo-Op is to advance through 2 different levels through the completion of a series of puzzles build around the attract/repel mechanic. The control scheme is build around the Xbox 360 controller and based on an Unreal Tournament 3 human character.RoboCo-op ended up with a 4th. place in the category 'Best Use of Physics' in phase 4 in the worldwide competitionMake Something Unreal, where game developers from all over the world compete on developing the best Mods, vehicles, graphics, etc. for the Unreal Tournament 3. 
RoboCo-Op is a 2 player third person cooperative puzzle game for the PC, in which you control a pair of robots equipped with powerful beam weapons that can move specific objects from a distance. One player has the ability to attract objects with a tractor beam, while the other player has the ability to push objects with a repel beam. It is impossible to advance without working together and utilizing the environment. 
Download mod (needs unreal engine) 
Link to video
Game Design 
The ONE Game 
ONE is an experimental video game made by a handful of students at the IT University of Copenhagen. ONE is an unconventional game filled with engaging puzzles and challenges, where you must discover the true meaning of ONE. 
The premise for this design was 'thematic' and 'narratively'. The goal is tied to the name, which is tied to everything else. ONE. 
Link to video 
Focus of the game design was related to making every level different, but with the same outcome: ONE, This meant that players would always know what their goal was, even when they did not know what the level rules where.
Graphics 
Overview 
Illustrations
Graphics
PowerPoint 
Overview 
Distributed Work 
Roadmap
Distributed work 
PowerPoint 
Original 
2 JUNE 2014 
COWI POWERPOINT PRESENTATION 1 
Planning Distributed work – flow chart a distributed work project? 
9 JULI 2013 
DISTRIBUTED WORK 1 
START planning 
Distributed work 
project 
All participants on 
COWI IT infrastructure 
Project participants 
loacted nearby? 
Choose CAD platform 
Light or Heavy IT 
tools in project? 
IT method 
• O drive 
• Project sites 
IT method 
• Project sites 
• VPN (COWI PC 
to COWI) 
IT method 
• Revit server 
• HPC-G 
• Standalone PC 
with HP SW 
IT method 
• ProjectWise 
• HPC-G 
IT method 
• Group IT/BPM consult 
• Ext. web hotel 
• Working at customer 
site 
• HPC-G 
Yes 
Yes 
No 
Heavy 
Autodesk Other 
No 
Bentley 
IT method 
• Group IT/BPM consult 
• Ext. web hotel 
• Working at customer 
site 
• HPC-G 
IT method 
• ProjectWise 
• HPC-G 
Light 
Click on Yes/No to describe your 
distributed work project. 
Click on the yellow decision 
boxes for more information on 
the choices (external link). 
New 
Click to run (needs PP) Click to run (Needs PP)
Thomas Christian Dehn 
Contact 
Mobile: +45 28964617 
Mail: thcd79@gmail.com

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Extensive Portfolio

  • 1. Extensive Portfolio Thomas Christian Dehn
  • 2. Overview For you Toolbox Resume Design Projects Game Design Graphics PowerPoint
  • 3. Games Graphical Communication Functional design For you What can I do for you?
  • 4. Toolbox Photoshop Powerpoint 123D-Design Sharepoint Inkscape
  • 5. InterestsExperienceTraining Resume Overview Training: Master in MTG –design and analysis Bachelor in business communicationand language Experience: Design Presentations Service and humans Information Interests: Functionaldesigns Makingstuff
  • 6. Resume InterestsExperienceTraining Master in media, tech., and games –design and analysis, ITU Thesis: "Rethinkingexercisegames", motivation by design Design methodologyand practice Graphics, storytellingand journalism Development cyclesand creativebusiness. Bachelor in business communicationand language, CBS
  • 7. Resume InterestsExperienceTraining General previouswork-areas: (Game) Design, testing, and graphics Presentation and teaching Sales, service, and travelling Communicationand documentation Information compound(infographics/personas/icons) Academic method
  • 8. Resume InterestsExperienceTraining Work related: Functionaldesigns System to human interaction Startingprojects–gettingideas. Makingstuff(tactilematerials–likewood) Personal: Politicsand environmentalissues Archery Winter games Tryingnew things
  • 9. Design projects Overview Project Management Tool Internal Webshop Idea validator for Entrepreneurs
  • 10. Project Management Tool Design projects Problem: At COWI, meetings had 3 types of tools: technical, pen and paper, and whiteboards. Thesethingscouldbeconsideredenough, but brainstorming meetings wouldoftenresultin breaks in workflow, ideation, or overview-projectmanagers neededsomethingPrince2-method-related thatcouldaccelerateinteractivityand flow.
  • 11. Project Management Tool Design projects Solution: Tactiletoolsbasedon Prince2 models, likeProduct Decompostion. Size, functionality, and feel, wasiteratedupon and tested.
  • 12. Internal Headset Webshop Design projects Problem: Internal COWI web-shop was a relic from pre-Sharepointtimes and needed usability and updated accessability, and wanted to implement personas. Essentially, employees bought wrong products because they did not understand the product names.
  • 13. Internal Headset Webshop Design projects Solution: Basedon a simple persona, i.e. "a worker", and on howmuchtime hespendson differentlocations, the solution presenteditselfas a highlyvisualSharepointsite presentingeasy-to- figure-out approach, basedon infographics. Feedback: Immediately after being implemented, this solution got reactions: "Why hasn't this been implemented in the rest of the shop?" "This is much better than the lists we have, could you do this with other products and personas?"
  • 14. Idea validator for Entrepreneurs Design projects Problem: Copenhagen Municipality's dept. for entrepreneurial affairs wanted an "experimental digital tool" for a systemic and efficient customer care, and an overall better service.
  • 15. Idea validator for Entrepreneurs Design projects Furthermore: The production had a tight deadline, a limited budget, and a large-scale scope/requirements. On top of this, the project had many owners and a top- down control. 300K DKK Gamification Nice (game like) Graphics Psych. profile Talent spotting Report Generation Based on E-learning Integrated with existing software Adheres to the CVI Adheres to the governmental regulations High accessibility 2 Months
  • 16. Idea validator for Entrepreneurs Design projects Project management: Need/Nice to have(s) Backtracking (who, what, why) Involving project owners Setting up realistic goals/sprints Finding/managing suppliers Setting up legal framework Design: Ideation from resource pool Aligning and funneling opinions Aligning decisions Scavenging for existing solutions Fleshing out design DNA Sketching solution scenarios Work included:
  • 17. Test it 3 Test it 2 Test it 1 Iteration (it) 1 Idea validator for Entrepreneurs Design projects The solution: Deconstruction of Business Model Canvas (Entrepreneur tool) to fit local needs. Experimental = Prototype (avoiding many legal issues) Framework set up by supplier in Captivate Log in Questionnaire When the questionnaire is done, a report can be sent to customer service (and to the entrepreneur) to solidify business idea and assist in buildup Overview page
  • 18. Idea validator for Entrepreneurs Design projects This is what the final product looked like
  • 19. Game Design Overview Jam Session RoboCoop The ONE Game
  • 20. Game Design Jam Session Has been pitched to: Welcome to the world of musicwhere Jam Sessionsare your ticket to stardom. The question is: do you have enough narcissism to be the singer? Enough rage to be a guitarist? Just the right amount of stoicism to be a bass player? The total lack of self-discipline it takes to be on drums?Could you curse your way through a song on the syntheziser? Find outin Jam Session. •Communicate and strategisewith your team to finish a jam, or lose it all if the audience leaves. •Pressure the group into playing what you want to play, because you always know best. •Score big by doing solo's! It takes noleadership, a lot ofbackstabbing and a springleof finesse to stand out. Does that sound like any band you know? Link to facebooksite
  • 21. Game Design RoboCoop The goal of RoboCo-Op is to advance through 2 different levels through the completion of a series of puzzles build around the attract/repel mechanic. The control scheme is build around the Xbox 360 controller and based on an Unreal Tournament 3 human character.RoboCo-op ended up with a 4th. place in the category 'Best Use of Physics' in phase 4 in the worldwide competitionMake Something Unreal, where game developers from all over the world compete on developing the best Mods, vehicles, graphics, etc. for the Unreal Tournament 3. RoboCo-Op is a 2 player third person cooperative puzzle game for the PC, in which you control a pair of robots equipped with powerful beam weapons that can move specific objects from a distance. One player has the ability to attract objects with a tractor beam, while the other player has the ability to push objects with a repel beam. It is impossible to advance without working together and utilizing the environment. Download mod (needs unreal engine) Link to video
  • 22. Game Design The ONE Game ONE is an experimental video game made by a handful of students at the IT University of Copenhagen. ONE is an unconventional game filled with engaging puzzles and challenges, where you must discover the true meaning of ONE. The premise for this design was 'thematic' and 'narratively'. The goal is tied to the name, which is tied to everything else. ONE. Link to video Focus of the game design was related to making every level different, but with the same outcome: ONE, This meant that players would always know what their goal was, even when they did not know what the level rules where.
  • 26. Distributed work PowerPoint Original 2 JUNE 2014 COWI POWERPOINT PRESENTATION 1 Planning Distributed work – flow chart a distributed work project? 9 JULI 2013 DISTRIBUTED WORK 1 START planning Distributed work project All participants on COWI IT infrastructure Project participants loacted nearby? Choose CAD platform Light or Heavy IT tools in project? IT method • O drive • Project sites IT method • Project sites • VPN (COWI PC to COWI) IT method • Revit server • HPC-G • Standalone PC with HP SW IT method • ProjectWise • HPC-G IT method • Group IT/BPM consult • Ext. web hotel • Working at customer site • HPC-G Yes Yes No Heavy Autodesk Other No Bentley IT method • Group IT/BPM consult • Ext. web hotel • Working at customer site • HPC-G IT method • ProjectWise • HPC-G Light Click on Yes/No to describe your distributed work project. Click on the yellow decision boxes for more information on the choices (external link). New Click to run (needs PP) Click to run (Needs PP)
  • 27. Thomas Christian Dehn Contact Mobile: +45 28964617 Mail: thcd79@gmail.com