Talk given by Oliver Norton and Tim Jenks at AWS for the Gaming Industry November 2012
Terrabyte geometry processing to build a 3D interactive model of the real world from GIS data.
https://aws.amazon.com/campaigns/aws-for-gaming-london/
28. data size
Over 2TB Data
Terrain:
GB (10m, ¼ million Km2)
US (10m, 40x GB)
Buildings :
GB (full coverage)
US (120 cities)
Roads:
GB (¼ million miles)
US (4 million miles)
Processing this can start to be expensive $$$
29.
30. before
• Limited scalability -> 60 desktop spec machines
• Multi-TB SAN with a £10k/year maintenance cost
• In house build that needed maintaining
• 10mbit/sec symmetric internet to upload TBs of data
• 3 developers knew how to run builds
• Electric costs -> who knows…
32. now
• Scalability -> 800 m1.large instances
• Off shelf tech that’s discoverable (hadoop, MRJob)
• Maintenance reduced
• Data is already in cloud (source, and destination)
• More predictable costs (and happier costs, with spot
pricing)
• DevOps benefits: Now any engineer can write and run
jobs, not just 3