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See	
  Me,	
  Feel	
  Me,	
  Touch	
  Me,	
  Heal	
  me	
  
                             	
  
         Accessibility	
  and	
  opportunity	
  
            	
  in	
  mobile	
  compu3ng	
  
                             	
  
Jus2n	
  Kaufman	
  
So6ware	
  Developer,	
  Raizlabs	
  

Dozens	
  of	
  apps,	
  millions	
  of	
  users	
  worldwide	
  
Usability	
  passion,	
  not	
  profession	
  
Coming	
  up…	
  
What	
  it	
  means	
  to	
  be	
  accessible	
  
How	
  computers	
  support	
  access	
  
Which	
  mobile	
  plaHorms	
  are	
  “accessible”	
  
How	
  to	
  make	
  your	
  app	
  accessible	
  
Assis2ve	
  apps,	
  present	
  and	
  future	
  
Story	
  Time	
  
VoiceOver	
  Demo	
  
To	
  enable	
  on	
  your	
  iPhone,	
  iPod,	
  	
  and	
  iPad:	
  
	
  
     	
   	
  SeQngs.app	
  
     	
   	
   	
  >	
  General	
  
     	
   	
   	
  >	
  Accessibility	
  
     	
   	
   	
  >	
  VoiceOver	
  	
  
     	
   	
   	
   	
  Switch	
  ON	
  
	
  
Also	
  	
  available	
  in	
  through	
  iTunes.	
  
                                          	
  
                                          	
  
 
Accessibility	
  
What	
  is	
  accessibility?	
  
Providing	
  equal	
  access	
  regardless	
  of	
  
sensory,	
  physical,	
  or	
  cogni2ve	
  ability.	
  
	
  
Enabling	
  the	
  use	
  of	
  a	
  tool	
  or	
  resource	
  by	
  as	
  
many	
  people	
  as	
  possible.	
  
Func2onal	
  requirements	
  
Dispose	
  of	
  human	
  waste	
  
Maintain	
  sanitary	
  environment	
  
Afford	
  occupant	
  privacy	
  and	
  comfort	
  
Installa2on	
  requirements	
  
4	
  sq6	
  floor	
  space	
  
2’	
  door,	
  par22on	
  
1”	
  fresh	
  water	
  pipe	
  
Sewer	
  and	
  overflow	
  drain	
  
User	
  requirements	
  

Enter	
  and	
  shut	
  door	
  
Grasp	
  and	
  close	
  lock	
  
Sit	
  and	
  stand	
  unaided	
  
Trigger	
  flush	
  
Reach	
  sink	
  while	
  seated	
  
Dispense	
  and	
  tear	
  2ssue	
  
 
Principles	
  
Programs	
  define:	
                 void	
  flushCompleted(boolean	
  success)	
  	
  {	
  
                                       	
  	
  	
  	
  if(success)	
  {	
  
  	
  	
  inputs	
  (click)	
          	
  	
  	
  	
  	
  	
  	
  	
  alert.show(“congratula2ons!”);	
  
                                       	
  	
  	
  	
  }	
  else	
  {	
  
  	
  	
  business	
  logic	
          	
  	
  	
  	
  	
  	
  	
  	
  alert.show(“beger	
  luck	
  next	
  2me”)	
  
                                       	
  	
  	
  	
  }	
  
                                       }	
  
  	
  	
  outputs	
  (alert)	
  




Doesn’t	
  need	
  to	
  know	
  how	
  it's	
  being	
  operated	
  
Toilet	
                  Toilet	
  2.0	
  
         Input	
         Depress	
  handle	
       Click	
      Breathe	
  
                         	
                        Dwell	
      Blink	
  
                         	
                        Tap	
        Gesture	
  
                                                   Switch	
     Gaze	
  
                         	
  
                                                   Speak	
      Think	
  


      Output	
           View	
  outcome	
         Text	
   Vibrate	
  
                                                   Sound	
  	
   Image	
  



Can	
  modify	
  the	
  interac2on	
  to	
  suit	
  the	
  user’s	
  needs	
  
	
  
Accessible	
  So6ware	
  
Recognizes	
  and	
  mi2gates	
  human	
  
requirements	
  through	
  design	
  
	
  
Supports	
  accessible	
  methods	
  of	
  
naviga2on,	
  consump2on,	
  and	
  control	
  
General	
  Guidelines	
  
Separate	
  form	
  from	
  content	
  
	
  	
  	
  	
  Describe	
  interface	
  controls	
  
	
  	
  	
  	
  Extract	
  text	
  from	
  images	
  
	
  	
  	
  	
  Separate	
  logical	
  blocks	
  of	
  text	
  
	
  	
  	
  	
  Large	
  or	
  resizable	
  labels	
  
	
  
General	
  Guidelines	
  
Avoid	
  surprises	
  
	
  	
  	
  	
  Stay	
  consistent	
  and	
  offer	
  context	
  clues	
  
	
  	
  	
  	
  Prefer	
  standard	
  controls	
  and	
  hierarchies	
  
	
  	
  	
  	
  Flag	
  content	
  that	
  updates	
  frequently	
  
	
  
	
  
General	
  Guidelines	
  
Support	
  naviga2on	
  
	
  	
  	
  	
  Set	
  logical	
  ordering	
  of	
  controls	
  	
  
	
  	
  	
  	
  “Mute”	
  design	
  elements	
  
	
  	
  	
  	
  Offer	
  alterna2ve	
  paths	
  
	
  
Impact	
  
	
  
Accessibility	
  
Interna2onaliza2on	
  
Automated	
  UI	
  tes2ng	
  
 
       Mobile	
  
Convergent	
  
 Personal	
  
Mainstream	
  
Connected	
  
  Sensing	
  
     	
  
Android	
  
        iOS	
  
    Blackberry	
  
     WebOS	
  
 Windows	
  Phone	
  7	
  
Windows	
  Mobile	
  6.x	
  
     Symbian	
  
Android	
  
Fragmenta2on	
  
	
  	
  	
  	
  Inconsistent	
  hardware	
  
	
  	
  	
  	
  OEM	
  modifica2ons	
  
	
  	
  	
  	
  Device-­‐specific	
  quirks	
  
	
  
Patchwork	
  accessibility	
  support	
  
	
  	
  	
  	
  	
  Recent	
  addi2ons	
  
	
  	
  	
  	
  	
  Not	
  deeply	
  integrated	
  
	
  	
  	
  	
  	
  Limited	
  APIs	
  
Accessibility	
  features	
  
	
  	
  	
  	
  Predic2ve	
  text	
  and	
  autocorrect	
  
	
  	
  	
  	
  Speech	
  to	
  text	
  
	
  	
  	
  	
  Screen	
  reader	
  
	
  	
  	
  	
  Virtual	
  keyboard	
  and	
  direc2onal	
  pad	
  
	
  	
  	
  	
  Auditory	
  and	
  vibratory	
  feedback	
  
	
  
Other	
  
	
  	
  	
  	
  Applica2on	
  menu	
  
	
  	
  	
  	
  Persistent	
  back	
  bugon	
  
	
  	
  	
  	
  Hardware	
  keyboard	
  
	
  
Projects	
  and	
  vendors	
  
	
  	
  	
  	
  EyesFree	
  
	
  	
  	
  	
  Mobile	
  Accessibility	
  
	
  	
  	
  	
  Spiel	
  
	
  	
  	
  	
  Ideal	
  
	
  	
  	
  	
  K-­‐9	
  
iOS	
  
No	
  global	
  accessibility	
  APIs	
  
Ligle	
  room	
  for	
  customiza2on	
  
Few	
  bugons	
  and	
  no	
  keyboard	
  
Many	
  gestures	
  require	
  dexterity	
  
Predic2ve	
  text	
  and	
  autocorrect	
  
Font	
  size	
  (limited)	
  
Voice	
  commands	
  
Screen	
  zoom	
  
Mono	
  audio	
  
White	
  on	
  Black	
  
Bluetooth	
  keyboards	
  and	
  braille	
  
displays	
  
VoiceOver	
  
 
Apps	
  
WalkyTalky	
  
EyesFree	
  Project	
  
	
  
Accessible	
  naviga2on	
  aid	
  
VizWiz	
  
Academic	
  collabora2on*	
  
	
  
Crowd	
  sourced	
  assistance	
  with	
  
visual	
  tasks	
  
	
  
	
  
*Ins2tu2ons	
  
	
  	
  	
  	
  University	
  of	
  Rochester	
  
	
  	
  	
  	
  University	
  of	
  Washington	
  
	
  	
  	
  	
  University	
  of	
  Maryland	
  
	
  	
  	
  	
  University	
  of	
  Central	
  Florida	
  
	
  	
  	
  	
  MIT	
  

	
  
Color	
  ID	
  Free	
  
GreenGar	
  Studios	
  
	
  
Speaking	
  color	
  iden2fier	
  
ProloQuo2Go	
  
Assis2veWare	
  
	
  
Augmenta2ve	
  and	
  alterna2ve	
  
communica2on	
  

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See Me, Feel Me, Touch Me, Heal Me

  • 1.   See  Me,  Feel  Me,  Touch  Me,  Heal  me     Accessibility  and  opportunity    in  mobile  compu3ng    
  • 2. Jus2n  Kaufman   So6ware  Developer,  Raizlabs   Dozens  of  apps,  millions  of  users  worldwide   Usability  passion,  not  profession  
  • 3. Coming  up…   What  it  means  to  be  accessible   How  computers  support  access   Which  mobile  plaHorms  are  “accessible”   How  to  make  your  app  accessible   Assis2ve  apps,  present  and  future  
  • 5. VoiceOver  Demo   To  enable  on  your  iPhone,  iPod,    and  iPad:        SeQngs.app        >  General        >  Accessibility        >  VoiceOver            Switch  ON     Also    available  in  through  iTunes.      
  • 7. What  is  accessibility?   Providing  equal  access  regardless  of   sensory,  physical,  or  cogni2ve  ability.     Enabling  the  use  of  a  tool  or  resource  by  as   many  people  as  possible.  
  • 8. Func2onal  requirements   Dispose  of  human  waste   Maintain  sanitary  environment   Afford  occupant  privacy  and  comfort  
  • 9. Installa2on  requirements   4  sq6  floor  space   2’  door,  par22on   1”  fresh  water  pipe   Sewer  and  overflow  drain  
  • 10. User  requirements   Enter  and  shut  door   Grasp  and  close  lock   Sit  and  stand  unaided   Trigger  flush   Reach  sink  while  seated   Dispense  and  tear  2ssue  
  • 12. Programs  define:   void  flushCompleted(boolean  success)    {          if(success)  {      inputs  (click)                  alert.show(“congratula2ons!”);          }  else  {      business  logic                  alert.show(“beger  luck  next  2me”)          }   }      outputs  (alert)   Doesn’t  need  to  know  how  it's  being  operated  
  • 13. Toilet   Toilet  2.0   Input   Depress  handle   Click   Breathe     Dwell   Blink     Tap   Gesture   Switch   Gaze     Speak   Think   Output   View  outcome   Text   Vibrate   Sound     Image   Can  modify  the  interac2on  to  suit  the  user’s  needs    
  • 14. Accessible  So6ware   Recognizes  and  mi2gates  human   requirements  through  design     Supports  accessible  methods  of   naviga2on,  consump2on,  and  control  
  • 15. General  Guidelines   Separate  form  from  content          Describe  interface  controls          Extract  text  from  images          Separate  logical  blocks  of  text          Large  or  resizable  labels    
  • 16. General  Guidelines   Avoid  surprises          Stay  consistent  and  offer  context  clues          Prefer  standard  controls  and  hierarchies          Flag  content  that  updates  frequently      
  • 17. General  Guidelines   Support  naviga2on          Set  logical  ordering  of  controls            “Mute”  design  elements          Offer  alterna2ve  paths    
  • 18. Impact     Accessibility   Interna2onaliza2on   Automated  UI  tes2ng  
  • 19.   Mobile  
  • 20. Convergent   Personal   Mainstream   Connected   Sensing    
  • 21. Android   iOS   Blackberry   WebOS   Windows  Phone  7   Windows  Mobile  6.x   Symbian  
  • 23. Fragmenta2on          Inconsistent  hardware          OEM  modifica2ons          Device-­‐specific  quirks     Patchwork  accessibility  support            Recent  addi2ons            Not  deeply  integrated            Limited  APIs  
  • 24. Accessibility  features          Predic2ve  text  and  autocorrect          Speech  to  text          Screen  reader          Virtual  keyboard  and  direc2onal  pad          Auditory  and  vibratory  feedback     Other          Applica2on  menu          Persistent  back  bugon          Hardware  keyboard    
  • 25. Projects  and  vendors          EyesFree          Mobile  Accessibility          Spiel          Ideal          K-­‐9  
  • 27. No  global  accessibility  APIs   Ligle  room  for  customiza2on   Few  bugons  and  no  keyboard   Many  gestures  require  dexterity  
  • 28. Predic2ve  text  and  autocorrect   Font  size  (limited)   Voice  commands   Screen  zoom   Mono  audio   White  on  Black   Bluetooth  keyboards  and  braille   displays   VoiceOver  
  • 30. WalkyTalky   EyesFree  Project     Accessible  naviga2on  aid  
  • 31. VizWiz   Academic  collabora2on*     Crowd  sourced  assistance  with   visual  tasks       *Ins2tu2ons          University  of  Rochester          University  of  Washington          University  of  Maryland          University  of  Central  Florida          MIT    
  • 32. Color  ID  Free   GreenGar  Studios     Speaking  color  iden2fier  
  • 33. ProloQuo2Go   Assis2veWare     Augmenta2ve  and  alterna2ve   communica2on