Tina Chen, Design Lead at Slack, takes us behind the scenes to share the design processes at Slack. She’ll talk about what it's like to design at a company that’s growing rapidly, and walk us through a recent project that gave apps and bots the ability to interact more closely with users. We’ll also have a Q&A session with Tina after her presentation.
4. Across All Platforms, At All Stages Of Development
Watch customers interact with:
DESKTOP SMARTPHONE TABLET
WEBSITES APPS &
PROGRAMS
PROTOTYPES &
WIREFRAMES
SURVEYS PHYSICAL
PRODUCTS
Anywhere people interact with your brand:
AT HOME AT A STORE ON THE GO
On any pla6orm or device:
#UTwebinar
5. Traditional
Testing
2 to 3 Weeks 2 to 3 Weeks1 Week
!
Results In Hours, Not Weeks. Save Time. Save Money.
Plan & Recruit Run Study Analyze Data
&
Write Report
1 Day1 Day
Analyze
Data
& Iterate
Plan,
Recruit
& Run
Study
Within
Sprint
2
Days
4-7
Weeks
#UTwebinar
6. Agenda
• Welcome
• Product Process at Slack
• Design Process at Slack
• Building Message Buttons
• Q&A
Adam Rector
Webinar Manager, UserTesting
@iamadamrector
Tina Chen
Design Lead, Slack
@meowr
#UTwebinar
7. 8!
!
Tina Chen
Design Lead, Slack
!
#UTwebinar
Tina Chen manages the platform design team at Slack. She studied Symbolic Systems at
Stanford and went on to become a Senior UX Designer at Google. She then joined Medium
as a Product Designer before coming onboard at Slack as a Design Lead. Tina is a full-
spectrum designer, covering everything from product strategy, interaction design,
prototyping, to branding and visuals. She is deeply interested in understanding people's
perspectives and motivations and designing the best products and experiences for them.
@meowr