Lessions learned analyzing 70000 apps go-to market strategies in 120 countries all over the globe.
Actionable patterns for making your Android app launch sucessfull on different markets.
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Global side of android @ O'Reilly Android Open
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7. Lessons Learned in Rest of the World Lessons Learned #1 Appcrowding #2 App Usage #3 Income Gap #4 Fishing #5 App Loyalty
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Notas del editor
Our App usages across the world: 51% US 22% Europe 11% LATAM 5% RUSSIA 9% China NOTE: South Korea is biggest within Others category (although relatively small population but almost 90% smartphones in Korea are android)
Fact2) On average consumers have about 60 apps downloaded on each android device. When someone downloads the app made with appsgeyser chances are high that his next app will be appsgeyser as well. This could be attributed to the promotion of one app within another app. Average number of apps installed per device by region: US: 67 China: 30 Russia: 21 Latam: 37 KEY FINDINGS: Lower number of apps installed in the countries other than US could be attributed to low # of apps available localized in those markets. That is why people do not have many choises and regional app markets are still a place to be discovered cause there is relatively low competition still. From this perspective we can predict that the growth potentiial for localized apps is 2 times in China, more than 2 times in russia and almost 1,5 in Latam RULE OF THUMB: Are you creating localized versions of your APP?
Fact1) App usage patterns and time of the day. - What is important about apps in general is that the App usage patterns are very differnt from the WEB usages patters. ( WEB usage has a definitive peak in the evening) while app usage is growing hour after hour to reach it's peak around 6pm local time so it is much smoother overall (as people are using their phones at work, during way back home, during lunch and so on) - What is important there that usage patterns are varying by country as well: China tends to have a very specific peaks in usages one in the morning 8am and one in the evening after 5pm mostly due to the fact that all china shares the same time zone - Russian stats on Contrary are very uniform mostly due to the fact that Russia itself occupies 7 time zones so that it seems that usage is really uniform. - LatAM stats have more solid peak at the end of the day and relatively low usage in the morning and quite high daily usage numbers that could probably be attributed to the multitasking ability of those people In general what is important to understand: App usages represents significantly different patterns than web usage haveing more smooth and uniform usage pattern during the day time. Also App usage patterns are totally different from TV, Radio that are known to have a very specific prime-time periods. KEY FINDING: You can target people by time of the day and spread the message across multiple exposures in the day time RULE OF THUMB: KEEP Time zones in mind.... Some regions have relatively different household incomes in different time zones (like Russia for example)
Fact3) Apps are being used by hiugher educated and people with higher household income. By doing anonymous surveying of our app publishers we have found out the following: Average US household income is 44K but app users in US have 70K in household income on average. So that it is 60% more!!! This situation is getting drastical in other markets. In Russia that is 3X times, in China it is 5X times and in LatAm it is X3.5 times. RULE OF THUMB: Advertising in mobile apps targets hi-income households. And that is specifically true in developing countries.
Fact 4) Each market is at different stage -- plan wise what to launch. In general it is known that if you launch something within Games, Entertainment or Social network categories your RISKS are high but Outcome could be good. When you are doing something more business-oriented your Risks are lower but expect to get lower number of downloads or sales. Just few month ago Andorid market in US represented a huge opportunity for your app to become very popular and attract 50000 downloads was relatively easier. Now it is no more the case. Currently you only have 1% probability that your app will ever go above 50000 downloads. BUT on the other hand now US market represents a huge possibility to generate 1000 downloads for your app cause the probability that your app will get this specific number of downloads actually increased (due to increased number of andorid devices activated each day and selective approach of new users when selecting the app) Situation like this is not yet happening in Russia, China and Latam. You still have high chances to get a lot of downloads for a single app you launch. KEY FINDING: the apps that form a top on US market remain relatively unchanged. It is really hard to get into top now. RULE OF THUMB: When launching for US market consider launching several small niche apps. Chances are high that they will generate together higher number of downloads. When Launching in China, Russia or Latam concentrate on single app. In the beginning of this year Andorid market in US represented a huge opportunity for your app to become very popular and attract 50000 downloads in few month was relatively easier. Now it is no more the case. Currently you only have 4% probability that your app will ever go above 50000 downloads in 3 months. BUT on the other hand now US market represents a huge possibility to generate 1000 downloads in 3 month for your app cause the probability that your app will get this specific number of downloads actually increased (due to increased number of andorid devices activated each day and selective approach of new users when selecting the app)
It was discovered that on average even the worst app is being run 4 times. :) That proabably happens bcause it is run first time to see what it does, Then it is runt one more time to see if it was indeed launched, then it is runt one more time to admire that such stupid thing made it to existence, and last you show it to your friend to make him laugh :) BUT on average loyalty parameters are different by different groups of apps and countries. For example in US average app with social networking capabilities is being used around 100 times. while in Latam this reaches almost 300, that could actually be attributed to the fact that Latin Americans spend on average more time in social network than US citizens. Also it is worth to note that Social features are not bringing much usages in China. RULE OF THUMB: When planning your next app take a look at the Social aspect of it -- that is something that increases app loyalty a lot. But not in China, where you better spend your time adding gamnification aspect to your app.