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Mobile
• Twist Mobile has more than 100 M downloads on
Nokia/Microsoft Eco-System
• We have developed more than 40 titles covering all type of
user base.
• Age Effect, Sketch Effect and Special effect belong to
photography category with more then 40 M downloads.
• Daily Active user base of 100k per day on our games and apps.
Twist
New Key Products
Case Study
Psycho Hunter
• Skill Mapping Games by Twist Mobile have achieved
more than 10M downloads on Nokia Platform.
• Half a Million Downloads in 1 Month.
• An article was published in Tech Crunch regarding
the Skill Mapping Games from Twist Mobile.
( http://techcrunch.com/2011/07/28/nokias-ovi-store-serving-over-7-million-downloads-a-
day/ )
- 2013
Simple & Basic Games
Simple and Basic Games to
enhance the Skill Sets of the
Kids.
 Match 3 Games
 Puzzle Games
 Sports Games
And More…
Where does the Lie?
• Parents want their Kids to learn and excel
from a very Young Age.
• Kids love Playing Games, and prefer to
have fun rather than Learning all day.
Problem
SKILL MAPPING?
• Skill Mapping focuses on the core
Skill sets of a Kid.
40%
30%
20%
10%
Learning
English
Math
Quiz
Science
• Doesn’t focus only on a particular area of
learning such as Math, English etc.
13%
13%
3%
23%13%
16%
19%
Skill Set
Logical
Decision Making
Wrong Decisions
Strategic Element
Reaction
Memory
Observation
Why
Improve
Key Focus Areas
Analyzes the way a Kid
plays the game.
Identifies the
Strengths and
Weaknesses of a Kid
Suggests the ways to
improve in the lacking
areas.
IdentifyAnalyze
ANALYZEAnalyze
Identify ImproveAnalyzeANALYZE
the Skill sets
Core
Few Skills that we will be focusing on
Time Responsiveness
Observation
Skills
Decision
Making
Reaction Evolution Logical Strategy
Luck Factor Risk Factor Analysis Memory
Analyze
Identify ImproveAnalyzeANALYZE
Skill Set
STRATEGIC
THINKING
REACTION
TIME
DECISION
MAKING
MEMORY
LOGICAL
MOVES
OBSERVATION
SKILLS
Puzzle
Match 3
Find Objects
Logical Game
Find a Way Out
GAMES
STRATEGIC
THINKING
REACTION
TIME
DECISION
MAKING
MEMORY
LOGICAL
MOVES
OBSERVATION
SKILS
Puzzle --- ---
Match 3 --- ---
Find Objects --- --- ---
Logical Game --- ---
Find a Way Out --- --- ---
Multiple GamesAnalyze
Identify ImproveANALYZE
to Analyze Skills
Identify IDENTIFY
0
20
40
60
80
100
120
0 2 4 6 8 10
Strategy
0
20
40
60
80
100
120
0 2 4 6 8 10 12
Decision
Response Observation
Decisions taken in this Session are very
Good and reaped Good Results. But, the
Time taken to Respond to the situation is
slow and could be Improved over the time.
Decisions taken in this Session are Good but
has a potential to do even better. However,
Time taken to respond to the situation is
Commendable.
Feedback: Feedback:
Analyze ImproveIdentifyIDENTIFY
Strengths and Weakness
Comparison
PUZZLE MATCH 3 FIND OBJECTS LOGICAL GAME
FIND A WAY
OUT
Arjun 6.5 1.5 8.0 4.3 7.6
David 5.4 1.8 9.8 3.2 8.5
Arshad * 8.2 1.7 9.2 7.6 9.3
Rishabh 8.0 2.1 8.7 8.5 6.9
Neha 7.5 4.0 5.8 8.2 6.5
Game basedIdentify
Analyze ImproveIdentifyIDENTIFY
Compare Student’ stats in Each Game
STRATEGIC
THINKING
REACTION TIME
DECISION
MAKING
MEMORY
LOGICAL
MOVES
OBSERVATION
SKILLS
Arjun 6.5 1.5 8.0 4.3 7.6 6.8
David 5.4 1.8 9.8 3.2 8.5 6.6
Arshad * 8.2 1.7 9.2 7.6 9.3 5.4
Rishabh 8.0 2.1 8.7 8.5 6.9 7.2
Neha 7.5 4.0 5.8 8.2 6.5 8.6
Identify
Analyze ImproveIdentifyIDENTIFY
ComparisonSkill based
Compare Students in Each Skill
STRATEGIC
THINKING
REACTION TIME
DECISION
MAKING
MEMORY
LOGICAL
MOVES
OBSERVATION
SKILLS
PUZZLE 6.5 --- 8.0 --- 7.6 6.8
MATCH 3 --- 1.8 9.8 --- 8.5 6.6
FIND OBJECTS --- 1.7 9.2 --- 9.3 5.4
LOGICAL
GAME
8.0 --- 8.7 8.5 6.9 ---
FIND A WAY
OUT
7.5 --- 5.8 --- --- 8.6
Identify
Analyze ImproveIdentifyIDENTIFY
ComparisonStudent based
Compare a Student’s Core Skill Set in all Games
0
5
10
15
Day 1 Day 2 Day 3 Day 4 Day 5 Day 6
Skill Meter
Decision Making Strategic Element Time
Your Performance has been Gradually
Increasing day by day. You’re almost there.
Maintain the consistency to Evolve Yourself.
Your Performance is getting better by each
game. Seems like You have been improving
a lot. Keep it going and Master your Skills.
DAILY PROGRESSGAME-WISE PROGRESS
0
5
10
15
Game 1 Game 2 Game 3 Game 4 Game 5 Game 6
Skill Meter
Decision Making Strategic Element Time
Improve IMPROVE
Feedback: Feedback:
Analyze Identify IdentifyIMPROVE
the Weaker Areas
How does it
Start Session
Analyze Result
Know where you need to
IMPROVE
Improve
Analyze Identify IMPROVE
Work?
Performance
3
4
3.2
2 2
6
5
4.4
6
3
4 4
0
1
2
3
4
5
6
7
Analytical Skills Logical
Interpretation
Strategic Moves Memory Observation Skills Responsiveness
Day 1
Day 2
• Kids will Play game on their PC or
Mobile device.
• Their Performance is analyzed for
each game and their attributes are
recorded.
• Kids will be monitored on a Daily
basis and their Performance is
displayed to Teacher / School /
Parent on their User Account.
John Chambers
Age: 12
Today’s Status: IMPROVED +10%
Improve
Analyze Identify IMPROVE
Monitoring
Distinguish
0
20
40
60
80
100
0 2 4 6 8 10
Amy
0
20
40
60
80
100
120
0 2 4 6 8 10 12
Mike
Session Result:
Being a Quick Learner, Your Learning Ability is
Outstanding. Though, the decisions taken in the game
were inconsistent and of less payoff. You could observe
the game keenly and Make Best Choices available in
the game.
Session Result:
Your Understanding of the Game / Situation is
Commendable. But, you may want to be a little more
alert of the Surroundings and could Boost the Results if
the decisions made are a little more Quicker.
Improve
Analyze Identify IMPROVE
Strengths & Weaknesses
Highlights:
• User Plays a Simple Match 3 Game which is very easy
to Learn.
• Detailed Report on the Personality of the user is given
on Game Completion.
• This Report will help user focus on areas they lack in.
• Updated Report on User’s Skill Development on each
Game Played.
• Graphical Representation of Analysis on user’s skills,
and Skill improvement over the time.
Why Gaming with Skill Mapping?
• Users love to Play Games.
• Best way of conveying the areas of lacking is through Gaming.
• Too many Learning games available, but very few for improving Skill
of the user.
• Skill Mapping makes the user learn and improve on his weaker
areas, and also acknowledges the user with his Key Strengths.
• Result is given as a Feedback after the game ends in the form of Text
and Graphical Representation.
• User can check the result and improve on the lacking areas, as well
as strengthen his areas of expertise.
Thank You

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Skill Mapping

  • 1.
  • 2. Mobile • Twist Mobile has more than 100 M downloads on Nokia/Microsoft Eco-System • We have developed more than 40 titles covering all type of user base. • Age Effect, Sketch Effect and Special effect belong to photography category with more then 40 M downloads. • Daily Active user base of 100k per day on our games and apps. Twist
  • 4. Case Study Psycho Hunter • Skill Mapping Games by Twist Mobile have achieved more than 10M downloads on Nokia Platform. • Half a Million Downloads in 1 Month. • An article was published in Tech Crunch regarding the Skill Mapping Games from Twist Mobile. ( http://techcrunch.com/2011/07/28/nokias-ovi-store-serving-over-7-million-downloads-a- day/ ) - 2013
  • 5. Simple & Basic Games Simple and Basic Games to enhance the Skill Sets of the Kids.  Match 3 Games  Puzzle Games  Sports Games And More…
  • 6. Where does the Lie? • Parents want their Kids to learn and excel from a very Young Age. • Kids love Playing Games, and prefer to have fun rather than Learning all day. Problem
  • 7. SKILL MAPPING? • Skill Mapping focuses on the core Skill sets of a Kid. 40% 30% 20% 10% Learning English Math Quiz Science • Doesn’t focus only on a particular area of learning such as Math, English etc. 13% 13% 3% 23%13% 16% 19% Skill Set Logical Decision Making Wrong Decisions Strategic Element Reaction Memory Observation Why
  • 8. Improve Key Focus Areas Analyzes the way a Kid plays the game. Identifies the Strengths and Weaknesses of a Kid Suggests the ways to improve in the lacking areas. IdentifyAnalyze
  • 10. Core Few Skills that we will be focusing on Time Responsiveness Observation Skills Decision Making Reaction Evolution Logical Strategy Luck Factor Risk Factor Analysis Memory Analyze Identify ImproveAnalyzeANALYZE Skill Set
  • 11. STRATEGIC THINKING REACTION TIME DECISION MAKING MEMORY LOGICAL MOVES OBSERVATION SKILLS Puzzle Match 3 Find Objects Logical Game Find a Way Out GAMES STRATEGIC THINKING REACTION TIME DECISION MAKING MEMORY LOGICAL MOVES OBSERVATION SKILS Puzzle --- --- Match 3 --- --- Find Objects --- --- --- Logical Game --- --- Find a Way Out --- --- --- Multiple GamesAnalyze Identify ImproveANALYZE to Analyze Skills
  • 12. Identify IDENTIFY 0 20 40 60 80 100 120 0 2 4 6 8 10 Strategy 0 20 40 60 80 100 120 0 2 4 6 8 10 12 Decision Response Observation Decisions taken in this Session are very Good and reaped Good Results. But, the Time taken to Respond to the situation is slow and could be Improved over the time. Decisions taken in this Session are Good but has a potential to do even better. However, Time taken to respond to the situation is Commendable. Feedback: Feedback: Analyze ImproveIdentifyIDENTIFY Strengths and Weakness
  • 13. Comparison PUZZLE MATCH 3 FIND OBJECTS LOGICAL GAME FIND A WAY OUT Arjun 6.5 1.5 8.0 4.3 7.6 David 5.4 1.8 9.8 3.2 8.5 Arshad * 8.2 1.7 9.2 7.6 9.3 Rishabh 8.0 2.1 8.7 8.5 6.9 Neha 7.5 4.0 5.8 8.2 6.5 Game basedIdentify Analyze ImproveIdentifyIDENTIFY Compare Student’ stats in Each Game
  • 14. STRATEGIC THINKING REACTION TIME DECISION MAKING MEMORY LOGICAL MOVES OBSERVATION SKILLS Arjun 6.5 1.5 8.0 4.3 7.6 6.8 David 5.4 1.8 9.8 3.2 8.5 6.6 Arshad * 8.2 1.7 9.2 7.6 9.3 5.4 Rishabh 8.0 2.1 8.7 8.5 6.9 7.2 Neha 7.5 4.0 5.8 8.2 6.5 8.6 Identify Analyze ImproveIdentifyIDENTIFY ComparisonSkill based Compare Students in Each Skill
  • 15. STRATEGIC THINKING REACTION TIME DECISION MAKING MEMORY LOGICAL MOVES OBSERVATION SKILLS PUZZLE 6.5 --- 8.0 --- 7.6 6.8 MATCH 3 --- 1.8 9.8 --- 8.5 6.6 FIND OBJECTS --- 1.7 9.2 --- 9.3 5.4 LOGICAL GAME 8.0 --- 8.7 8.5 6.9 --- FIND A WAY OUT 7.5 --- 5.8 --- --- 8.6 Identify Analyze ImproveIdentifyIDENTIFY ComparisonStudent based Compare a Student’s Core Skill Set in all Games
  • 16. 0 5 10 15 Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Skill Meter Decision Making Strategic Element Time Your Performance has been Gradually Increasing day by day. You’re almost there. Maintain the consistency to Evolve Yourself. Your Performance is getting better by each game. Seems like You have been improving a lot. Keep it going and Master your Skills. DAILY PROGRESSGAME-WISE PROGRESS 0 5 10 15 Game 1 Game 2 Game 3 Game 4 Game 5 Game 6 Skill Meter Decision Making Strategic Element Time Improve IMPROVE Feedback: Feedback: Analyze Identify IdentifyIMPROVE the Weaker Areas
  • 17. How does it Start Session Analyze Result Know where you need to IMPROVE Improve Analyze Identify IMPROVE Work?
  • 18. Performance 3 4 3.2 2 2 6 5 4.4 6 3 4 4 0 1 2 3 4 5 6 7 Analytical Skills Logical Interpretation Strategic Moves Memory Observation Skills Responsiveness Day 1 Day 2 • Kids will Play game on their PC or Mobile device. • Their Performance is analyzed for each game and their attributes are recorded. • Kids will be monitored on a Daily basis and their Performance is displayed to Teacher / School / Parent on their User Account. John Chambers Age: 12 Today’s Status: IMPROVED +10% Improve Analyze Identify IMPROVE Monitoring
  • 19. Distinguish 0 20 40 60 80 100 0 2 4 6 8 10 Amy 0 20 40 60 80 100 120 0 2 4 6 8 10 12 Mike Session Result: Being a Quick Learner, Your Learning Ability is Outstanding. Though, the decisions taken in the game were inconsistent and of less payoff. You could observe the game keenly and Make Best Choices available in the game. Session Result: Your Understanding of the Game / Situation is Commendable. But, you may want to be a little more alert of the Surroundings and could Boost the Results if the decisions made are a little more Quicker. Improve Analyze Identify IMPROVE Strengths & Weaknesses
  • 20. Highlights: • User Plays a Simple Match 3 Game which is very easy to Learn. • Detailed Report on the Personality of the user is given on Game Completion. • This Report will help user focus on areas they lack in. • Updated Report on User’s Skill Development on each Game Played. • Graphical Representation of Analysis on user’s skills, and Skill improvement over the time.
  • 21. Why Gaming with Skill Mapping? • Users love to Play Games. • Best way of conveying the areas of lacking is through Gaming. • Too many Learning games available, but very few for improving Skill of the user. • Skill Mapping makes the user learn and improve on his weaker areas, and also acknowledges the user with his Key Strengths. • Result is given as a Feedback after the game ends in the form of Text and Graphical Representation. • User can check the result and improve on the lacking areas, as well as strengthen his areas of expertise.