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air travel, a quiet revolution

                       welcome aboard



Friday, 31 August 12
air travel

                  the truth




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 • traveling for 7 - 20 hours in a metal box




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 • traveling for 7 - 20 hours in a metal box
                 • 9KM above the ground




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 • traveling for 7 - 20 hours in a metal box
                 • 9KM above the ground
                 • strapped to a seat “narrower than the average derriere”




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 •     traveling for 7 - 20 hours in a metal box
                 •     9KM above the ground
                 •     strapped to a seat “narrower than the average derriere”
                 •     next to someone you don’t know




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 •     traveling for 7 - 20 hours in a metal box
                 •     9KM above the ground
                 •     strapped to a seat “narrower than the average derriere”
                 •     next to someone you don’t know
                 •     being told when to eat and sleep




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 •     traveling for 7 - 20 hours in a metal box
                 •     9KM above the ground
                 •     strapped to a seat “narrower than the average derriere”
                 •     next to someone you don’t know
                 •     being told when to eat and sleep
                 •     having to queue for the toilet




Friday, 31 August 12

for most of us when travelling outside the premium classes...
air travel

                  the truth
                 •     traveling for 7 - 20 hours in a metal box
                 •     9KM above the ground
                 •     strapped to a seat “narrower than the average derriere”
                 •     next to someone you don’t know
                 •     being told when to eat and sleep
                 •     having to queue for the toilet
                 •     is uncomfortable




Friday, 31 August 12

for most of us when travelling outside the premium classes...
in the air

                  designing the in-flight
                  experience

                 is a critical component of service design




Friday, 31 August 12
a well-designed service

                  adapts to
                  people
                  environment
                  technology
                  journey phase
                  class


Friday, 31 August 12
a well-designed service

                  is a positive distraction
                  from the negatives of
                  finding ourselves in
                  set of stressful
                  circumstances for a
                  long period.


Friday, 31 August 12
a well-designed service


                  benefits airlines from
                  an operational
                  perspective.



Friday, 31 August 12
your crew




                  Alex Williams
                  Head of Experience   Massive Sydney   @WilliamsAlexC




Friday, 31 August 12
a quick look back

                  the first commercial
                  flight was in


                  1914
                                                      1 pilot
                                                      1 passenger




Friday, 31 August 12

Who paid the equivalent of $5000 for the privilige.
a quick look back

                  the first in-flight movie
                  was played in 1925 on a

                  30 minute
                  flight
Friday, 31 August 12
Friday, 31 August 12

note the comfy wicker chairs
60 years later in 1985 not that
                  much has changed




Friday, 31 August 12

i still don’t have an entertainment choice
other than to listen to radio
or to create a more personalised personal experience based on bringing my own media onboard in the
form of books, magazines, newspapers.
there’s also possibility of striking up a conversation, which comes with it’s own risks.
the first tailored experiences

                  1988
                  the first seat-back tvs
                  broadcast 2.5cm LCD

                  1990’s
                  the first seat-back audio
                  video on-demand
                  systems
Friday, 31 August 12

1988 the first seat-back tvs supported broadcast 2.5cm LCD
which supported channel surfing
over time


                 30 minutes      20 hours
                 1 screen        multi-screen
                 no choice       paradox of choice
                 disconnection   continuous connection




Friday, 31 August 12
the only thing we seem to have less of




Friday, 31 August 12

the wicker chair looks pretty good right now.
alcohol




Friday, 31 August 12

and of course alcohol has always been along for the ride as a pacifier.
cultural differences permitting.
passenger mindset

                  Passenger needs vary
                  based a combination of
                  journey length, class and
                  experience mindset



Friday, 31 August 12
our job is to enable
                  distraction and foster
                  positive emotions
                 feel in control
                 feel recognised and understood
                 feel connected




Friday, 31 August 12

before you can pass the time by watching a movie marathon, or learning enough German to
get yourself into trouble you need to feel:
in control, we need to make you comfortable enough to explore the system
you need to feel recognised and understood
and we need to help you feel connected.
a well-designed service

                  adapts to
                  people
                  environment
                  technology
                  journey phase
                  class


Friday, 31 August 12

today in our short talk we’re concentrating on the challenge presented by environment and
technology and the learnings we’ve gained over years of wrestling with complexity.
feeling in control
                  in an unfamiliar
                  environment


Friday, 31 August 12
case study

                       Qantas IFE


                       A380
Friday, 31 August 12

we’re going to briefly cover a program we were involved in for Qantas which involved
designing the in-flight entertainment system for the flagship Airbus A380.
feeling in control

                  achieving simplicity
                  creating meaningful
                  models which don’t rely
                  on prior experiences



Friday, 31 August 12

our challenge was to achieve a simple elegant expression of the brand onboard.

and to establish a meaningful model which would be easy to learn, and which didn’t
necessarily rely on previous experiences.
feeling in control

                  it’s 2005
                  designing for touch is
                  an immature area of
                  practice



Friday, 31 August 12

touch screens are familiar to people mainly as kiosks:
relatively static screen by screen experiences which fail to engage emotionally.
the hardware is revolutionary in the sky but undercooked under the hood.

gestural input was emergent but unfamiliar.

the iPhone was 2-3 years away

our model needed to be gesture ready to future proof the systems
feeling in control

                   a multi-input system
                   which can also be
                   remote controlled



Friday, 31 August 12

and we’re also dealing with a multi-input system. the touch screen can be remote controlled.

and importantly, the remote controlled experience is critical in the premium classes in which
the touch screen can’t always be reached.

it was really important that we moved away from the typical point-to-point dvd menu style
matrix navigation which was familiar at the time. but to what?
feeling in control

                   how do you design for
                   disruptive environments




Friday, 31 August 12

where few paradigms exist.
feeling in control

                  we designed
                  from the
                  hardware out




Friday, 31 August 12

although we didn’t have a label for it then, our only way into the problem was to bodystorm
the experience.

so we mocked up a remote control out of foam core, got ourselves some touch screens and
created monitor surrounds trying to replicate the cabin environment.

hardware leadtimes are one of our greatest challenges. the hardware has been developed
outside a user centred design process.

it was a simplified of tv remote control with legacy features such as channel up/down buttons
and a large channel number - redundant for avod, playback and menu button.
feeling in control

                  creating a simple,
                  meaningful
                  dimensional model
                  tying structural navigation
                  to the vertical axis
                                                                    SELECT



                  local navigation to the
                  horizontal axis


Friday, 31 August 12

we built rapid prototypes and practised using the handset until
we isolated the most natural movements which could be performed on an RCU without
looking down. that centred on up/down vs left/right movements.

we created a simple, meaningful dimensional model
very familiar now thanks to the XBOX 360 and PS3 cross media bars which post date this
system by 2 and 3 years respectively.

validation that the approach set us on the right path.
Friday, 31 August 12
Friday, 31 August 12

play movie
meaningful transitions
which provide feedback on my previous actions, or point the way forward
feeling in control

                  evolved
                  progressively




Friday, 31 August 12

we developed this very simple model and built on it progressively throughout the UI,
inspiring confidence that i what i learnt in my last interaction i could apply in the next.

though most of the system is built on this model, levels are subtly different in visual design
which supports orientation and helps alleviates boredom.
learnings




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
learnings


                 • leverage native affordances
                 • interactions should be coherent, and
                       build progressively
                 • develop meaningful transitions




Friday, 31 August 12

leverage native affordances - you need pick up the hardware and play with. Feel what comes
naturally and where tactile feedback avoids the need to look down.
Emirates &
                Virgin Atlantic

Friday, 31 August 12

more recently we’ve created the in-flight entertainment systems for
Emirates and Virgin Atlantic and newer projects for a couple of airlines we can’t yet divulge.
Which is the challenge of working on programs which have very long leadtimes.
feeling in control
                  managing complexity



Friday, 31 August 12
Friday, 31 August 12

IFE has evolved from the in air picture theatre in 1925 to host a plethora of services.
challenge



                  Hardware - 3 devices



                       IPSC          Seat Monitor                  Touchscreen
                                                                     Handset

Friday, 31 August 12




not designed from a user centered perspective
but from an industry perspective locked in an escalating feature war

devices are not always designed as a complementary suite
multi-screen environments


                  Virgin



               Seat Monitor Touchscreen
                              Handset
                       watch video   personal/private
                                     social/sms/email
Friday, 31 August 12

seat back touch screen
handset (or remote control)
multi-screen environments


                  Emirates



               Seat Monitor Touchscreen                       IPSC
                              Handset
                       watch video      personal/private   suite controls
                                        social/sms/email
Friday, 31 August 12

Integrated Passenger System Control to premium classes
current touchscreen handset




Friday, 31 August 12

when we first saw this device we knew it was going to be trouble.
Shane mentioned proximity as a way of providing affordance yesterday.
This device looks like a hand-held console such as a PSP.
Normally you’d expect the hard buttons to control this screen.
Wrong. In this instance the hard buttons control the screen on the seatback.
And the touchscreen in the centre is a separate UI which duplicates, some but not all seatback
functionality. Sometimes affecting the main screen, sometimes running locally.
Signposting these break points becomes critical.
Friday, 31 August 12
learnings

                  play to the strengths of
                  each device
                  clarity of purpose
                  functional parity isn’t
                  always positive

Friday, 31 August 12

establish clarity of purpose
communicating the role of each device in the experience is critical

functional parity isn’t positive - we don’t need to replicate all services on all devices. For
example tweeting using my handset which is a more discrete device is comfortable. Writing a
work email on the seatback screen feels less appropriate.

airlines who spend an enormous amount on hardware want to squeeze the most out of it and
of course the suppliers push for every feature to be used.

but when the experience is disjointed, because devices aren’t equally capable, or able to
hand over to each other effectively, the best strategy is to start leaving things out.
Friday, 31 August 12
Friday, 31 August 12

one of the most familiar in-air brands is ICE which uses colour coding to support orientation
within the system
Friday, 31 August 12
Friday, 31 August 12
Friday, 31 August 12
Friday, 31 August 12

designed to complement the interior design and ambient lighting.
Friday, 31 August 12
Friday, 31 August 12
multi-device environments


                  handset modes


                       synced                        companion
                        control                       complementary




Friday, 31 August 12

In more recent programs we design handset modes which help reduce confusion.
In synced mode
Users navigate the seatback screen using simple gestures on the handset.

We can automatically switch to companion mode and
Provide shortcuts to key information or
controls to facilitate multitasking, without
affecting the main screen.
multi-device environments

                  idle-state animations

                  support for rapid
                  learning

                  contextual hinting

Friday, 31 August 12

other things we do support learnability in mult-screen devices is to detect their first use and
aid learning through contextual hinting.
Similar to techniques used in game design.
multi-device environments


                  coherent interactions for
                  core journeys

                  brand experience


Friday, 31 August 12

we make sure you select interaction patterns which can be adapted across devices especially
for core journeys.

our aim is always to create a coherent brand experience that is a engaging interactive
extension of the brand.
learnings




Friday, 31 August 12

rigorous and consistent design system - it can definitely be subtle, but a customer must
always be able to distinguish on a sub-conscious level interactions from information.
Some of the difficulties Shane mentions in working with Metro.
learnings


               • rigorous and consistent design system




Friday, 31 August 12

rigorous and consistent design system - it can definitely be subtle, but a customer must
always be able to distinguish on a sub-conscious level interactions from information.
Some of the difficulties Shane mentions in working with Metro.
learnings


               • rigorous and consistent design system
               • ‘just enough’ information scent




Friday, 31 August 12

rigorous and consistent design system - it can definitely be subtle, but a customer must
always be able to distinguish on a sub-conscious level interactions from information.
Some of the difficulties Shane mentions in working with Metro.
learnings


               • rigorous and consistent design system
               • ‘just enough’ information scent
               • simpler decisions and more steps win over
                       complex interactions




Friday, 31 August 12

rigorous and consistent design system - it can definitely be subtle, but a customer must
always be able to distinguish on a sub-conscious level interactions from information.
Some of the difficulties Shane mentions in working with Metro.
learnings


               • rigorous and consistent design system
               • ‘just enough’ information scent
               • simpler decisions and more steps win over
                       complex interactions
               • meaningful transitions



Friday, 31 August 12

rigorous and consistent design system - it can definitely be subtle, but a customer must
always be able to distinguish on a sub-conscious level interactions from information.
Some of the difficulties Shane mentions in working with Metro.
feeling recognised and
                  understood




Friday, 31 August 12

is important to getting comfortable and feeling engaged.
feeling recognised and understood

                  is easier to achieve for
                  premium and frequent
                  flyers

                  if we can’t always
                  achieve personalised
                  we strive for tailored
Friday, 31 August 12

is easier to achieve for premium and frequent flyers because we know more about you.
tailored                What I’ve said I like/don’t like
                                             My preferences

                                                                             Traditional
                                                                             Content
                                                                             Groupings
                          (Tailored)
                                               MY SERVICE
                       Flight & Class          EXPERIENCE                    Behavioral activity
                                                                              What I’ve watched
                         Destination                                          What I’ve rated
                        Stage of Flight                                       What others have watched

                         Dynamic
                         Filtering
                       Customised                Social activity
                                                 Facebook Likes
                         views                   Facebook shared content




Friday, 31 August 12

when we know your seat no.
your name
your food prefs
what content you enjoy
we can continually tailor the services offered to you.

and if we don’t know you we can offer suggestions based on what the on-board community
is consuming or give you a simple tool to make your experience more: entertaining, newsy,
etc. based on mood.
feeling connected




Friday, 31 August 12

one of the biggest innovations in the industry at the moment is onboard connectivity.
feel connected


                  reconnect to my
                  networks

                  or engage with
                  temporary community


Friday, 31 August 12
feel connected
           Connected to the external world                            Connected to the onboard community

              I just tried the lovely   Tracey Barden
                                        is currently 35,000ft above
              French red wine in
                                        Hyderabad, India on Airline
              Business Class!




                                                                      Onboard
                                                                       Social
                                                                                 seat        seat   Onboard

                                                                      Stream     29A                community




                                                                                Seat-to-seat chat
              Game score
              Recommendations



Friday, 31 August 12

for many of us well-being can come from being able to resume my conversations with the
offboard world.

or by engaging with the temporary community onboard. multiplayer games are gaining
popularity, as well as local social, being sight-seeing and food tips from locals through a chat
app or a twitter hashtag.
feeling understood and
                  connected
                  beyond onboard



Friday, 31 August 12

we’re on the cusp of a more personal experience which joins up all flight phases thanks to
mobile and the possibility of continuous connection.
beyond onboard


                  adaptive UIs, which
                  adjust dynamically
                  based on location and
                  journey phase
                  can help join up and personalise my
                  experience




Friday, 31 August 12

we’re on the cusp of a more personal experience which joins up all flight phases thanks to
mobile.

beyond planning and booking, continuous connection and hyper local services thanks to near
field communication tech in phones and readers can help join up and personalise my
experience, based on journey phase.

after virtualised check-in applications can transform to support turn by turn wayfiding, or to
offer me entertainment when I reach my gate.

all integrated with disruption management messaging e.g boarding’s delayed by 15 minutes
to keep me feeling in control.
beyond IFE


                  personal carry on
                  devices beg the question
                  do we need on-board
                  entertainment?



Friday, 31 August 12

Personal carry on devices such as smart phones and tablets beg the question do we need on-
board entertainment?

Airlines are already handing out or hiring tablets on medium haul flights.
It will be a while before carry on devices are ubiquitous.
The plethora of tablets means that managing your own device so that you don’t have to hold
it continually is still a problem that needs solving, as is reliably connecting to onboard
networks.
have we been effective?




                                        lbs.



Friday, 31 August 12




Virgin reported when the JAM system we designed with Airside started to fly.
People were so engaged with the entertainment system that were nicer and crew
spent less time reseating disruptive passengers.


And apparently there was a dramatic drop in the consumption of alcohol, which
meant less weight and huge savings in fuel costs and operating costs which made
them very happy.
thank you!




Friday, 31 August 12

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Ux2012 air travel_quiet_revolution_massive

  • 1. air travel, a quiet revolution welcome aboard Friday, 31 August 12
  • 2. air travel the truth Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 3. air travel the truth • traveling for 7 - 20 hours in a metal box Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 4. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 5. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground • strapped to a seat “narrower than the average derriere” Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 6. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground • strapped to a seat “narrower than the average derriere” • next to someone you don’t know Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 7. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground • strapped to a seat “narrower than the average derriere” • next to someone you don’t know • being told when to eat and sleep Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 8. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground • strapped to a seat “narrower than the average derriere” • next to someone you don’t know • being told when to eat and sleep • having to queue for the toilet Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 9. air travel the truth • traveling for 7 - 20 hours in a metal box • 9KM above the ground • strapped to a seat “narrower than the average derriere” • next to someone you don’t know • being told when to eat and sleep • having to queue for the toilet • is uncomfortable Friday, 31 August 12 for most of us when travelling outside the premium classes...
  • 10. in the air designing the in-flight experience is a critical component of service design Friday, 31 August 12
  • 11. a well-designed service adapts to people environment technology journey phase class Friday, 31 August 12
  • 12. a well-designed service is a positive distraction from the negatives of finding ourselves in set of stressful circumstances for a long period. Friday, 31 August 12
  • 13. a well-designed service benefits airlines from an operational perspective. Friday, 31 August 12
  • 14. your crew Alex Williams Head of Experience Massive Sydney @WilliamsAlexC Friday, 31 August 12
  • 15. a quick look back the first commercial flight was in 1914 1 pilot 1 passenger Friday, 31 August 12 Who paid the equivalent of $5000 for the privilige.
  • 16. a quick look back the first in-flight movie was played in 1925 on a 30 minute flight Friday, 31 August 12
  • 17. Friday, 31 August 12 note the comfy wicker chairs
  • 18. 60 years later in 1985 not that much has changed Friday, 31 August 12 i still don’t have an entertainment choice other than to listen to radio or to create a more personalised personal experience based on bringing my own media onboard in the form of books, magazines, newspapers. there’s also possibility of striking up a conversation, which comes with it’s own risks.
  • 19. the first tailored experiences 1988 the first seat-back tvs broadcast 2.5cm LCD 1990’s the first seat-back audio video on-demand systems Friday, 31 August 12 1988 the first seat-back tvs supported broadcast 2.5cm LCD which supported channel surfing
  • 20. over time 30 minutes 20 hours 1 screen multi-screen no choice paradox of choice disconnection continuous connection Friday, 31 August 12
  • 21. the only thing we seem to have less of Friday, 31 August 12 the wicker chair looks pretty good right now.
  • 22. alcohol Friday, 31 August 12 and of course alcohol has always been along for the ride as a pacifier. cultural differences permitting.
  • 23. passenger mindset Passenger needs vary based a combination of journey length, class and experience mindset Friday, 31 August 12
  • 24. our job is to enable distraction and foster positive emotions feel in control feel recognised and understood feel connected Friday, 31 August 12 before you can pass the time by watching a movie marathon, or learning enough German to get yourself into trouble you need to feel: in control, we need to make you comfortable enough to explore the system you need to feel recognised and understood and we need to help you feel connected.
  • 25. a well-designed service adapts to people environment technology journey phase class Friday, 31 August 12 today in our short talk we’re concentrating on the challenge presented by environment and technology and the learnings we’ve gained over years of wrestling with complexity.
  • 26. feeling in control in an unfamiliar environment Friday, 31 August 12
  • 27. case study Qantas IFE A380 Friday, 31 August 12 we’re going to briefly cover a program we were involved in for Qantas which involved designing the in-flight entertainment system for the flagship Airbus A380.
  • 28. feeling in control achieving simplicity creating meaningful models which don’t rely on prior experiences Friday, 31 August 12 our challenge was to achieve a simple elegant expression of the brand onboard. and to establish a meaningful model which would be easy to learn, and which didn’t necessarily rely on previous experiences.
  • 29. feeling in control it’s 2005 designing for touch is an immature area of practice Friday, 31 August 12 touch screens are familiar to people mainly as kiosks: relatively static screen by screen experiences which fail to engage emotionally. the hardware is revolutionary in the sky but undercooked under the hood. gestural input was emergent but unfamiliar. the iPhone was 2-3 years away our model needed to be gesture ready to future proof the systems
  • 30. feeling in control a multi-input system which can also be remote controlled Friday, 31 August 12 and we’re also dealing with a multi-input system. the touch screen can be remote controlled. and importantly, the remote controlled experience is critical in the premium classes in which the touch screen can’t always be reached. it was really important that we moved away from the typical point-to-point dvd menu style matrix navigation which was familiar at the time. but to what?
  • 31. feeling in control how do you design for disruptive environments Friday, 31 August 12 where few paradigms exist.
  • 32. feeling in control we designed from the hardware out Friday, 31 August 12 although we didn’t have a label for it then, our only way into the problem was to bodystorm the experience. so we mocked up a remote control out of foam core, got ourselves some touch screens and created monitor surrounds trying to replicate the cabin environment. hardware leadtimes are one of our greatest challenges. the hardware has been developed outside a user centred design process. it was a simplified of tv remote control with legacy features such as channel up/down buttons and a large channel number - redundant for avod, playback and menu button.
  • 33. feeling in control creating a simple, meaningful dimensional model tying structural navigation to the vertical axis SELECT local navigation to the horizontal axis Friday, 31 August 12 we built rapid prototypes and practised using the handset until we isolated the most natural movements which could be performed on an RCU without looking down. that centred on up/down vs left/right movements. we created a simple, meaningful dimensional model very familiar now thanks to the XBOX 360 and PS3 cross media bars which post date this system by 2 and 3 years respectively. validation that the approach set us on the right path.
  • 35. Friday, 31 August 12 play movie meaningful transitions which provide feedback on my previous actions, or point the way forward
  • 36. feeling in control evolved progressively Friday, 31 August 12 we developed this very simple model and built on it progressively throughout the UI, inspiring confidence that i what i learnt in my last interaction i could apply in the next. though most of the system is built on this model, levels are subtly different in visual design which supports orientation and helps alleviates boredom.
  • 37. learnings Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 38. learnings • leverage native affordances Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 39. learnings • leverage native affordances • interactions should be coherent, and build progressively Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 40. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 41. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 42. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 43. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 44. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 45. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 46. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 47. learnings • leverage native affordances • interactions should be coherent, and build progressively • develop meaningful transitions Friday, 31 August 12 leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
  • 48. Emirates & Virgin Atlantic Friday, 31 August 12 more recently we’ve created the in-flight entertainment systems for Emirates and Virgin Atlantic and newer projects for a couple of airlines we can’t yet divulge. Which is the challenge of working on programs which have very long leadtimes.
  • 49. feeling in control managing complexity Friday, 31 August 12
  • 50. Friday, 31 August 12 IFE has evolved from the in air picture theatre in 1925 to host a plethora of services.
  • 51. challenge Hardware - 3 devices IPSC Seat Monitor Touchscreen Handset Friday, 31 August 12 not designed from a user centered perspective but from an industry perspective locked in an escalating feature war devices are not always designed as a complementary suite
  • 52. multi-screen environments Virgin Seat Monitor Touchscreen Handset watch video personal/private social/sms/email Friday, 31 August 12 seat back touch screen handset (or remote control)
  • 53. multi-screen environments Emirates Seat Monitor Touchscreen IPSC Handset watch video personal/private suite controls social/sms/email Friday, 31 August 12 Integrated Passenger System Control to premium classes
  • 54. current touchscreen handset Friday, 31 August 12 when we first saw this device we knew it was going to be trouble. Shane mentioned proximity as a way of providing affordance yesterday. This device looks like a hand-held console such as a PSP. Normally you’d expect the hard buttons to control this screen. Wrong. In this instance the hard buttons control the screen on the seatback. And the touchscreen in the centre is a separate UI which duplicates, some but not all seatback functionality. Sometimes affecting the main screen, sometimes running locally. Signposting these break points becomes critical.
  • 56. learnings play to the strengths of each device clarity of purpose functional parity isn’t always positive Friday, 31 August 12 establish clarity of purpose communicating the role of each device in the experience is critical functional parity isn’t positive - we don’t need to replicate all services on all devices. For example tweeting using my handset which is a more discrete device is comfortable. Writing a work email on the seatback screen feels less appropriate. airlines who spend an enormous amount on hardware want to squeeze the most out of it and of course the suppliers push for every feature to be used. but when the experience is disjointed, because devices aren’t equally capable, or able to hand over to each other effectively, the best strategy is to start leaving things out.
  • 58. Friday, 31 August 12 one of the most familiar in-air brands is ICE which uses colour coding to support orientation within the system
  • 62. Friday, 31 August 12 designed to complement the interior design and ambient lighting.
  • 65. multi-device environments handset modes synced companion control complementary Friday, 31 August 12 In more recent programs we design handset modes which help reduce confusion. In synced mode Users navigate the seatback screen using simple gestures on the handset. We can automatically switch to companion mode and Provide shortcuts to key information or controls to facilitate multitasking, without affecting the main screen.
  • 66. multi-device environments idle-state animations support for rapid learning contextual hinting Friday, 31 August 12 other things we do support learnability in mult-screen devices is to detect their first use and aid learning through contextual hinting. Similar to techniques used in game design.
  • 67. multi-device environments coherent interactions for core journeys brand experience Friday, 31 August 12 we make sure you select interaction patterns which can be adapted across devices especially for core journeys. our aim is always to create a coherent brand experience that is a engaging interactive extension of the brand.
  • 68. learnings Friday, 31 August 12 rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information. Some of the difficulties Shane mentions in working with Metro.
  • 69. learnings • rigorous and consistent design system Friday, 31 August 12 rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information. Some of the difficulties Shane mentions in working with Metro.
  • 70. learnings • rigorous and consistent design system • ‘just enough’ information scent Friday, 31 August 12 rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information. Some of the difficulties Shane mentions in working with Metro.
  • 71. learnings • rigorous and consistent design system • ‘just enough’ information scent • simpler decisions and more steps win over complex interactions Friday, 31 August 12 rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information. Some of the difficulties Shane mentions in working with Metro.
  • 72. learnings • rigorous and consistent design system • ‘just enough’ information scent • simpler decisions and more steps win over complex interactions • meaningful transitions Friday, 31 August 12 rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information. Some of the difficulties Shane mentions in working with Metro.
  • 73. feeling recognised and understood Friday, 31 August 12 is important to getting comfortable and feeling engaged.
  • 74. feeling recognised and understood is easier to achieve for premium and frequent flyers if we can’t always achieve personalised we strive for tailored Friday, 31 August 12 is easier to achieve for premium and frequent flyers because we know more about you.
  • 75. tailored What I’ve said I like/don’t like My preferences Traditional Content Groupings (Tailored) MY SERVICE Flight & Class EXPERIENCE Behavioral activity What I’ve watched Destination What I’ve rated Stage of Flight What others have watched Dynamic Filtering Customised Social activity Facebook Likes views Facebook shared content Friday, 31 August 12 when we know your seat no. your name your food prefs what content you enjoy we can continually tailor the services offered to you. and if we don’t know you we can offer suggestions based on what the on-board community is consuming or give you a simple tool to make your experience more: entertaining, newsy, etc. based on mood.
  • 76. feeling connected Friday, 31 August 12 one of the biggest innovations in the industry at the moment is onboard connectivity.
  • 77. feel connected reconnect to my networks or engage with temporary community Friday, 31 August 12
  • 78. feel connected Connected to the external world Connected to the onboard community I just tried the lovely Tracey Barden is currently 35,000ft above French red wine in Hyderabad, India on Airline Business Class! Onboard Social seat seat Onboard Stream 29A community Seat-to-seat chat Game score Recommendations Friday, 31 August 12 for many of us well-being can come from being able to resume my conversations with the offboard world. or by engaging with the temporary community onboard. multiplayer games are gaining popularity, as well as local social, being sight-seeing and food tips from locals through a chat app or a twitter hashtag.
  • 79. feeling understood and connected beyond onboard Friday, 31 August 12 we’re on the cusp of a more personal experience which joins up all flight phases thanks to mobile and the possibility of continuous connection.
  • 80. beyond onboard adaptive UIs, which adjust dynamically based on location and journey phase can help join up and personalise my experience Friday, 31 August 12 we’re on the cusp of a more personal experience which joins up all flight phases thanks to mobile. beyond planning and booking, continuous connection and hyper local services thanks to near field communication tech in phones and readers can help join up and personalise my experience, based on journey phase. after virtualised check-in applications can transform to support turn by turn wayfiding, or to offer me entertainment when I reach my gate. all integrated with disruption management messaging e.g boarding’s delayed by 15 minutes to keep me feeling in control.
  • 81. beyond IFE personal carry on devices beg the question do we need on-board entertainment? Friday, 31 August 12 Personal carry on devices such as smart phones and tablets beg the question do we need on- board entertainment? Airlines are already handing out or hiring tablets on medium haul flights. It will be a while before carry on devices are ubiquitous. The plethora of tablets means that managing your own device so that you don’t have to hold it continually is still a problem that needs solving, as is reliably connecting to onboard networks.
  • 82. have we been effective? lbs. Friday, 31 August 12 Virgin reported when the JAM system we designed with Airside started to fly. People were so engaged with the entertainment system that were nicer and crew spent less time reseating disruptive passengers. And apparently there was a dramatic drop in the consumption of alcohol, which meant less weight and huge savings in fuel costs and operating costs which made them very happy.