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3rd Postgraduate Research
Student Conference
13th July 2015
Staffordshire University
Introduction
Nia Wearn BSc (Hons), MA
Staffordshire University
Senior Lecturer in Computer Games Design
Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production
n.h.wearn@staffs.ac.uk
@wormella
Currently working part time on a Phd currently
entitled "Identifying commonalities in the
working practices of students during a Global
Games Jam event in line with their education at
Staffordshire University.
I’m passionate about encouraging play, creativity
and fun in education, especially where games are
concerned.
Ludoliteracy defined
• Having the ability to play games.
• Having the ability to understand
meanings with respect to games.
• Having the ability to make games.
• (Zagal, 2010, p. 23)
Games Courses @ Staffs in 2016
Computer
Games Design
Computer
Games Design
(Extended)
Creating
Assets
Games
Concept
Design
Game Art
Computer
Game
Animation
Scripting &
Coding
Games Design
&
Programming
Computer
Games
Programming
Core Design &
Indie
Gameplay
Design &
Production
Indie Games
Development
Understanding
Games
Games
Studies
Games
Journalism &
PR
Our General
Flagship Award
Niche Awards for Specific Interests
The areas we teach in
Making
Games
Art
Code &
Script
Design
Publishing
Research
What we do in Games
• We’ve been doing this since 2006
• We’ve had a lot of alumni go through our
programmes
– Which in that time have evolved with the needs of the
industry
– We have bed rock ideas that form key things we
believe in
Core to this is We Make Games
Question 1
What are the skills
that we teach that
our students use to
make games?
How to find this out
What we said
we’d teach
• Document
analysis
• Module
Descriptors,
Validations,
Reviews of
the Games
Area
What we think
we teach
• Interviews
with teaching
Staff
What we
actually taught
• Interviews
with Alumni
This kind of reflective practice should
give me an over view of the skills
associated with teaching people to
make games.
Question 2
How do we know
that our students
use these skills to
make games?
Enter The Global Games Jam
• 48 Game Jam – Friday to
Sunday
• 300+ students take part
– Current staffs games students
– Alumni Students
– Staffs students that aren’t
games students
– Other Students from colleges /
unis / waifs & strays
What Do I want to find out?
Do the skills that we
teach on our courses get
used by students when
they make a game in
48hrs?
If so – which ones and why?
2015 Pilot that wasn’t a pilot
• Initially I had an idea of doing a
pilot study in 2015
– Some things got in the way ->
– Trying to balance organising with
anything else was problematic
– Each Jam Site organiser is also
involved in the social media
• E.g tweeting, videos, reddit etc
Observing a Global Games Jam
• Easier said then done
– Students have only a limited time to make the
game
– They are either focussed or asleep
– They have a goal to have a finished game
Things to consider
• Without getting in the way?
• Without making them angry?
• Could I train research ’minions’ to help?
How do I
observe a GGJ
team?
• I need to make sure there’s a mix
• How do I control teams without making
them angry?
Which teams
do I observe
• Post event interview?
• Autoethnographic write up?
• Large Scale Questionnaire?
If Observation
doesn’t work
what then?
Issues the research faces
2016 is my only shot
• In summer 2016 we
move up to the Stoke
Campus
• Jan 2016 will be the
last Global Games
Jam on the Stafford
Campus
• We’ll host them on
the Stoke Campus,
but we don’t know
what that will do to
the attendees
Previous attempts at
research
• Previous attempts to
questionnaire
students post jam
have been
disappointing *
• Similarly gathering
some students for a
post jam discussion
from a different event
came to nothing
Time Balance
• Full time teaching
and Part Time PHDing
is tricky to balance at
the best of times
• January is a really
busy time of year
• The GGJ falls after the
CFP for the 2 main
Games Studies
conference
*This is discussed a little in Wearn. N, Fletcher. B, Vigurs. K (2014) Contextualising nonattendance of eligible
students to Global Game Jam locations. In: Foundation of Digital Games 2014 , 3-7 April 2014, Ft.
Lauderdale, FL .
Things in place to help in 2016
• Staffs Staff GGJ organisation Team
– No longer a 2 person operation
– More tutors willing to stay overnight means I can
concrete on my research
• Pilot that wasn’t a pilot meant I had chance to
think about the best way to gather data
without comprising the participants
experience
Why do this at all?
Question 3
Could we use a
Games Jam type
thing to assess on
our Games Courses?
Please come and talk to me
I’m ludicrously open to suggestions on how I could do
some of these things – This is a small field with big
implications!
Nia Wearn
n.h.wearn@staffs.ac.uk
@wormella
Thank you
for listening
– any
questions?

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3rd postgraduate research student conference

  • 1. 3rd Postgraduate Research Student Conference 13th July 2015 Staffordshire University
  • 2. Introduction Nia Wearn BSc (Hons), MA Staffordshire University Senior Lecturer in Computer Games Design Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production n.h.wearn@staffs.ac.uk @wormella Currently working part time on a Phd currently entitled "Identifying commonalities in the working practices of students during a Global Games Jam event in line with their education at Staffordshire University. I’m passionate about encouraging play, creativity and fun in education, especially where games are concerned. Ludoliteracy defined • Having the ability to play games. • Having the ability to understand meanings with respect to games. • Having the ability to make games. • (Zagal, 2010, p. 23)
  • 3. Games Courses @ Staffs in 2016 Computer Games Design Computer Games Design (Extended) Creating Assets Games Concept Design Game Art Computer Game Animation Scripting & Coding Games Design & Programming Computer Games Programming Core Design & Indie Gameplay Design & Production Indie Games Development Understanding Games Games Studies Games Journalism & PR Our General Flagship Award Niche Awards for Specific Interests
  • 4. The areas we teach in Making Games Art Code & Script Design Publishing Research
  • 5. What we do in Games • We’ve been doing this since 2006 • We’ve had a lot of alumni go through our programmes – Which in that time have evolved with the needs of the industry – We have bed rock ideas that form key things we believe in Core to this is We Make Games
  • 6. Question 1 What are the skills that we teach that our students use to make games?
  • 7. How to find this out What we said we’d teach • Document analysis • Module Descriptors, Validations, Reviews of the Games Area What we think we teach • Interviews with teaching Staff What we actually taught • Interviews with Alumni This kind of reflective practice should give me an over view of the skills associated with teaching people to make games.
  • 8. Question 2 How do we know that our students use these skills to make games?
  • 9. Enter The Global Games Jam • 48 Game Jam – Friday to Sunday • 300+ students take part – Current staffs games students – Alumni Students – Staffs students that aren’t games students – Other Students from colleges / unis / waifs & strays
  • 10. What Do I want to find out? Do the skills that we teach on our courses get used by students when they make a game in 48hrs? If so – which ones and why?
  • 11. 2015 Pilot that wasn’t a pilot • Initially I had an idea of doing a pilot study in 2015 – Some things got in the way -> – Trying to balance organising with anything else was problematic – Each Jam Site organiser is also involved in the social media • E.g tweeting, videos, reddit etc
  • 12. Observing a Global Games Jam • Easier said then done – Students have only a limited time to make the game – They are either focussed or asleep – They have a goal to have a finished game
  • 13. Things to consider • Without getting in the way? • Without making them angry? • Could I train research ’minions’ to help? How do I observe a GGJ team? • I need to make sure there’s a mix • How do I control teams without making them angry? Which teams do I observe • Post event interview? • Autoethnographic write up? • Large Scale Questionnaire? If Observation doesn’t work what then?
  • 14. Issues the research faces 2016 is my only shot • In summer 2016 we move up to the Stoke Campus • Jan 2016 will be the last Global Games Jam on the Stafford Campus • We’ll host them on the Stoke Campus, but we don’t know what that will do to the attendees Previous attempts at research • Previous attempts to questionnaire students post jam have been disappointing * • Similarly gathering some students for a post jam discussion from a different event came to nothing Time Balance • Full time teaching and Part Time PHDing is tricky to balance at the best of times • January is a really busy time of year • The GGJ falls after the CFP for the 2 main Games Studies conference *This is discussed a little in Wearn. N, Fletcher. B, Vigurs. K (2014) Contextualising nonattendance of eligible students to Global Game Jam locations. In: Foundation of Digital Games 2014 , 3-7 April 2014, Ft. Lauderdale, FL .
  • 15. Things in place to help in 2016 • Staffs Staff GGJ organisation Team – No longer a 2 person operation – More tutors willing to stay overnight means I can concrete on my research • Pilot that wasn’t a pilot meant I had chance to think about the best way to gather data without comprising the participants experience
  • 16. Why do this at all? Question 3 Could we use a Games Jam type thing to assess on our Games Courses?
  • 17. Please come and talk to me I’m ludicrously open to suggestions on how I could do some of these things – This is a small field with big implications! Nia Wearn n.h.wearn@staffs.ac.uk @wormella Thank you for listening – any questions?