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Microservices	
  
101
The	
  Big	
  Why?
Yamen	
  
Sader
Sixtree	
  
Co-­‐Founder	
  
Principal	
  Consultant	
  
Hacker	
  
!
@yaamehn	
  
#microservices
We	
  Are	
  Here
System
Why	
  Are	
  We	
  Here?
• TradiHonal	
  3-­‐Her	
  ‘architecture’	
  to	
  
build	
  ‘systems’	
  
• But	
  what	
  is	
  an	
  architecture?	
  
• And	
  what	
  is	
  a	
  system?
UI
Logic
Data
Architecture
• Defining	
  the	
  boundaries	
  between	
  
components	
  (modularisaHon)	
  to	
  
• minimise	
  dependencies	
  between	
  
components	
  (coupling)	
  and	
  
• maximise	
  cohesiveness	
  within	
  
components	
  
!
• Equips	
  us	
  to	
  deal	
  with	
  CHANGE
High Cohesion
Low Coupling
High Cohesion
System
• A	
  unit	
  of	
  deployment	
  and/or	
  
development	
  and/or	
  (most	
  likely)	
  
purchase	
  or	
  commissioning	
  
• Independent	
  of	
  other	
  systems	
  
• UI	
  and	
  persistence	
  
• Development	
  and	
  evoluHon	
  
• OperaHons	
  
• Frameworks	
  and	
  languages	
  
• Underlying	
  runHme	
  ‘process’	
  
• Limited	
  interacHon	
  with	
  other	
  systems
Independent
Limited
Independent
Woah
Independent
Limited
Independent
High Cohesion
Low Coupling
High Cohesion
Horizontal	
  layering	
  
(alone)	
  is	
  evil
System
Early	
  ObjecHves
• This	
  is	
  the	
  natural	
  way	
  to	
  start	
  
building	
  systems	
  
• Easy	
  to	
  develop	
  
• Homogenous	
  
• Small	
  number	
  of	
  concerns,	
  so	
  
highly	
  cohesive	
  
• ‘Simple’
UI
Logic
Data
System
Over	
  Time
• New	
  funcHonal	
  concepts	
  and	
  
concerns	
  are	
  added	
  
• Has	
  no	
  concept	
  of	
  the	
  ‘funcHonal	
  
separaHon’	
  of	
  concerns	
  
• Only	
  decouples	
  technical	
  
concerns	
  
• But	
  technical	
  concerns	
  change	
  
the	
  least	
  o^en!	
  
• How	
  does	
  this	
  architecture	
  evolve	
  
as	
  a	
  ‘system’	
  grows	
  over	
  Hme?
UI
Logic
Data
UI
Logic
Data
MUD
UI
Logic
Data
CONGRATULATIONS!
You	
  have	
  a	
  Monolith
System
Please	
  Don’t	
  Ever	
  Change
• You	
  know	
  you	
  have	
  a	
  monolith	
  if	
  
change	
  is	
  slow	
  and	
  terrifying	
  
• It’s	
  slow	
  and	
  terrifying	
  because:	
  
• Each	
  layer	
  has	
  very	
  low	
  cohesion	
  
(covers	
  many	
  concerns)	
  
• Each	
  layer	
  depends	
  on	
  the	
  layer	
  
below	
  it	
  (albeit	
  abstracted)	
  very	
  
significantly	
  
• The	
  ‘unit	
  of	
  change’	
  requires	
  too	
  
big	
  of	
  a	
  ‘unit	
  of	
  
understanding’	
  (doesn’t	
  fit	
  in	
  your	
  
head)
UI
Logic
Data
Other	
  Concerns
• Long	
  term	
  commitment	
  to	
  
technology	
  stack	
  
• Difficult	
  to	
  onboard	
  new	
  
developers	
  
• Slow	
  and	
  overloaded	
  
development	
  environment	
  
• Slow	
  applicaHon	
  startup	
  
• Difficult	
  to	
  conHnuously	
  test	
  and	
  
deploy	
  
• Very	
  difficult	
  to	
  scale	
  applicaHon	
  
horizontally	
  
• Difficult	
  to	
  scale	
  development	
  
• Difficult	
  to	
  idenHfy	
  boelenecks	
  
and	
  issues	
  
• Very	
  difficult	
  to	
  cleanly	
  integrate	
  
with	
  other	
  systems
System
The	
  First	
  Step
• Admit	
  that	
  this	
  horizontal	
  
layering	
  is	
  insufficient	
  past	
  a	
  
certain	
  scale	
  (mulHple	
  funcHonal	
  
concerns	
  in	
  a	
  fast-­‐changing	
  
environment)	
  
• The	
  layers	
  must	
  create	
  
boundaries	
  that	
  meet	
  the	
  
principles	
  of	
  architecture	
  
(modules	
  with	
  high	
  cohesion	
  and	
  
low	
  coupling)
UI
Logic
Data
VerHcal	
  (Domain)	
  Slices
• This	
  is	
  MUCH	
  beeer	
  
• A	
  change	
  is	
  much	
  more	
  likely	
  to	
  
affect	
  a	
  single	
  slice	
  
• This	
  can	
  be	
  VERY	
  difficult	
  to	
  do	
  
correctly
Customer
Product
Billing
System
System
Billing
The	
  Trap
Customer
ProductUI
Data
Yes!	
  Great	
  benefit	
  to	
  having	
  a	
  
single,	
  cohesive	
  user	
  interface
OK,	
  let’s	
  trust	
  everyone	
  to	
  
respect	
  these	
  boundaries
ReferenHal	
  integrity	
  and	
  
transacHons	
  reintroduce	
  
coupling
System
Billing
The	
  Prerequisite
Customer
ProductUI
Can	
  you	
  design	
  your	
  system	
  
without	
  sharing	
  the	
  
database?	
  
(This	
  is	
  the	
  hardest	
  part)
And	
  now,	
  for	
  my	
  next	
  
trick…
Billing
Customer
Product
UI
Once	
  reliance	
  on	
  a	
  shared	
  
database	
  between	
  
components	
  is	
  removed,	
  the	
  
system	
  boundary	
  becomes	
  
arbitrary	
  
!
i.e.,	
  you	
  can	
  choose	
  the	
  most	
  appropriate	
  system	
  boundary
UI
DistribuHon	
  &	
  Scale	
  Becomes	
  Possible
But not necessarily desirable…
Customer
Product
Billing
Conway’s	
  Law
OrganizaHons	
  which	
  design	
  systems	
  
…	
  are	
  constrained	
  to	
  produce	
  
designs	
  which	
  are	
  copies	
  of	
  the	
  
communicaHon	
  structures	
  of	
  these	
  
organizaHons	
  
—	
  M	
  Conway
Boundary
Boundary
Monolith
Monolith
No	
  Man’s	
  Land
Domain System Organisation
Note: Organisational boundaries tend to be far more complex (domains
align with business, systems align with IT, organisations cut across both)
Microservices	
  Defined
The	
  confluence	
  of	
  boundaries	
  
between	
  the	
  Domain	
  Architecture,	
  
the	
  System	
  and	
  OrganisaHonal	
  
Structure
This is the only new thing
Microservices	
  Land
Domain System Organisation
This is the basis of alignment between Microservices
and DevOps maturity
Drawing	
  the	
  rest	
  of	
  the	
  owl
Let’s	
  Take	
  a	
  Ride
First	
  Law	
  of	
  DistribuHon
Don’t
Domain	
  Architecture
Customer Product Billing
Draw	
  the	
  boxes	
  
Low	
  rate	
  of	
  change
Micro	
  Architecture
AngularJS
MongoDB
JEE
Oracle
NodeJS
Ninjas
Build	
  the	
  boxes	
  
High	
  rate	
  of	
  change
Macro	
  Architecture
Monitoring
Data	
  ReplicaHon

Protocols

Messaging
UI	
  IntegraHon
?
Service	
  Discovery
Deployment
ReporHng
Distributed	
  Tracing	
  &	
  ExcepHon	
  Handling
The	
  Hard	
  Bits
• UI	
  IntegraHon	
  &	
  SSO	
  
• Data	
  IntegraHon	
  &	
  
DuplicaHon	
  
• Monitoring	
  
• Deployment	
  &	
  Management	
  
• Service	
  RegistraHon	
  &	
  
Discovery	
  
• Developer	
  Tooling	
  
• Distributed	
  ParHHoning	
  
• (No)	
  TransacHons	
  
• ReporHng	
  
• Data	
  MigraHon	
  
• Protocols	
  &	
  Standards	
  
• Distributed	
  Tracing	
  &	
  Error	
  
Handling	
  
• Resiliency
And	
  many	
  more!
The	
  (micro)	
  elephant	
  in	
  
the	
  room
My	
  Opinion
hep://www.sixtree.com.au/arHcles/2014/microservices-­‐characterised/
Services	
  with	
  uniform	
  
interfaces
Small	
  with	
  a	
  single	
  
responsibility
Containerless
Organised	
  “verHcally”	
  
along	
  business	
  
capabiliHes
Loose	
  coupling,	
  favouring	
  
choreography	
  over	
  
orchestraHon
Decentralised	
  governance	
  
where	
  only	
  the	
  interfaces	
  
are	
  agreed
Decentralised	
  data	
  
management
Infrastructure	
  is	
  
automated
Design	
  for	
  failure
100	
  to	
  1000	
  lines	
  to	
  code
EssenHal Why? Why??!???!?
This is not a microservice
I	
  guess	
  it	
  is	
  easier	
  to	
  use	
  a	
  new	
  name	
  
(Microservices)	
  rather	
  than	
  say	
  that	
  this	
  is	
  
what	
  SOA	
  actually	
  meant	
  –	
  re	
  hep://t.co/
gvhxDfDWLG	
  
	
   —	
  Arnon	
  Rotem-­‐Gal-­‐Oz	
  (@arnonrgo)	
  	
  
	
   	
   	
   March	
  16,	
  2014
Further	
  Reading
• Master	
  Reading	
  List:	
  hep://www.maesHne.com/microservices	
  
• The	
  Big	
  MoHvaHon:	
  hep://www.infoq.com/presentaHons/Breaking-­‐the-­‐Monolith	
  
• Asking	
  Why:	
  hep://genehughson.wordpress.com/2012/07/15/most_important_quesHon/	
  
• On	
  Architecture:	
  hep://genehughson.wordpress.com/2012/04/04/architecture-­‐versus-­‐design/	
  
• Great	
  Series:	
  hep://www.Hgerteam.dk/category/soa/microservices/	
  
• Life	
  Beyond	
  Distributed	
  TransacHons:	
  hep://www.ics.uci.edu/~cs223/papers/cidr07p15.pdf	
  
• Distributed	
  Big	
  Balls	
  of	
  Mud:	
  hep://www.codingthearchitecture.com/2014/07/06/
distributed_big_balls_of_mud.html	
  
• Reality:	
  heps://rclayton.silvrback.com/failing-­‐at-­‐microservices	
  
• Our	
  Thoughts:	
  hep://www.sixtree.com.au/arHcles/tag/microservices.html

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Microservices 101 - Understanding the Big Why and How with Domain-Driven Design

  • 2. Yamen   Sader Sixtree   Co-­‐Founder   Principal  Consultant   Hacker   ! @yaamehn   #microservices
  • 4. System Why  Are  We  Here? • TradiHonal  3-­‐Her  ‘architecture’  to   build  ‘systems’   • But  what  is  an  architecture?   • And  what  is  a  system? UI Logic Data
  • 5. Architecture • Defining  the  boundaries  between   components  (modularisaHon)  to   • minimise  dependencies  between   components  (coupling)  and   • maximise  cohesiveness  within   components   ! • Equips  us  to  deal  with  CHANGE High Cohesion Low Coupling High Cohesion
  • 6. System • A  unit  of  deployment  and/or   development  and/or  (most  likely)   purchase  or  commissioning   • Independent  of  other  systems   • UI  and  persistence   • Development  and  evoluHon   • OperaHons   • Frameworks  and  languages   • Underlying  runHme  ‘process’   • Limited  interacHon  with  other  systems Independent Limited Independent
  • 9. System Early  ObjecHves • This  is  the  natural  way  to  start   building  systems   • Easy  to  develop   • Homogenous   • Small  number  of  concerns,  so   highly  cohesive   • ‘Simple’ UI Logic Data
  • 10. System Over  Time • New  funcHonal  concepts  and   concerns  are  added   • Has  no  concept  of  the  ‘funcHonal   separaHon’  of  concerns   • Only  decouples  technical   concerns   • But  technical  concerns  change   the  least  o^en!   • How  does  this  architecture  evolve   as  a  ‘system’  grows  over  Hme? UI Logic Data
  • 13. System Please  Don’t  Ever  Change • You  know  you  have  a  monolith  if   change  is  slow  and  terrifying   • It’s  slow  and  terrifying  because:   • Each  layer  has  very  low  cohesion   (covers  many  concerns)   • Each  layer  depends  on  the  layer   below  it  (albeit  abstracted)  very   significantly   • The  ‘unit  of  change’  requires  too   big  of  a  ‘unit  of   understanding’  (doesn’t  fit  in  your   head) UI Logic Data
  • 14. Other  Concerns • Long  term  commitment  to   technology  stack   • Difficult  to  onboard  new   developers   • Slow  and  overloaded   development  environment   • Slow  applicaHon  startup   • Difficult  to  conHnuously  test  and   deploy   • Very  difficult  to  scale  applicaHon   horizontally   • Difficult  to  scale  development   • Difficult  to  idenHfy  boelenecks   and  issues   • Very  difficult  to  cleanly  integrate   with  other  systems
  • 15. System The  First  Step • Admit  that  this  horizontal   layering  is  insufficient  past  a   certain  scale  (mulHple  funcHonal   concerns  in  a  fast-­‐changing   environment)   • The  layers  must  create   boundaries  that  meet  the   principles  of  architecture   (modules  with  high  cohesion  and   low  coupling) UI Logic Data
  • 16. VerHcal  (Domain)  Slices • This  is  MUCH  beeer   • A  change  is  much  more  likely  to   affect  a  single  slice   • This  can  be  VERY  difficult  to  do   correctly Customer Product Billing System
  • 17. System Billing The  Trap Customer ProductUI Data Yes!  Great  benefit  to  having  a   single,  cohesive  user  interface OK,  let’s  trust  everyone  to   respect  these  boundaries ReferenHal  integrity  and   transacHons  reintroduce   coupling
  • 18. System Billing The  Prerequisite Customer ProductUI Can  you  design  your  system   without  sharing  the   database?   (This  is  the  hardest  part)
  • 19. And  now,  for  my  next   trick…
  • 21. Once  reliance  on  a  shared   database  between   components  is  removed,  the   system  boundary  becomes   arbitrary   ! i.e.,  you  can  choose  the  most  appropriate  system  boundary
  • 22. UI DistribuHon  &  Scale  Becomes  Possible But not necessarily desirable… Customer Product Billing
  • 23. Conway’s  Law OrganizaHons  which  design  systems   …  are  constrained  to  produce   designs  which  are  copies  of  the   communicaHon  structures  of  these   organizaHons   —  M  Conway Boundary Boundary Monolith Monolith
  • 24. No  Man’s  Land Domain System Organisation Note: Organisational boundaries tend to be far more complex (domains align with business, systems align with IT, organisations cut across both)
  • 25. Microservices  Defined The  confluence  of  boundaries   between  the  Domain  Architecture,   the  System  and  OrganisaHonal   Structure This is the only new thing
  • 26. Microservices  Land Domain System Organisation This is the basis of alignment between Microservices and DevOps maturity
  • 27. Drawing  the  rest  of  the  owl
  • 29. First  Law  of  DistribuHon Don’t
  • 30. Domain  Architecture Customer Product Billing Draw  the  boxes   Low  rate  of  change
  • 32. Macro  Architecture Monitoring Data  ReplicaHon
 Protocols
 Messaging UI  IntegraHon ? Service  Discovery Deployment ReporHng Distributed  Tracing  &  ExcepHon  Handling
  • 33. The  Hard  Bits • UI  IntegraHon  &  SSO   • Data  IntegraHon  &   DuplicaHon   • Monitoring   • Deployment  &  Management   • Service  RegistraHon  &   Discovery   • Developer  Tooling   • Distributed  ParHHoning   • (No)  TransacHons   • ReporHng   • Data  MigraHon   • Protocols  &  Standards   • Distributed  Tracing  &  Error   Handling   • Resiliency And  many  more!
  • 34. The  (micro)  elephant  in   the  room
  • 35.
  • 36. My  Opinion hep://www.sixtree.com.au/arHcles/2014/microservices-­‐characterised/ Services  with  uniform   interfaces Small  with  a  single   responsibility Containerless Organised  “verHcally”   along  business   capabiliHes Loose  coupling,  favouring   choreography  over   orchestraHon Decentralised  governance   where  only  the  interfaces   are  agreed Decentralised  data   management Infrastructure  is   automated Design  for  failure 100  to  1000  lines  to  code EssenHal Why? Why??!???!?
  • 37. This is not a microservice
  • 38. I  guess  it  is  easier  to  use  a  new  name   (Microservices)  rather  than  say  that  this  is   what  SOA  actually  meant  –  re  hep://t.co/ gvhxDfDWLG     —  Arnon  Rotem-­‐Gal-­‐Oz  (@arnonrgo)           March  16,  2014
  • 39. Further  Reading • Master  Reading  List:  hep://www.maesHne.com/microservices   • The  Big  MoHvaHon:  hep://www.infoq.com/presentaHons/Breaking-­‐the-­‐Monolith   • Asking  Why:  hep://genehughson.wordpress.com/2012/07/15/most_important_quesHon/   • On  Architecture:  hep://genehughson.wordpress.com/2012/04/04/architecture-­‐versus-­‐design/   • Great  Series:  hep://www.Hgerteam.dk/category/soa/microservices/   • Life  Beyond  Distributed  TransacHons:  hep://www.ics.uci.edu/~cs223/papers/cidr07p15.pdf   • Distributed  Big  Balls  of  Mud:  hep://www.codingthearchitecture.com/2014/07/06/ distributed_big_balls_of_mud.html   • Reality:  heps://rclayton.silvrback.com/failing-­‐at-­‐microservices   • Our  Thoughts:  hep://www.sixtree.com.au/arHcles/tag/microservices.html