Busting the Myths Around Gamification at DevLearn 2016. Note that the bulk of the session is not on the slides but in an interactive gamified experience driven by xAPI. More on the Engage the WORL&D framework: https://rise.articulate.com/share/Gz2LpNDfRdAuxhxm#/?_k=leb9v9
7. G.A.M.E. (Gameful Approaches to Motivation and
Engagement) workshop with Kevin Werbach.
November, 2015
https://www.linkedin.com/pulse/5-ld-gamification-takeaways-from-workshop-
zsolt-olah
11. Is Instructional Design
Dead?
Creating courses in the LMS on how
to solve the Rubik’s cube: yes.
Problem Solving & Critical
Thinking for the Business: no.
16. G a m e T h i n k i n g
G A M I F I C AT I O N G A M E D E S I G N
I N S T R U C T I O N A L
D E S I G N
17. G a m e T h i n k i n g
ACTION-FOCUSED
CONTENT-FOCUSED
No Gameplay Gameplay
18.
19. User Types
Marczewski, A. (2015). User Types. In Even Ninja Monkeys Like to Play: Gamification, Game
Thinking and Motivational Design (1st ed., pp. 65-80). CreateSpace Independent Publishing
Platform.
•ISBN-10: 1514745666
•ISBN-13: 978-1514745663
24. Karl Kapp (http://karlkapp.com/)
Andrzej Marczewski (http://www.gamified.uk/)
Yu-kai Chou (http://www.yukaichou.com/)
Amy Jo Kim (http://amyjokim.com/)
Monica Cornetti (http://www.monicacornetti.com/)
Jane McGonigal (http://janemcgonigal.com/)
Online courses on gamification:
Karl Kapp (Lynda.com) or Kevin Werbach (Coursera).
Ask Zsolt:
https://twitter.com/rabbitoreg
https://www.linkedin.com/in/zsoltolah1
Resources