RaspberryPis are the new frontier in enabling kids (and curious adults) to get access to an affordable and easy-to-program platform to build cool things. Over a million of these nifty little devices have been sold in less than a year and part of their popularity has been due to how easy it is to start programming on them.
In this session you'll learn how to get started with the Raspberry PI, initial set-up, configuration and some tips and tricks. Then we'll have a brief introduction to basic Python and we'll write a few simple programs that run on the RaspberryPI. The last section of the session will be dedicated to PyGame, we'll learn about surfaces, events, inputs, sprites, etc and demonstrate how to build very simple games that are as much fun for kids to write, than to play!
10. Some tips
• Seriously, Make it fun!
• Start with Math
• Be Patient
• Explain the Basics
• Use real life examples
• Kids are slow typists!
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13. Disclaimer
• This an intro to Python for YOU, not your
kids.
• The kids version is at: https://github.com/
mechanicalgirl/young-coders-tutorial
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14. A Python Code Sample
x = 34 - 23
# A comment.
y = “Hello”
# Another one.
z = 3.45
if z == 3.45 or y == “Hello”:
x = x + 1
y = y + “ World”
# String concat.
print x
print y
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15. Enough to Understand the Code
• First assignment to a variable creates it
• Assignment is = and comparison is ==
• For numbers + - * / % are as expected
• Special use:
• + for string concatenation
• % for string formatting (as in C’s printf)
• Logical operators are words (and, or, not)
not symbols (&&, ||, !).
• The basic printing command is print
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16. Comments
• Start comments with #, rest of line is ignored
• Can include a “documentation string” as the first
line of a new function or class you define
• Development environments, debugger, and other
tools use it: it’s good style to include one
def my_function(x, y):
“““This is the docstring. This
function does blah blah blah.”””
# The code would go here...
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17. Python and Types
• Everything is an object!
• “Dynamic Typing”->
• “Strong Typing” ->
x = “the answer is ”
y = 23
print x + y
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Data types determined automatically.
Enforces them after it figures them out.
# Decides x is string.
# Decides y is integer.
# Python will complain about this.
18. Basic Datatypes
• Integers (default for numbers)
•z = 5 / 2 # Answer 2, integer division
• Floats
•x = 3.456
• Strings
• Can use “” or ‘’ to specify with “abc” == ‘abc’
• Unmatched can occur within the string: “matt’s”
• Use triple double-quotes for multi-line strings or strings that
contain both ‘ and “ inside of them:
“““a‘b“c”””
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19. Whitespace
Whitespace is meaningful in Python: especially
indentation and placement of newlines
•Use a newline to end a line of code
Use when must go to next line prematurely
•No braces {} to mark blocks of code, use
consistent indentation instead
• First line with less indentation is outside of the block
• First line with more indentation starts a nested block
•Colons start of a new block in many constructs,
e.g. function definitions, then clauses
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20. Assignment
•You can assign to multiple names at the
same time
>>> x, y = 2, 3
>>> x
2
>>> y
3
This makes it easy to swap values
>>> x, y = y, x
•Assignments can be chained
>>> a = b = x = 2
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21. A Python Code Sample
x = 34 - 23
# A comment.
y = “Hello”
# Another one.
z = 3.45
if z == 3.45 or y == “Hello”:
x = x + 1
y = y + “ World”
# String concat.
print x
print y
Saturday, May 4, 13
22. Side by Side with Java
Java (C#)
public class Employee
{
private String myEmployeeName;
private int
myTaxDeductions = 1;
private String myMaritalStatus = "single";
Python
class Employee():
def __init__(self,
public Employee(String EmployeName)
{
this(EmployeName, 1);
}
employeeName
public Employee(String EmployeName, int taxDeductions)
{
this(EmployeName, taxDeductions, "single");
}
public Employee(String EmployeName,
int taxDeductions,
String maritalStatus)
{
this.myEmployeeName
= EmployeName;
this.myTaxDeductions
= taxDeductions;
this.myMaritalStatus
= maritalStatus;
}
):
}
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, taxDeductions=1
, maritalStatus="single"
self.employeeName
= employeeName
self.taxDeductions
= taxDeductions
self.maritalStatus
= maritalStatus
23. Life is Short
(You Need Python)
- Bruce Eckel (Thinking in C++)
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24. Useful books:
Python for Kids
http://oreil.ly/10boyUq
The Quick Python Book, 2nd Ed
http://amzn.to/lXKzH5
Google's Python Class
https://developers.google.com/edu/python/
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25. Let’s start by writing
text based games
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27. A Skeleton
• Let’s start with the most basic pygame program
template.py
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from pygame import *
from pygame.sprite import *
from random import *
init()
screen = display.set_mode((640, 480))
display.set_caption('Window name!')
while True:
e = event.poll()
if e.type == QUIT:
quit()
break
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screen.fill(Color("white"))
display.update()
28. Surface
• Most of the game elements you see are represented as
Surface
• display.set_mode((x, y)) creates your canvas – it
returns a Surface object
Useful surface methods:
• fill("color") fills the surface object it's been called from
• blit(surface, area) paints the source surface onto the
rectangle bounded by the area tuple
– Example: screen.blit(ball, (50,50))
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29. Rect
• Objects that store rectangular coordinates
• Call .get_rect()on a surface to get its bounding box
Rectangle methods/variables:
• .center holds the object's center as a tuple
• .colliderect(target) returns True if the parameter
overlaps with the object
• .collidepoint(target) returns True if the target point
overlaps with the object
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30. Media
• Loading an image:
– img = image.load("file.gif").convert()
• Getting a bounding rectangle:
– img_rect = img.get_rect()
• Loading and playing a sound file:
– mixer.Sound("file.wav").play()
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31. Sprite
• Simple base class visible game objects inherit from.
Ball.py
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from pygame import *
from pygame.sprite import *
class Ball(Sprite):
def __init__(self):
Sprite.__init__(self)
self.image = image.load("ball.png").convert()
self.rect = self.image.get_rect()
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def update(self):
self.rect.center = mouse.get_pos()
32. Using Sprites
• They're just objects: initialize them
– ball = Ball()
• Create a group of sprites in main
– sprites = RenderPlain(sprite1, sprite2)
• Groups know how to draw and update
– sprites.update()
– sprites.draw(surface)
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33. Events
• User input such as clicking, moving mouse or key presses
• Add more branches to test the result of event.poll()
• Events to test for:
– QUIT
– MOUSEBUTTONDOWN
– JOYBUTTONDOWN
• Testing for the letter ‘d’ being pressed using KEYDOWN
if e.type == KEYDOWN:
if e.key == K_d:
…
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34. Adding Text
• f = font.Font(font, size) goes before your game loop
– Example: f = font.Font(None, 25)
– Usually, None is a good enough font!
• text = Font.render(text, antialias, color)
– Example: text = f.render("Hello!", True,
Color("green"))
– Returns a surface
• Must be blit, just like any other surface
– Example: screen.blit(t, (320, 0))
Saturday, May 4, 13