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Collaborative Learning Spaces Methods, Ethics, Tools, Design
Abram Anders University of Minnesota Duluth adanders@d.umn.edu GPACW Fall 2010
Emergent Spaces Demand Side Professional Environments: collaborative, networked, just-in-time Information Workers: new media skill sets and flexible adaptation to new tools and contexts for cooperative action
Emergent Spaces Supply Side Institutional Values: online learning, non-traditional network communities Pedagogical Innovation: technology and cooperative learning, Open Education, Connectivism, COINs, etc.
Emergent Spaces Personal Motivation; Situated Innovation Research Interests: new media, open source, rhetoric, and professional communication technologies Service Learning: University online learning initiative, College-level team and group-work initiative
Emergent Spaces Social media, crowd-sourcing, collective intelligence Composing common spaces and shared interfaces Ethical and practical challenge for the immediate future
methods Best practices for collaboration and technology-use
Criticisms of Group-work Student Feedback Waste of time, too unfocused Too complicated and/or inefficient;  Mismatched goals and/or abilities Social loafers vs Dutiful achievers
Group-work goes wrong Pooled work; group structure is non-essential Homogeneous membership: dynamics for invention are weak Heterogeneous motives and/or weak management: goals and processes are unclear or underdeveloped
Best Practices for Groups Shared Purpose, Goals, Interests Interdependence and Mutual Accountability Make work relevant, competitive, evenly distributed Structured Processes: Group Contracts, Peer Evaluations, Group and Individual Assessments
Achieving Purpose Daniel Pink, “Drive”: simple incentives are counter-productive Autonomy, Mastery, Purpose Make profit motive and purpose motive congruent
Purposeful Group Learning Tragedy of commons = higher order purpose; making the best of a bad situation Need to get “self-interest” out of the way; better higher order purpose Must make project/process purpose congruent with grade incentives
Similarly, Technology Avoid redundant, irrelevant, over-complicated, needless proprietary Usability (and accessibility): Effective, Efficient, Engaging, Error Tolerant, Easy-to-Learn Specific tools are too often solutions in search of a problem
Ethics Values for Technological Commons
Values for Learners Students who are engaged, interested, challenged, motivated Autonomy: choice, immediate action, 3rd person play Mastery: activity-specific goals for skill development (intrinsic) Purpose: long-term objectives; continuing value; community investment
Collaborative Commons Facilitate connections and create common ground between: Pedagogical Goals and Opportunities Technological Tools and Applications Collaborative Processes Engage the unique challenges of situated learning communities
Composing Ethical Commons Common Purpose Develop sustainable processes of innovation Develop sustainable communities of learners
Composing Ethical Commons Immediate Value Overcome pedagogical challenges Achieve emergent goals/objectives
Tools Examples and Applications
Building a Better Bullet Point Resume Draft-work Open Source process Typewith.me Unique challenges: self-representation; rhetorical sensitivity; writing process
Crowd-sourced Editing Editing business correspondence Assembly line: identify, rewrite Microsoft Word Unique challenges: first author inertia; “pretty-good”-isms; achieve action bias in revision
Design Putting it TOGETHER; Iterative development
Collaborative Service Learning Inspiration Implementation Iterative Development
Inspiration	 Overcome traditional zero-sum “coverage v group” work problem Students teach each-other Build connections between successive generations of students Practical knowledge developed by students for students
Implement Best Practices  autonomous results: products and assessment  interdependently structured processes for invention, distribution, and performance Utopian impulse must be matched by pragmatic application
Iterative Development 1 ed. Basic Assignment; Teamwork Instruction; Screencast Capture 2 ed. Group Selection; Work Roles 3 ed. Commissioned Assignments; external (local) clients Future: Web-based deliverable for public portal site, videos with abstracts and supporting references
Creating Collaborative Environments Purposeful, Interdependent, Group Processes Highly Structured Interfaces and Infrastructures for Learner Practices Scaffolding and Iterative Development for Learners and Curriculum
Summary Outline 1) formulate an Ethics: identify stakeholder goals, values, and formulate outcomes;
Summary Outline 2) choose appropriate Tools: consider institutional/contextual affordances, consider issues of usability and integration;
Summary Outline 3) outline a Design: strategically integrate writing, technology, and collaboration knowledge and skill sets, employ scaffolding, regular reinforcement, and achievable expectations;
Summary Outline 4) review, revise, Redesign: always try something new, expect to improve, iteration is the key. 

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Collaborative Learning Spaces

  • 1. Collaborative Learning Spaces Methods, Ethics, Tools, Design
  • 2. Abram Anders University of Minnesota Duluth adanders@d.umn.edu GPACW Fall 2010
  • 3. Emergent Spaces Demand Side Professional Environments: collaborative, networked, just-in-time Information Workers: new media skill sets and flexible adaptation to new tools and contexts for cooperative action
  • 4. Emergent Spaces Supply Side Institutional Values: online learning, non-traditional network communities Pedagogical Innovation: technology and cooperative learning, Open Education, Connectivism, COINs, etc.
  • 5. Emergent Spaces Personal Motivation; Situated Innovation Research Interests: new media, open source, rhetoric, and professional communication technologies Service Learning: University online learning initiative, College-level team and group-work initiative
  • 6. Emergent Spaces Social media, crowd-sourcing, collective intelligence Composing common spaces and shared interfaces Ethical and practical challenge for the immediate future
  • 7. methods Best practices for collaboration and technology-use
  • 8. Criticisms of Group-work Student Feedback Waste of time, too unfocused Too complicated and/or inefficient; Mismatched goals and/or abilities Social loafers vs Dutiful achievers
  • 9. Group-work goes wrong Pooled work; group structure is non-essential Homogeneous membership: dynamics for invention are weak Heterogeneous motives and/or weak management: goals and processes are unclear or underdeveloped
  • 10. Best Practices for Groups Shared Purpose, Goals, Interests Interdependence and Mutual Accountability Make work relevant, competitive, evenly distributed Structured Processes: Group Contracts, Peer Evaluations, Group and Individual Assessments
  • 11. Achieving Purpose Daniel Pink, “Drive”: simple incentives are counter-productive Autonomy, Mastery, Purpose Make profit motive and purpose motive congruent
  • 12. Purposeful Group Learning Tragedy of commons = higher order purpose; making the best of a bad situation Need to get “self-interest” out of the way; better higher order purpose Must make project/process purpose congruent with grade incentives
  • 13. Similarly, Technology Avoid redundant, irrelevant, over-complicated, needless proprietary Usability (and accessibility): Effective, Efficient, Engaging, Error Tolerant, Easy-to-Learn Specific tools are too often solutions in search of a problem
  • 14. Ethics Values for Technological Commons
  • 15. Values for Learners Students who are engaged, interested, challenged, motivated Autonomy: choice, immediate action, 3rd person play Mastery: activity-specific goals for skill development (intrinsic) Purpose: long-term objectives; continuing value; community investment
  • 16. Collaborative Commons Facilitate connections and create common ground between: Pedagogical Goals and Opportunities Technological Tools and Applications Collaborative Processes Engage the unique challenges of situated learning communities
  • 17. Composing Ethical Commons Common Purpose Develop sustainable processes of innovation Develop sustainable communities of learners
  • 18. Composing Ethical Commons Immediate Value Overcome pedagogical challenges Achieve emergent goals/objectives
  • 19. Tools Examples and Applications
  • 20. Building a Better Bullet Point Resume Draft-work Open Source process Typewith.me Unique challenges: self-representation; rhetorical sensitivity; writing process
  • 21.
  • 22.
  • 23. Crowd-sourced Editing Editing business correspondence Assembly line: identify, rewrite Microsoft Word Unique challenges: first author inertia; “pretty-good”-isms; achieve action bias in revision
  • 24. Design Putting it TOGETHER; Iterative development
  • 25. Collaborative Service Learning Inspiration Implementation Iterative Development
  • 26. Inspiration Overcome traditional zero-sum “coverage v group” work problem Students teach each-other Build connections between successive generations of students Practical knowledge developed by students for students
  • 27.
  • 28.
  • 29. Implement Best Practices autonomous results: products and assessment interdependently structured processes for invention, distribution, and performance Utopian impulse must be matched by pragmatic application
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. Iterative Development 1 ed. Basic Assignment; Teamwork Instruction; Screencast Capture 2 ed. Group Selection; Work Roles 3 ed. Commissioned Assignments; external (local) clients Future: Web-based deliverable for public portal site, videos with abstracts and supporting references
  • 37. Creating Collaborative Environments Purposeful, Interdependent, Group Processes Highly Structured Interfaces and Infrastructures for Learner Practices Scaffolding and Iterative Development for Learners and Curriculum
  • 38. Summary Outline 1) formulate an Ethics: identify stakeholder goals, values, and formulate outcomes;
  • 39. Summary Outline 2) choose appropriate Tools: consider institutional/contextual affordances, consider issues of usability and integration;
  • 40. Summary Outline 3) outline a Design: strategically integrate writing, technology, and collaboration knowledge and skill sets, employ scaffolding, regular reinforcement, and achievable expectations;
  • 41. Summary Outline 4) review, revise, Redesign: always try something new, expect to improve, iteration is the key. 

Notas del editor

  1. More specifically, I am interested in the role of distributed learning and open source production processes in contemporary pedagogical and professional communication contexts. Whether through crowd-sourcing, open source organizational strategies, or real-time data mining, emerging information economies and technologies increasingly produce value by leveraging large scale aggregations of relatively disparate and fragmented individual actors and actions. My research argues that these large scale social and information processes are salient and instructive for the micro-physics of team work, localized projects, and even the composition classroom. Whether at the level of the individual or a community of learners, knowledge is produced through reshaping of our common spaces and re-articulating of our common interfaces for composing ourselves, each other, and the world.
  2. My research argues that these large scale social and information processes are salient and instructive for the micro-physics of team work, localized projects, and even the composition classroom. Whether at the level of the individual or a community of learners, knowledge is produced through reshaping of our common spaces and re-articulating of our common interfaces for composing ourselves, each other, and the world.