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“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Newspaper advertising down 50% since 2007
(ASNE, 2013)
• Staffs down 31%; 17,000 newspaper jobs lost
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Newspaper advertising down 50% since 2007
(ASNE, 2013)
• Staffs down 31%; 17,000 newspaper jobs lost
• TV news viewership down 55% since 1980
(Pew, 2013)
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Newspaper advertising down 50% since 2007
(ASNE, 2013)
• Staffs down 31%; 17,000 newspaper jobs lost
• TV news viewership down 55% since 1980
(Pew, 2013)
• Average age of a CBS or CNN news viewer?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Newspaper advertising down 50% since 2007
(ASNE, 2013)
• Staffs down 31%; 17,000 newspaper jobs lost
• TV news viewership down 55% since 1980
(Pew, 2013)
• Average age of a CBS or CNN news viewer?
62.3…and rising
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• News consumption
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• News consumption
• Military service
• Fraternal membership
• Voting rates
• Community investment
• Union membership
• School volunteering
• Reported health/happiness
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• News consumption
• Military service
• Fraternal membership
• Voting rates
• Community investment
• Union membership
• School volunteering
• Reported health/happiness
• Suicide
• Divorce
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, what would you rather do?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, what would you rather do?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, what would you rather do?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, why not turn news into a game?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, why not turn news into a game?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• So, why not turn news into a game?
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• News game, control & experimental groups
• Previous week’s news; 2 local sources; no sports
• 2 ways to earn points:
-Student does know a news story;
-Experimenter doesn’t know a news story
• Pre- and post-tests measured 2 areas:
-Current events knowledge
-Civics knowledge
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• First iteration: Spring 2010
8 classes; 200 students (exp n=113); 6 visits
-Current events knowledge +15%
-Civics knowledge +37%
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• First iteration: Spring 2010
8 classes; 200 students (exp n=113); 6 visits
-Current events knowledge +15% (few students)
-Civics knowledge +37%
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• First iteration: Spring 2010
8 classes; 200 students (exp n=113); 6 visits
-Current events knowledge +15%
-Civics knowledge +37%
• Second iteration: Summer 2012
2 classes; 94 (exp n=56); 18 visits (every day)
-Current events knowledge +86%
-Civics knowledge +83%
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Next: Expand it to high school
2 social studies classes, approx. 30 students
each
-Lubbock High School (STEM magnet)
-Coronado High School (more diverse)
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Next: Expand it to high school
2 social studies classes, approx. 30 students
each
-Lubbock High School (STEM magnet)
-Coronado High School (more diverse)
• Texas Tech IRB approved
• Lubbock School District research chair approved
• Two H.S. principles approved & ID’d teachers
• Lubbock Avalanche-Journal provided papers
• …teachers never responded
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Next: Expand it to high school
-Identified a likely teacher in Austin
-Will continue to pursue Lubbock teachers
• Hosted TAB conference; many news directors
• Plan to engage journalists & journalism faculty
to make numerous classroom visits and
host student tours in news facilities
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
• Next: Expand it to high school
-Identified a likely teacher in Austin
-Will continue to pursue Lubbock teachers
• Hosted TAB conference; many news directors
• Plan to engage journalists & journalism faculty
to make numerous classroom visits and
host student tours in news facilities
• Include recent graduates, now working in news
“Gaming” the system: A classroom experiment
to (try to) make news use fun…and social!
Thanks!
Kelly Kaufhold, Ph.D.
Texas Tech University
(512) 944-7256 (c)
kelly.kaufhold@ttu.edu

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Kaufhold news engagement

  • 1. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social!
  • 2. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social!
  • 3. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Newspaper advertising down 50% since 2007 (ASNE, 2013) • Staffs down 31%; 17,000 newspaper jobs lost
  • 4. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Newspaper advertising down 50% since 2007 (ASNE, 2013) • Staffs down 31%; 17,000 newspaper jobs lost • TV news viewership down 55% since 1980 (Pew, 2013)
  • 5. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Newspaper advertising down 50% since 2007 (ASNE, 2013) • Staffs down 31%; 17,000 newspaper jobs lost • TV news viewership down 55% since 1980 (Pew, 2013) • Average age of a CBS or CNN news viewer?
  • 6. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Newspaper advertising down 50% since 2007 (ASNE, 2013) • Staffs down 31%; 17,000 newspaper jobs lost • TV news viewership down 55% since 1980 (Pew, 2013) • Average age of a CBS or CNN news viewer? 62.3…and rising
  • 7. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social!
  • 8. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social!
  • 9. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social!
  • 10. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • News consumption
  • 11. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • News consumption • Military service • Fraternal membership • Voting rates • Community investment • Union membership • School volunteering • Reported health/happiness
  • 12. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • News consumption • Military service • Fraternal membership • Voting rates • Community investment • Union membership • School volunteering • Reported health/happiness • Suicide • Divorce
  • 13. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, what would you rather do?
  • 14. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, what would you rather do?
  • 15. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, what would you rather do?
  • 16. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, why not turn news into a game?
  • 17. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, why not turn news into a game?
  • 18. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • So, why not turn news into a game?
  • 19. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • News game, control & experimental groups • Previous week’s news; 2 local sources; no sports • 2 ways to earn points: -Student does know a news story; -Experimenter doesn’t know a news story • Pre- and post-tests measured 2 areas: -Current events knowledge -Civics knowledge
  • 20. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • First iteration: Spring 2010 8 classes; 200 students (exp n=113); 6 visits -Current events knowledge +15% -Civics knowledge +37%
  • 21. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • First iteration: Spring 2010 8 classes; 200 students (exp n=113); 6 visits -Current events knowledge +15% (few students) -Civics knowledge +37%
  • 22. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • First iteration: Spring 2010 8 classes; 200 students (exp n=113); 6 visits -Current events knowledge +15% -Civics knowledge +37% • Second iteration: Summer 2012 2 classes; 94 (exp n=56); 18 visits (every day) -Current events knowledge +86% -Civics knowledge +83%
  • 23. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Next: Expand it to high school 2 social studies classes, approx. 30 students each -Lubbock High School (STEM magnet) -Coronado High School (more diverse)
  • 24. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Next: Expand it to high school 2 social studies classes, approx. 30 students each -Lubbock High School (STEM magnet) -Coronado High School (more diverse) • Texas Tech IRB approved • Lubbock School District research chair approved • Two H.S. principles approved & ID’d teachers • Lubbock Avalanche-Journal provided papers • …teachers never responded
  • 25. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Next: Expand it to high school -Identified a likely teacher in Austin -Will continue to pursue Lubbock teachers • Hosted TAB conference; many news directors • Plan to engage journalists & journalism faculty to make numerous classroom visits and host student tours in news facilities
  • 26. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! • Next: Expand it to high school -Identified a likely teacher in Austin -Will continue to pursue Lubbock teachers • Hosted TAB conference; many news directors • Plan to engage journalists & journalism faculty to make numerous classroom visits and host student tours in news facilities • Include recent graduates, now working in news
  • 27. “Gaming” the system: A classroom experiment to (try to) make news use fun…and social! Thanks! Kelly Kaufhold, Ph.D. Texas Tech University (512) 944-7256 (c) kelly.kaufhold@ttu.edu