11. Customer
A customer is anyone who receives products or services
(outputs) from a supplier.
Customers can be either people or organizations and can be
either external or internal to the supplier organization.
Examples:
customers include clients, consumers, users,
guests, patients, purchasers, and beneficiaries.
12. Service
What is Service?
• Intangible products
• An interaction between a business and customers
• Generate a value to customer, and a revenue to a business
28. Design
Realization of a concept or idea into
a configuration, drawing, model, pattern, plan or specificatio
n (on which the actual or commercial production of an item
is based) and which helps achieve the item's designated
objective(s).
33. Customer Experience
Customer experience (CX) is the product of an interaction
between an organization and a customer over the duration of
their relationship. This interaction includes a
customer's attraction, awareness, discovery, cultivation,
advocacy and purchase and use of a service.
34. Service
Provide a ”VALUE” to a “Customer”, to solve a problem, do a
job
Create money/target for provider
38. Service Design
The service design takes form from a multidisciplinary process,
merging several figures and competences.
At first the tools used during this process were taken from the
fields that gave rise to the service design practice: social
science, business, design and technology.
39. Service Design
Service design is the activity of planning and organizing
people, infrastructure, communication and material
components of a service in order to improve its quality and
the interaction between service provider and customers.
SDN
62. Please:
• No go out due to security reasons
• Keep the space clean and arranged
• Recollect tools after the session in the box
• Try to keep our voice low (because we are near to the
library)
• We should leave at 3:30 pm sharp
64. Mistakes:
1. Not looking at the Value Proposition Canvas as two separate
building blocks
2. Mixing several customer segments into one canvas
3. Creating your Customer Profile through the lens of your
value proposition
4. Only focusing on functional jobs
5. Trying to address every customer pain and gain
65. 1- Not looking at the Value Proposition Canvas as
two separate building blocks
66. 2. Mixing several customer segments into one canvas
(work through the Customer Profile one customer segment at a
time)
67. 3. Creating your Customer Profile through the lens of your
value proposition
(you should step into your customers shoes)
68. 4. Only focusing on functional jobs
(functional, social, or emotional)
69. 5. Trying to address every customer pain and gain
(that the best value propositions are focused primarily on
resolving only those jobs, pains, and gains that are highest
priority to customers)
70.
71.
72.
73. It is a design process
Put it once in the pains or the gains, depending on customer profile
e.g.:
“high cost saving” is a gain creator for wealthy customers
“high cost saving” is a pain releaver for a teenager customer
74.
75. Business Models, & Why They’re
Important
http://timkastelle.org/blog/2012/01/eight-models-of-business-models-why-theyre-important/
82. Long Range Planning
the special issue mentioned above makes a couple of
important contributions. There is a new model of business
models in the paper by David Teece, but it is more of a model
to use in description if you are trying to study these
academically. It’s not really one that you could use very easily
within a firm for analysis.
84. Escape Velocity
the latest book by Geoffrey Moore is fantastic. In it he includes
a 9-point Market Strategy Framework, which includes
elements like Target Customer, Compelling Reason to Buy,
Partners and Allies, etc. If you look at it, it’s outlining a
business model.