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By Alaa Sadik, Ph.D. Visiting Consultant Department of Instructional Technology College of Education [email_address] freewebs.com/alaasadik Design, Selection and Uutilization of Media ,[object Object],Sultan Qaboos University
PART ONE Media, Technology & Learning
[object Object]
The  Human Ear Text  (words, numbers, signs, symbols, equations, etc.) The ear consists of three basic parts the outer ear, the middle ear, and the inner ear.  Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ……………………………… ………………………………
The  Human Ear Image  (drawing, graph, photo, map, etc.)
The  Human Ear Audio  (human voice, sound effects, etc.) The human ear consists of ...
Text, Image & Audio   ,[object Object],[object Object],[object Object],[object Object],Listen The Human Ear
The New Media Class Hierarchy   ,[object Object],[object Object],[object Object],[object Object],(Waters, 1998)
The  Human Ear Temporal (animation)
Landing The pilot managed to land the airoplane safely   Temporal (video)
Auditory  Physiology  Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps.  Computational (graphs)
Define Values Using Sliders Directive (sliders)
Multimedia End of this point Transmission that combine  different  media of communication  ( text ,  graphics , audio, animation, video,  etc. )
2. Message Design   Communication Process - Sender - Message  (to carry the content) - Medium  (to carry the message)   - Receiver - Domain
Media & Experience Dale’s  Cone of Experience
Dale’s Cone of Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Dale’s Cone of Experience
3. Media & Technology Attributes - Interactivity - Branching   - Realism - Bandwidth
Interaction Exchange of information,  ideas, opinions between and among learners and teachers. Usually occurring through technology with the aim of facilitating learning .
Types of Interaction - Learner-teacher  - Learner-learner - Learner-content - Learner-machine
Time of Interaction - Synchronous (time-dependent) - Asynchronous (time-independent)
Technology-Mediated Interaction   Traditional Media   Two-way Media
 
Branching   Indexed design   Sequencing design   Exploration design
4. Selection Criteria of Media  & Technology  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Selection Criteria
5. Level of Technology Use - Informational  - Supplemental - Communal - Essential  - Immersive
PART TWO Instructional Design & Media
Instructional Design ,[object Object],[object Object],[object Object],[object Object],The structure  of  an environment to provide learners with conditions that support learning.
Instructional Design
Instructional Design of Courseware
Instructional Design (Dick and Carey, 1996 )
Instructional Design ( Kemp , 199 4)
Instructional Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ID & Learning Theories Behaviourism Learning is a sequence of stimuli and response actions in the learner.   Cognitivism Focus on cognitive processes, such as retention and recall of prior learning.   Constructivism Learning is an active process in which the learner builds knowledge and understanding from individual experiences.
Constructivism ,[object Object],[object Object],[object Object]
PART THREE Utilization of Media
Examples of  Digital Media & Technologies - Satellite broadcasting - Video-conferencing - CD-ROMs and DVDs - The Internet and the Web
Internet and Web Technologies - Authoring tools - Support tools  - Delivery and management systems (DMS)
Authoring Tools - For general purposes   FrontPage, MM Flash, etc. - For instructional purposes ToolBook Instructor, Authorware, etc.
Authoring Tools Gneral  FrontPage
Authoring Tools Instructional  ToolBook Instructor
Authoring Tools Instructional   ToolBook Instructor
 
 
Support Tools ,[object Object],[object Object],[object Object],[object Object],[object Object]
Support Tools Photo editors  PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the  casual user and professional.
Support Tools Drawing tools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
Support Tools Video editors Pinnacle Studio Contain many tools to edit and produce professional video clips.
Support Tools Multimedia authoring  Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
Support Tools Multimedia authoring  ECTI  Create presentations, demonstrations, simulations, images, Flash animations, etc .
Delivery and Management Systems ,[object Object],[object Object],[object Object],[object Object]
Delivery and Management Systems WebCT - Tutor utilities - Course tools - Interaction tools
BlackBoard - Content builder - Communication tools - Assessment tool - Student administration  Delivery and Management Systems
Alaa Sadik, Ph.D. [email_address] This presentation is available at   www.freewebs.com/alaasadik The End

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Design, selection and utilization of media

  • 1.
  • 2. PART ONE Media, Technology & Learning
  • 3.
  • 4. The Human Ear Text (words, numbers, signs, symbols, equations, etc.) The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ……………………………… ………………………………
  • 5. The Human Ear Image (drawing, graph, photo, map, etc.)
  • 6. The Human Ear Audio (human voice, sound effects, etc.) The human ear consists of ...
  • 7.
  • 8.
  • 9. The Human Ear Temporal (animation)
  • 10. Landing The pilot managed to land the airoplane safely Temporal (video)
  • 11. Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps. Computational (graphs)
  • 12. Define Values Using Sliders Directive (sliders)
  • 13. Multimedia End of this point Transmission that combine different media of communication ( text , graphics , audio, animation, video, etc. )
  • 14. 2. Message Design Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain
  • 15. Media & Experience Dale’s Cone of Experience
  • 16.
  • 17. Dale’s Cone of Experience
  • 18. 3. Media & Technology Attributes - Interactivity - Branching - Realism - Bandwidth
  • 19. Interaction Exchange of information, ideas, opinions between and among learners and teachers. Usually occurring through technology with the aim of facilitating learning .
  • 20. Types of Interaction - Learner-teacher - Learner-learner - Learner-content - Learner-machine
  • 21. Time of Interaction - Synchronous (time-dependent) - Asynchronous (time-independent)
  • 22. Technology-Mediated Interaction Traditional Media Two-way Media
  • 23.  
  • 24. Branching Indexed design Sequencing design Exploration design
  • 25.
  • 27. 5. Level of Technology Use - Informational - Supplemental - Communal - Essential - Immersive
  • 28. PART TWO Instructional Design & Media
  • 29.
  • 32. Instructional Design (Dick and Carey, 1996 )
  • 33. Instructional Design ( Kemp , 199 4)
  • 34.
  • 35. ID & Learning Theories Behaviourism Learning is a sequence of stimuli and response actions in the learner. Cognitivism Focus on cognitive processes, such as retention and recall of prior learning. Constructivism Learning is an active process in which the learner builds knowledge and understanding from individual experiences.
  • 36.
  • 38. Examples of Digital Media & Technologies - Satellite broadcasting - Video-conferencing - CD-ROMs and DVDs - The Internet and the Web
  • 39. Internet and Web Technologies - Authoring tools - Support tools - Delivery and management systems (DMS)
  • 40. Authoring Tools - For general purposes FrontPage, MM Flash, etc. - For instructional purposes ToolBook Instructor, Authorware, etc.
  • 42. Authoring Tools Instructional ToolBook Instructor
  • 43. Authoring Tools Instructional ToolBook Instructor
  • 44.  
  • 45.  
  • 46.
  • 47. Support Tools Photo editors PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
  • 48. Support Tools Drawing tools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
  • 49. Support Tools Video editors Pinnacle Studio Contain many tools to edit and produce professional video clips.
  • 50. Support Tools Multimedia authoring Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
  • 51. Support Tools Multimedia authoring ECTI Create presentations, demonstrations, simulations, images, Flash animations, etc .
  • 52.
  • 53. Delivery and Management Systems WebCT - Tutor utilities - Course tools - Interaction tools
  • 54. BlackBoard - Content builder - Communication tools - Assessment tool - Student administration Delivery and Management Systems
  • 55. Alaa Sadik, Ph.D. [email_address] This presentation is available at www.freewebs.com/alaasadik The End