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WELCOME TO NARRATIVE DESIGN  &VISUAL STYLE  IN VIDEO GAMES A presentation  b y Altug Isigan METU Informatics Institute GATE511 December 29 2010
About Me ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A few pics: Protoypes for  Saviors
Pics, continued:  Global Game Jam
Pics, continued:  Game Design Class
[object Object],Enough about me...
Before we start: ,[object Object],[object Object]
UNIT 1:  APPROACHİNG GAMES  AS NARRATİVES
The Ludology-Narratology Debate ,[object Object],[object Object],[object Object],[object Object]
The Ludology-Narratology Debate ,[object Object],[object Object],[object Object],[object Object],[object Object]
Approaching Video Games as Narratives ,[object Object],[object Object],[object Object],[object Object],[object Object]
Approaching Video Games as Narratives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Approaching Video Games as Narratives ,[object Object],[object Object],[object Object],[object Object]
Approaching Video Games as Narratives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The highly abstracted world of  Pong :  a fictional universe  narrated  through a  medium !
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object]
The Video Game As Open Work ,[object Object],[object Object],Diagram taken from ludology.org
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object]
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object]
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Video Game As Open Work ,[object Object],[object Object],[object Object],[object Object],[object Object]
UNIT 2:  INTERACTION AS  NARRATIVE ARTICULATION
Narrative Layers ,[object Object],[object Object]
Narrative Layers ,[object Object],[object Object],[object Object],[object Object],[object Object]
Narrative Layers ,[object Object],[object Object],[object Object]
Narrative Layers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Narrative Layers ,[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object],[object Object],[object Object]
Manipulating Narrative Layers ,[object Object],[object Object],[object Object],Some Important Reminders!
Interaction as Narrative Articulation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Interaction as Narrative Articulation
[object Object],COFFEE BREAK!
UNIT 3:  GAME CONTROLS AS CONSTRAİNTS ON VİSUAL STYLE
Controls versus Sequence Motion ,[object Object],[object Object],[object Object],[object Object]
Controls versus Sequence Motion ,[object Object],[object Object],[object Object],[object Object],[object Object]
Controls versus Sequence Motion ,[object Object],[object Object],[object Object],[object Object]
Controls versus Sequence Motion ,[object Object],[object Object]
Controls versus Sequence Motion ,[object Object]
Motion Types ,[object Object],[object Object],[object Object],[object Object],[object Object]
Motion Types Primary motion  refers to object movement. It can be best exemplified by objects or persons moving within, or, in an out of the borders of a static frame. A  great number of games are built on primary motion. Examples  with static frames are   Tetris ,  Centipede   ,   Space Invaders ,   Pac-Man   There is hardly a game that doesn’t have primary motion. Primary motion within a static frame  answers the player’s need for  surveillance
Motion Types Secondary  motion   denotes   camera   and/or optical  movement. The frame is dynamic and the camera performs a variety of moves like travelling, panning or zooming Often such movement will go together with types of primary motion. All games that use a moving camera can be given as examples:  Zaxxon Secondary motion creates  depth  and is easy to  cope with as long as there is  vector consistency
Motion Types ,[object Object],[object Object],[object Object],[object Object]
Motion Types ,[object Object],[object Object],[object Object]
The Long Take ,[object Object],[object Object],[object Object]
The Long Take
The Long Take ,[object Object],[object Object],[object Object],[object Object],[object Object]
UNIT 4:  DESIGN SOLUTIONS FOR GAMES BASED ON LONG TAKES
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],COFFEE BREAK!
CLOSİNG SESSİON
SUMMARY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FINAL WORDS ,[object Object],[object Object],[object Object]
CONTACT INFO ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SOME USEFUL LINKS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
QUESTİON & ANSWER SESSİON 30 mins... gotta catch a plane!

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Narrative Design and Audio-Visual Style in Video Games

  • 1. WELCOME TO NARRATIVE DESIGN &VISUAL STYLE IN VIDEO GAMES A presentation b y Altug Isigan METU Informatics Institute GATE511 December 29 2010
  • 2.
  • 3. A few pics: Protoypes for Saviors
  • 4. Pics, continued: Global Game Jam
  • 5. Pics, continued: Game Design Class
  • 6.
  • 7.
  • 8. UNIT 1: APPROACHİNG GAMES AS NARRATİVES
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. UNIT 2: INTERACTION AS NARRATIVE ARTICULATION
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. Interaction as Narrative Articulation
  • 36.
  • 37. UNIT 3: GAME CONTROLS AS CONSTRAİNTS ON VİSUAL STYLE
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. Motion Types Primary motion refers to object movement. It can be best exemplified by objects or persons moving within, or, in an out of the borders of a static frame. A great number of games are built on primary motion. Examples with static frames are Tetris , Centipede , Space Invaders , Pac-Man There is hardly a game that doesn’t have primary motion. Primary motion within a static frame answers the player’s need for surveillance
  • 45. Motion Types Secondary motion denotes camera and/or optical movement. The frame is dynamic and the camera performs a variety of moves like travelling, panning or zooming Often such movement will go together with types of primary motion. All games that use a moving camera can be given as examples: Zaxxon Secondary motion creates depth and is easy to cope with as long as there is vector consistency
  • 46.
  • 47.
  • 48.
  • 50.
  • 51. UNIT 4: DESIGN SOLUTIONS FOR GAMES BASED ON LONG TAKES
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70. QUESTİON & ANSWER SESSİON 30 mins... gotta catch a plane!