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Introduction Developed and published by  EA Digital Illusions CE . Released worldwide on 2 nd  of March  2010 worldwide for X-Box 360, PS3 and PC. Game Engine : Frostbite 1.5. Gamespot and IGN rating of 8.5 and 9.5. Battlefield, Battlefield 1943, Battlefield 2142, Battlefield 2, Battlefield bad company,  Battlefield bad company 2 and battlefield bad company 2 Vietnam. Battlefield 3 to be released on 25 th  October 2011. (1.0 and 2.0)
Game and Gameplay Controllable vehicles, including ATVs, APCs, tanks, and helicopters. Collectibles are of real-world small arms such as assault rifles  and machine guns. Destructible environments such as buildings, walls and fences. A regenerating health system. Fast paced thrilling campaign and most  immersive multiplayer action FPS. 9 million copies were sold by June 2011.
Textures/Graphics/Shaders . Level of Detail and shadow detail make  a difference. Texture Quality: No Change in texture quality Shadow Quality: Differs with HBAO. Anisotropic Filter: Anisotropic Filter has effect when changed from  1x to 8x, but 16x doesn't improve the quality.  HBAO (Horizon-Based Ambient Occlusion):  creates some nice lighting effects, especially in dark corners of rooms. Field Of View:  Wider the monitor, wider the horizontal FOV; you actually see  more on the sides of the screen.
Shaders with arbitrary dynamic texture compositing Static Sparse Mask Textures Procedural Shader splatting Graph Based Surface shader Destruction Mask Terrain Shader Compositing Undergrowth Masking
Concept Blast affected aged environment Unpainted stone arch entrance Rusty window Broken stone wall with rods Unused pathway Old wooden door Doorwall
Model: 2500 triangles Textures: Doorwall: 2048 X 2048 Ground: 2048 X 1024 Model Shader: Standard_Shader_UDJune10 Doorwall
Normal map Ambient Occlusion/Shadows Map Colour/Diffuse Map Doorwall
Conclusion Battlefield Bad - Company 2 was played for 30 minutes approximately PPT  made by using internet references and user/player reviews. Dark side of game textures by David Franson  Terrain Rendering in Frostbite Using Procedural Shader Splatting by Johan Andersson Thanks & Regards G.S.Amarnath

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Battlefield Bad Company 2

  • 1.  
  • 2. Introduction Developed and published by EA Digital Illusions CE . Released worldwide on 2 nd of March 2010 worldwide for X-Box 360, PS3 and PC. Game Engine : Frostbite 1.5. Gamespot and IGN rating of 8.5 and 9.5. Battlefield, Battlefield 1943, Battlefield 2142, Battlefield 2, Battlefield bad company, Battlefield bad company 2 and battlefield bad company 2 Vietnam. Battlefield 3 to be released on 25 th October 2011. (1.0 and 2.0)
  • 3. Game and Gameplay Controllable vehicles, including ATVs, APCs, tanks, and helicopters. Collectibles are of real-world small arms such as assault rifles and machine guns. Destructible environments such as buildings, walls and fences. A regenerating health system. Fast paced thrilling campaign and most immersive multiplayer action FPS. 9 million copies were sold by June 2011.
  • 4. Textures/Graphics/Shaders . Level of Detail and shadow detail make a difference. Texture Quality: No Change in texture quality Shadow Quality: Differs with HBAO. Anisotropic Filter: Anisotropic Filter has effect when changed from 1x to 8x, but 16x doesn't improve the quality. HBAO (Horizon-Based Ambient Occlusion): creates some nice lighting effects, especially in dark corners of rooms. Field Of View: Wider the monitor, wider the horizontal FOV; you actually see more on the sides of the screen.
  • 5. Shaders with arbitrary dynamic texture compositing Static Sparse Mask Textures Procedural Shader splatting Graph Based Surface shader Destruction Mask Terrain Shader Compositing Undergrowth Masking
  • 6. Concept Blast affected aged environment Unpainted stone arch entrance Rusty window Broken stone wall with rods Unused pathway Old wooden door Doorwall
  • 7. Model: 2500 triangles Textures: Doorwall: 2048 X 2048 Ground: 2048 X 1024 Model Shader: Standard_Shader_UDJune10 Doorwall
  • 8. Normal map Ambient Occlusion/Shadows Map Colour/Diffuse Map Doorwall
  • 9. Conclusion Battlefield Bad - Company 2 was played for 30 minutes approximately PPT made by using internet references and user/player reviews. Dark side of game textures by David Franson Terrain Rendering in Frostbite Using Procedural Shader Splatting by Johan Andersson Thanks & Regards G.S.Amarnath