This document outlines an approach to library programming called "unprogramming". It discusses moving away from traditional programming models towards a more informal approach focused on exploration and interaction. The unprogramming philosophy centers around connecting participants to books, authors, libraries and interests through introductory activities and multiple hands-on stations. Examples provided include programs themed around ancient Greece, medieval knights, spies, superheroes and space exploration. The document encourages librarians to draw ideas from existing programs, gather ideas continuously, get feedback from patrons and feel comfortable with a less formal approach.