E-educational games in formal education is a proposals for innovative eBusiness idea and software prototypes developed and presented on the Professor Rene W. Wagenaar ePrototype Bazaar, a regular session that is part of the 24th Bled eConference.
(http://www.bledconference.org/index.php/eConference/2011/announcement/view/31)
E-educational games in formal education - ePrototype Bazaar 2011
1. Prof. Rene W. Wagenaar ePrototype Bazaar
eEducational games in
formal education
Vangelica Sapardanovska
Sandra Nikoloska
Ana Meskovska
University Ss. Cyril and Methodius
Faculty of Economy - Skopje
2. Introduction
“You must train the children to their studies in playful manner,
and without any air of constraint…”
Plato
3. Goals
Creation of eEducational games that can be integrated in
the school curriculum
Make tracking of students knowledge, skills, predispositions
etc. simple and student’s appraisal credible
Facilitate the process of continuous learning
Make learning a fun activity to do and increase the
competitive spirit
Integration of knowledge gained in related subjects
Increasing collaboration among teaching staff
Changing students’ mindset through real life examples
4. Why play games in school?
Increased knowledge retention
Increased pass rates
Freedom in choosing a
learning style that suits the
course type
Real-time adaptability
Skills improvement
Active learning
Enhancement of motivation