Slides from my presentation at the Agile UX NYC Conference 2012 http://bit.ly/ysNyVf
A video of the talk can be found at http://www.ustream.tv/recorded/20690294
Ensuring Technical Readiness For Copilot in Microsoft 365
Learning to Play UX Rugby
1. Learning to Play UX Rugby
Why your agile ux adoption is failing and what to do about it.
flickr.com/photos/educaofisicablog/6008878481/
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Sunday, February 26, 12
2. My introduction to Agile...
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Sunday, February 26, 12
3. My introduction to Agile...
Feeding the beast
“There’s a whole team of developers and I’m the only UX designer.
They’re building features faster than I can design them. I can’t keep up!”
Half-Baked UX
“Our PO’s under pressure to deliver the next release and signing off on
features despite crap-ass usability. Help!”
Sprint Tunnel-Vision
“Yes, we technically delivered all the features this sprint, but looking at
the big picture, the design’s an incoherent mess!”
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
4. Why the dysfunction?
- Play the waterfall game on an Agile playing field and not even knowing it.
- Lacking the thinking tools to know how to play the Agile game.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
6. Traditional Relay Race
- Team members run alone.
- Collaboration is not built into the game.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
7. Agile Rugby Game
- Intensive and continuous collaboration is core to the game.
- Reach the goal line again and again to win the game.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
8. UX Rugby in Practice
Team Communication
Detailed Design
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
9. UX Rugby in Practice >
Team Communication
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
10. Our top goal is to…but what’s
most important is that we…tho
what we really must do is to… But I
thought…
Whaa…?
What
about…?
A Relay Race Meeting
Not designed for collaboration.
Slow debugging of issues, differences in understanding.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
11. A Rugby Game Meeting Workshop
An intensive passing game across roles/perspectives.
Iterating toward shared understanding.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
12. Collaboration-Centered Design
A shift toward facilitation as a core skill set.
Buy a Feature
Cardstorming
Collaborative Chartering
Design Studio
Dotvoting
Ideation Clearinghouse
Paired Interviews
Product Box
Product Road Map
Provisional Personas
Speed Boat
Story Mapping
and many more...
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
13. Ideation Clearinghouse
Capturing the imagined final product. Can be completed in an hour or less.
Focus/ Warmup/
Boundaries Raw Materials
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
14. Cardstorming
- Warms up brain and hands.
- 3-5 minute timebox.
- Each participant writes as many
features they can think of on
separate stickies.
- Becomes a feature palette for
sketching.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM
#AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
15. Ideation Clearinghouse
Capturing the imagined final product. Can be completed in an hour or less.
Focus/ Warmup/ Sketching
Boundaries Raw Materials Timebox
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
16. Sketching Timebox
- 5m timebox.
- Ensure safety.
- Everyone in the room sketches.
- Sketch individually.
- No rules.
- Clarify that this is research, not
design.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM
#AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
17. Ideation Clearinghouse
Capturing the imagined final product. Can be completed in an hour or less.
Focus/ Warmup/ Sketching
Critique
Boundaries Raw Materials Timebox
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
18. Critique
- 2m round-robin, then open crit.
- Take careful notes, attach to the
respective sketches.
- Look for and work to resolve vision
differences.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
19. Designing with Workshops
Learning, applying, and recombining workshop patterns.
Focus/ Warmup/ Sketching
Critique
Boundaries Raw Materials Timebox
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
20. UX Rugby in Practice >
Detailed Design
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
21. Tete-a-tete Pairing at NeedFeed: http://nerdfeed.needfeed.com/blog/2011/10/pairing-desks/
Pairing
An intensive one-on-one passing game.
Continuous problem debugging and knowledge distribution.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
22. X-Pairing
Designing in multiple dimensions simultaneously.
Better collaboration means less/lighter documentation.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
23. paper build html/css
A cross-dimensional passing game
Each medium/perspective informs the other.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
24. Learning to Play UX Rugby
making making
software software
Keep doing what you’re doing, but do it smaller, faster and continuously.
—William Pietri
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Sunday, February 26, 12
Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
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A lot of team communication happens via meetings and documents. The big change is to see this as highly inefficient, and to look for every possible opportunity to take a rugby approach...\n
A lot of team communication happens via meetings and documents. The big change is to see this as highly inefficient, and to look for every possible opportunity to take a rugby approach...\n
A lot of team communication happens via meetings and documents. The big change is to see this as highly inefficient, and to look for every possible opportunity to take a rugby approach...\n
A lot of team communication happens via meetings and documents. The big change is to see this as highly inefficient, and to look for every possible opportunity to take a rugby approach...\n
But it's about more than just going through the motions of conducting workshops.\n
There is a deeper shift that takes places, which is a shift toward a faciliatator skill set.\nWhere our toolkit of how to create various types of documents shifts toward a toolkit of different workshop activities.\n
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Now, obviously you can't do all your design workshops, so let's talk about an Agile approach to detailed design.\n