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SoCS Computatational Models &
     Techniques: A Case Study
                        Ashwin Ram
           w/ Preetha Ram, Chris Sprague,
                    Saurav Sahay, Hua Ai
What computation teaches us about
socially intelligent systems!



                          Socially
     Computation   ?     Intelligent
                          Systems




                                       3
What socially intelligent systems teach
us about computation!



        Socially
                           Computation
       Intelligent   ?
                           (Technology)
        Systems




                                          4
Key Challenge: Impedance Mismatch




   People              Technology



                                    5
Example: Collaborative Learning




                                  6
What socially intelligent systems teach
us about computation!



                           Computation
      Education     ?
                           (Technology)




                                          7
Education: What’s the problem?
                      Access (Scale)
                      More than one-third of the
                      world’s population is under 20.
                      By 2006, 100 million qualified to
                      enter a university will have no
                      place to go.

                      To meet this staggering
                      demand, a major university
                      needs to be created each week.
                              — Sir John Daniel (1996)




                                                         8
Education: What’s the problem?
                           Engagement
                     88% of high school dropouts
                     have passing grades.

                            — Gates Foundation study
                               Silent Epidemic (2006)


                     47% of dropouts say classes
                     are not interesting .
                        60% find video lectures
                         boring .

                        60% read less when using
                        e-textbooks.
What Engages Our Students?


                    95% spend 10-15 hrs/wk
                    on Facebook

                    80% go to Wikipedia

                    55% use IM for homework




                                             10
What Engages Our Students?

                    $11B market


                    “I'm calling for investments
                    in educational technology
                    that will help create ...
                    educational software that
                    is as compelling as the
                    best video game.”

                     — Barack Obama (2011)



                                               11
Problem: Impedance Mismatch


             Affordances



   People                  Technology



                                        12
Imagine “Open Social Learning”
Imagine a Facebook where
the point is to study together,
 not trade pictures and jokes.


                       Imagine a World of Warcraft where
                       students earn points by
                       helping each other learn.


Not educational games. Education experience itself is
structured as a “social game”.
Open Social Learning

                              Self Learners
     Traditional




                       Home
    Community          Schoolers
    Colleges
OpenStudy




            Gates/Hewlett
            NSF NIH
            GRA GT Emory
Socializing Open Learning
What socially intelligent systems teach
us about computation!



        Socially       Design
                                  Computation
       Intelligent   Principles   (Technology)
        Systems       (Theory)




                                                 17
Learning Theories ! Design Principles
                                      Fuchs, 1997            Lave & Wenger, 1991




                                 Peer-to-Peer              Communities
                                   learning                 of Practice




              Blended                                                          Social
              Learning                                                      Constructivism
                                                    OpenStudy
                                                     Design
Dziuban et al, 2004; Means et al, 2010,
Twigg (2003
                                                    Principles                     Vygotsky, 1978
Design Principles ! Affordances

   Presence     Notification      Filtering



                OpenStudy      Collaboration/
   Referring
                Affordances     Cooperation


                  Shared        Terry Anderson
  User Models                       (2007)
                  Objects
Affordances ! UX + Architecture
UX ! Mechanisms
                  “Gamification”
Open Social Learning

                                    Self Learners
        Traditional




                            Home
       Community            Schoolers
       Colleges


Open     Communities of Learning Peer-to-Peer
Open Social Learning
Open      Communities of Learning Peer-to-Peer
“Massively    It is not accidental that social   Let students
multiplayer   networks are so well adapted to    teach each other,
online        education. [The] value is in the   earning social
learning” —   human connections it creates       capital via a
students      while relieving the drudgery of    system of game-
everywhere,   studying alone.                    like rewards.
connected,           — Rich DeMillo, C21U
learning
together
Problem: Research-at-Scale


               Affordances



   People                    Technology


       Does it solve the problem?
                                          24
9 months of OpenStudy
OCW                           OER                           Study Groups
•  MIT OCW                    •     CDC (TRAIN)                  • Math
•  Open Yale Courses          •     SmartHistory (MOMA)          • Biology
•  OpenMichigan               •     Purple Math                  • Physics
•  UC Irvine                  •     Tutorial.Math.Lamar.edu      • Chemistry
•  Notre Dame                 •     FreeMathHelp                 • Engineering
•  NYU                        •     HelpWithFractions            • Comm & Media
•  Emory                      •     BiologyCorner                • Arts & Design
•  Georgia State U            •     CellsAlive                   • Finance
•  Korea University           •     Physics 1728.com             • Computer Science
•  NCTU                       •     HyperPhysics
•  Tufts                      •     CalculatorSoup          Research at Scale
•  TU Delft                   •     Videolectures.net
                                                            •   50,000 users
•  Tokyo University           •     Connexions
                                                            •   600,000 views/month
•  Process.Arts               •     DavidDarling Info
                                                            •   18 minutes/session
•  African Virtual University •     HippoCampus
                                                            •   1,000 questions/day
•  Distance Education Univ. Costa
   Rica
                              •     Prof. Damodaran
                                                            •   70% answered in 5 min
•  Monterey Inst. Technology
•  Purdue Online Writing Center
Contact




www.cc.gatech.edu/~ashwin   ashwinram@me.com
linkedin.com/in/ashwinram   @ashwinram

                                               26

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Single or Multiple melodic lines structure
 

NSF SoCS 2011

  • 1. SoCS Computatational Models & Techniques: A Case Study Ashwin Ram w/ Preetha Ram, Chris Sprague, Saurav Sahay, Hua Ai
  • 2. What computation teaches us about socially intelligent systems! Socially Computation ? Intelligent Systems 3
  • 3. What socially intelligent systems teach us about computation! Socially Computation Intelligent ? (Technology) Systems 4
  • 4. Key Challenge: Impedance Mismatch People Technology 5
  • 6. What socially intelligent systems teach us about computation! Computation Education ? (Technology) 7
  • 7. Education: What’s the problem? Access (Scale) More than one-third of the world’s population is under 20. By 2006, 100 million qualified to enter a university will have no place to go. To meet this staggering demand, a major university needs to be created each week. — Sir John Daniel (1996) 8
  • 8. Education: What’s the problem? Engagement 88% of high school dropouts have passing grades. — Gates Foundation study Silent Epidemic (2006) 47% of dropouts say classes are not interesting . 60% find video lectures boring . 60% read less when using e-textbooks.
  • 9. What Engages Our Students? 95% spend 10-15 hrs/wk on Facebook 80% go to Wikipedia 55% use IM for homework 10
  • 10. What Engages Our Students? $11B market “I'm calling for investments in educational technology that will help create ... educational software that is as compelling as the best video game.” — Barack Obama (2011) 11
  • 11. Problem: Impedance Mismatch Affordances People Technology 12
  • 12. Imagine “Open Social Learning” Imagine a Facebook where the point is to study together, not trade pictures and jokes. Imagine a World of Warcraft where students earn points by helping each other learn. Not educational games. Education experience itself is structured as a “social game”.
  • 13. Open Social Learning Self Learners Traditional Home Community Schoolers Colleges
  • 14. OpenStudy Gates/Hewlett NSF NIH GRA GT Emory
  • 16. What socially intelligent systems teach us about computation! Socially Design Computation Intelligent Principles (Technology) Systems (Theory) 17
  • 17. Learning Theories ! Design Principles Fuchs, 1997 Lave & Wenger, 1991 Peer-to-Peer Communities learning of Practice Blended Social Learning Constructivism OpenStudy Design Dziuban et al, 2004; Means et al, 2010, Twigg (2003 Principles Vygotsky, 1978
  • 18. Design Principles ! Affordances Presence Notification Filtering OpenStudy Collaboration/ Referring Affordances Cooperation Shared Terry Anderson User Models (2007) Objects
  • 19. Affordances ! UX + Architecture
  • 20. UX ! Mechanisms “Gamification”
  • 21. Open Social Learning Self Learners Traditional Home Community Schoolers Colleges Open Communities of Learning Peer-to-Peer
  • 22. Open Social Learning Open Communities of Learning Peer-to-Peer “Massively It is not accidental that social Let students multiplayer networks are so well adapted to teach each other, online education. [The] value is in the earning social learning” — human connections it creates capital via a students while relieving the drudgery of system of game- everywhere, studying alone. like rewards. connected, — Rich DeMillo, C21U learning together
  • 23. Problem: Research-at-Scale Affordances People Technology Does it solve the problem? 24
  • 24. 9 months of OpenStudy OCW OER Study Groups •  MIT OCW •  CDC (TRAIN) • Math •  Open Yale Courses •  SmartHistory (MOMA) • Biology •  OpenMichigan •  Purple Math • Physics •  UC Irvine •  Tutorial.Math.Lamar.edu • Chemistry •  Notre Dame •  FreeMathHelp • Engineering •  NYU •  HelpWithFractions • Comm & Media •  Emory •  BiologyCorner • Arts & Design •  Georgia State U •  CellsAlive • Finance •  Korea University •  Physics 1728.com • Computer Science •  NCTU •  HyperPhysics •  Tufts •  CalculatorSoup Research at Scale •  TU Delft •  Videolectures.net •  50,000 users •  Tokyo University •  Connexions •  600,000 views/month •  Process.Arts •  DavidDarling Info •  18 minutes/session •  African Virtual University •  HippoCampus •  1,000 questions/day •  Distance Education Univ. Costa Rica •  Prof. Damodaran •  70% answered in 5 min •  Monterey Inst. Technology •  Purdue Online Writing Center
  • 25. Contact www.cc.gatech.edu/~ashwin ashwinram@me.com linkedin.com/in/ashwinram @ashwinram 26