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putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Illustration: Dan Willis
alberta soranzo | @albertatrebla
SoCal UX Camp – Cal State Fullerton
putting “u” back in UX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
(New) Armano’s WTF-OMG!
based on http://darmano.typepad.com/logic_emotion/2008/12/the-omgwtf-spectrum.html
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
anatomy of the process
source: thebarracuda57.wordpress.com/
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
scary, isn’t it?
source: blog.qburst.com
VISUAL DESIGNVISUAL DESIGN
INFORMATION DESIGNINFORMATION DESIGN
STRUCTURESTRUCTURE
REQUIREMENTSREQUIREMENTS
STRATEGYSTRATEGY
Designing the presentation of information
to facilitate understanding
navigation, table of contents, indices,
visual hierarchy
Structural design of the information space
to facilitate intuitive access to content
information architecture, interaction
design, wireframe, progressive disclosure
Definition of scope, user needs, content
and information requirements, functional
specifications
personas, accessibility, feature set,
ethnographic research, differentiation,
purpose
Planning out the objectives and goals
of the project, specifying organisational
requirements
project space, project schedule, selecting
methods and techniques, briefing
CONCEPTION
abstract
COMPLETION
concrete
The visual treatment of graphic elements,
the look and feel of the product
typography, colour palette, alignment,
texture, tactile quality of materials
GOOD PRACTICE GUIDELINES
It is important to consider good practice guidelines relevant to
the project in order to address broad user requirements and meet
accessibility standards. For example RNIB legibility guidelines, W3C
validation, ISO standards, British Standards or ergonomic principles.
USER REQUIREMENTS
It is vital to use all available resources to gather information about
the users’ requirements. Successful projects use an average of
five different sources of information. These may be focus groups,
contextual or individual interviews, observation, surveys, etc.
STICKY NOTES
Comparing notes is a useful tool to aid decision making. Ideas are
written down on individual sticky notes, weighed against one another
and organised according to priority or other criteria (speed, cost,
quality, desirability etc). This technique can also be used with users
to get them to put their considerations in order of importance.
PROJECT SPACE
A dedicated project area where research and visualisations can be
organised spatially on walls provides a creative work environment
where meetings can be held surrounded by stimuli. Constructing a
story about the project in the space providing roughs and unpolished
design invites others to comment and contribute.
PERSONAS AND SCENARIOS
A persona is an archetype comprised of habits and characteristics
of the target audience. Scenarios are little stories describing how
typical user tasks are carried out. They help to anticipate and identify
the decisions a user will have to make at each step in their experience
and through each environment or system state they will encounter.
AESTHETICS
Visual design impacts greatly on the usability of a product. Users
prefer a beautiful look & feel over an ugly or dull one. Aesthetic designs
are perceived as easier to use, whether they are or not. Good designers
find a perfect combination of accessibility and aesthetics.
PROGRESSIVE DISCLOSURE
Managing the information complexity or cognitive load by displaying
only relevant information at any given time prevents information
overload. For example through effective signposting of destinations
in a wayfinding system or using “read more” links on a website.
USABILITY TESTING
Evaluating a product by testing it with representative users helps
to identify usability problems by collecting quantitative data on
the users’ performance (e.g. error rate) and establishing their
satisfaction with the product.
METHODS AND TECHNIQUES METHODS AND TECHNIQUES
CO
NCEPT
IMPLEM
E
NTATION
EVALUATION
PERSONAS & SCENARIOS
ROLE PLAY
USER TESTING
ACCESSIBILITY TESTING
FOCUS GROUP
OBSERVATION
The user centred design process
is an iterative cycle where every
step is evaluated against the
initially identified requirements
of the users and iterated until
these requirements are met.
Evaluation methods include:
AN
ALYSIS
AN
D
PLAN
N
IN
G
LAUN
CH
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
user centered design
source: paznow.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
UXPA
source: blog.qburst.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the process
Strategy → Research → Analysis →
Design → Production
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
artifacts (that’s deliverables)
source: @tuna (Gary Barber)
Stories
Proverbs
Personas
Scenarios
Content Inventories Analytics
User SurveysConcept MapsSystem Maps
Process Flows
Wireframes
Storyboards
Concept Designs
Prototypes
Narrative Reports
Presentation
Plans
Style Guides Specifications
Design Patterns
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
semanticstudios
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Jamie R. Levy
Anybody can draw a box and put it on a
page.
— Jamie R. Levy, 2013
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are
not the whole story. We must also think
about the relationship between goals,
methods, and documents.
— Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
trained monkeys
source: nerudaproject.wordpress.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
WHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
source: c21nicholson.com
“u”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
HOWWHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are
not the whole story. We must also think
about the relationship between goals,
methods, and documents.
— Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
methods vs principles
“As to methods there may be a million and
then some, but principles are few. The man
who grasps principles can successfully
select his own methods. The man who tries
methods, ignoring principles, is sure to have
trouble.”
— Ralph Waldo Emerson
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
I say
Just because everybody else is doing it, it
doesn’t mean that it’s going to work for you.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the real issue
We worship at the altar of "doing" and
technology.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Seamus O’Leary, PhD
Queen’s University
Institute of Cognition and Culture
Belfast
“Predictive Cognitive Semantic Analysis: An Algorithm for
Place-Making in Cross-Channel Experiences” (2010)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
“I had an intuition that by interpolating results of best
merge dendograms with anti-pattern libraries and text
readability scores, my algorithm would accurately predict
the boundaries of cognitive and semantic mapping.”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
• Parallax Theory of Brain Modeling (Johnston, Neil et al.)
• Cognitive Disenthropy Theory (Blake, McGuinn)
• Systemic Distribution of Neural Pathways Model (Mould?)
• Fibonacci Sequence
• Limit of Consecutive Quotients Paradox (Kepler)
• Structural Malta Approach to Card Sorting (Mann, Pallot)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
is it just an American thing?
• Australia	
  —	
  ac%ve	
  listening,	
  facilita%on
• Canada	
  —	
  decision	
  making,	
  change	
  
management	
  
• India	
  —	
  dealing	
  with	
  difficult	
  people,	
  
building	
  trust,	
  %me	
  and	
  stakeholder	
  
management,	
  conflict	
  resolu%on
source: uxmatters.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
• Scandinavia	
  —	
  presen%ng,	
  building	
  trust,	
  
stakeholder	
  management
• United	
  Kingdom	
  —	
  presen%ng,	
  decision	
  
making
• United	
  States	
  —	
  planning,	
  organiza%on,	
  
persuasion,	
  influence,	
  presen%ng
source: uxmatters.com
is it just an American thing?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
E = U
em·pa·thy  
/ˈempəTHē/
Noun
The ability to understand and share
the feelings of another.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy is a three-way thing
Stakeholders
Users
You are
HERE Colleagues
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
what do I do?
THINK
(before you do)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
give it 5 minutes
“Man, give it five minutes.”
— Richard Saul Wurman
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
ask more questions
“Asking questions means you want to know.”
— Jason Fried (37signals)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
daily UX zen
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy = getting in character to understand
Stakeholders
Users
ColleaguesYou are
THEM
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
who are you?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the end
Questions?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
#whoissheanyway
alberta soranzo
@albertatrebla
albertasoranzo.com
Thank you!

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Putting "U" back in UX

  • 1. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Illustration: Dan Willis alberta soranzo | @albertatrebla SoCal UX Camp – Cal State Fullerton putting “u” back in UX
  • 2. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
  • 3. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 4. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 5. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 6. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 7. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 8. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 9. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 10. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 11. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton (New) Armano’s WTF-OMG! based on http://darmano.typepad.com/logic_emotion/2008/12/the-omgwtf-spectrum.html
  • 12. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton anatomy of the process source: thebarracuda57.wordpress.com/
  • 13. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton scary, isn’t it? source: blog.qburst.com
  • 14. VISUAL DESIGNVISUAL DESIGN INFORMATION DESIGNINFORMATION DESIGN STRUCTURESTRUCTURE REQUIREMENTSREQUIREMENTS STRATEGYSTRATEGY Designing the presentation of information to facilitate understanding navigation, table of contents, indices, visual hierarchy Structural design of the information space to facilitate intuitive access to content information architecture, interaction design, wireframe, progressive disclosure Definition of scope, user needs, content and information requirements, functional specifications personas, accessibility, feature set, ethnographic research, differentiation, purpose Planning out the objectives and goals of the project, specifying organisational requirements project space, project schedule, selecting methods and techniques, briefing CONCEPTION abstract COMPLETION concrete The visual treatment of graphic elements, the look and feel of the product typography, colour palette, alignment, texture, tactile quality of materials GOOD PRACTICE GUIDELINES It is important to consider good practice guidelines relevant to the project in order to address broad user requirements and meet accessibility standards. For example RNIB legibility guidelines, W3C validation, ISO standards, British Standards or ergonomic principles. USER REQUIREMENTS It is vital to use all available resources to gather information about the users’ requirements. Successful projects use an average of five different sources of information. These may be focus groups, contextual or individual interviews, observation, surveys, etc. STICKY NOTES Comparing notes is a useful tool to aid decision making. Ideas are written down on individual sticky notes, weighed against one another and organised according to priority or other criteria (speed, cost, quality, desirability etc). This technique can also be used with users to get them to put their considerations in order of importance. PROJECT SPACE A dedicated project area where research and visualisations can be organised spatially on walls provides a creative work environment where meetings can be held surrounded by stimuli. Constructing a story about the project in the space providing roughs and unpolished design invites others to comment and contribute. PERSONAS AND SCENARIOS A persona is an archetype comprised of habits and characteristics of the target audience. Scenarios are little stories describing how typical user tasks are carried out. They help to anticipate and identify the decisions a user will have to make at each step in their experience and through each environment or system state they will encounter. AESTHETICS Visual design impacts greatly on the usability of a product. Users prefer a beautiful look & feel over an ugly or dull one. Aesthetic designs are perceived as easier to use, whether they are or not. Good designers find a perfect combination of accessibility and aesthetics. PROGRESSIVE DISCLOSURE Managing the information complexity or cognitive load by displaying only relevant information at any given time prevents information overload. For example through effective signposting of destinations in a wayfinding system or using “read more” links on a website. USABILITY TESTING Evaluating a product by testing it with representative users helps to identify usability problems by collecting quantitative data on the users’ performance (e.g. error rate) and establishing their satisfaction with the product. METHODS AND TECHNIQUES METHODS AND TECHNIQUES CO NCEPT IMPLEM E NTATION EVALUATION PERSONAS & SCENARIOS ROLE PLAY USER TESTING ACCESSIBILITY TESTING FOCUS GROUP OBSERVATION The user centred design process is an iterative cycle where every step is evaluated against the initially identified requirements of the users and iterated until these requirements are met. Evaluation methods include: AN ALYSIS AN D PLAN N IN G LAUN CH putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton user centered design source: paznow.com
  • 15. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton UXPA source: blog.qburst.com
  • 16. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the process Strategy → Research → Analysis → Design → Production
  • 17. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton artifacts (that’s deliverables) source: @tuna (Gary Barber)
  • 18. Stories Proverbs Personas Scenarios Content Inventories Analytics User SurveysConcept MapsSystem Maps Process Flows Wireframes Storyboards Concept Designs Prototypes Narrative Reports Presentation Plans Style Guides Specifications Design Patterns putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton semanticstudios source: semanticstudio.com
  • 19. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables source: semanticstudio.com
  • 20. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Jamie R. Levy Anybody can draw a box and put it on a page. — Jamie R. Levy, 2013
  • 21. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Peter Morville Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
  • 22. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton trained monkeys source: nerudaproject.wordpress.com
  • 23. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton evolution of how we practice source: geekybytes.org WHAT
  • 24. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton source: c21nicholson.com “u”
  • 25. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton evolution of how we practice source: geekybytes.org HOWWHAT
  • 26. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Peter Morville Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
  • 27. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton methods vs principles “As to methods there may be a million and then some, but principles are few. The man who grasps principles can successfully select his own methods. The man who tries methods, ignoring principles, is sure to have trouble.” — Ralph Waldo Emerson
  • 28. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton I say Just because everybody else is doing it, it doesn’t mean that it’s going to work for you.
  • 29. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the real issue We worship at the altar of "doing" and technology.
  • 30. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment
  • 31. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment
  • 32. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Seamus O’Leary, PhD Queen’s University Institute of Cognition and Culture Belfast “Predictive Cognitive Semantic Analysis: An Algorithm for Place-Making in Cross-Channel Experiences” (2010)
  • 33. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Predictive Cognitive Semantic Analysis “I had an intuition that by interpolating results of best merge dendograms with anti-pattern libraries and text readability scores, my algorithm would accurately predict the boundaries of cognitive and semantic mapping.”
  • 34. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Predictive Cognitive Semantic Analysis • Parallax Theory of Brain Modeling (Johnston, Neil et al.) • Cognitive Disenthropy Theory (Blake, McGuinn) • Systemic Distribution of Neural Pathways Model (Mould?) • Fibonacci Sequence • Limit of Consecutive Quotients Paradox (Kepler) • Structural Malta Approach to Card Sorting (Mann, Pallot)
  • 35. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton is it just an American thing? • Australia  —  ac%ve  listening,  facilita%on • Canada  —  decision  making,  change   management   • India  —  dealing  with  difficult  people,   building  trust,  %me  and  stakeholder   management,  conflict  resolu%on source: uxmatters.com
  • 36. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton • Scandinavia  —  presen%ng,  building  trust,   stakeholder  management • United  Kingdom  —  presen%ng,  decision   making • United  States  —  planning,  organiza%on,   persuasion,  influence,  presen%ng source: uxmatters.com is it just an American thing?
  • 37. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton E = U em·pa·thy   /ˈempəTHē/ Noun The ability to understand and share the feelings of another.
  • 38. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Empathy is a three-way thing Stakeholders Users You are HERE Colleagues
  • 39. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton what do I do? THINK (before you do)
  • 40. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton give it 5 minutes “Man, give it five minutes.” — Richard Saul Wurman
  • 41. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton ask more questions “Asking questions means you want to know.” — Jason Fried (37signals)
  • 42. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton daily UX zen
  • 43. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Empathy = getting in character to understand Stakeholders Users ColleaguesYou are THEM
  • 44. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton who are you?
  • 45. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 46. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 47. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the end Questions?
  • 48. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton #whoissheanyway alberta soranzo @albertatrebla albertasoranzo.com Thank you!