SlideShare una empresa de Scribd logo
1 de 26
Tony Parisi
Head of VR/AR Strategy
Unity Technologies
Face the Future:
Computing in an
Augmented World
tonyp@unity3d.com
@auradeluxe
image: http://www.clermonttaichi.com/
in·ter·face
ˈin(t)ərˌfās/
noun
1.
a point where two systems, subjects, organizations, etc.,
meet and interact.
"the interface between accountancy and the law"
2.
COMPUTING
a device or program enabling a user to communicate with a
computer.
verb
1.
interact with (another system, person, organization, etc.).
"his goal is to get people interfacing with each other"
2.
COMPUTING
connect with (another computer or piece of equipment) by
an interface.
Overthe past several decades,
every time people madecomputers work more like we do –
everytime weremoveda layer of abstraction between us
and them –computers became more broadly accessible,
useful, and valuable to us.
-- ClayBavor, VP of Virtual andAugmentedRealityat Google
38%
of the top 1000 Free mobile games
5B
mobile app installs Q1 2017
2B
unique mobile devices
58%
of VR/AR developers USE UNITY
>2/3
of ALL VR/AR Content RELEASED
82%
of Vuforia-based AR apps
91%
of hololens development
Software is Eatingthe World
- MarcAndreessen, 2011
Thedigital world will soon beenmeshed enough with the
physical world that our‘reality’ will bethe transparency
modethat we choose.
- Monika Bielskyte, Creative Strategist, Future Prototyper
Tony Parisi
Head of VR/AR Strategy
Unity Technologies
Face the Future:
Computing in an
Augmented World
tonyp@unity3d.com
@auradeluxe

Más contenido relacionado

La actualidad más candente

2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
Gerd Leonhard
 
The Informational Economy: Knowledge and Cyberspace
The Informational Economy: Knowledge and CyberspaceThe Informational Economy: Knowledge and Cyberspace
The Informational Economy: Knowledge and Cyberspace
bukky36
 
2025 Forum - Social TV Keynote
2025 Forum - Social TV Keynote2025 Forum - Social TV Keynote
2025 Forum - Social TV Keynote
IMTC
 
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
Gerd Leonhard
 
Interconnectedness Presentation
Interconnectedness PresentationInterconnectedness Presentation
Interconnectedness Presentation
corryn88
 

La actualidad más candente (20)

5 Direccoes
5 Direccoes5 Direccoes
5 Direccoes
 
2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
2020 global digital transformation communicasia Gerd Leonhard Futurist Speake...
 
The Informational Economy: Knowledge and Cyberspace
The Informational Economy: Knowledge and CyberspaceThe Informational Economy: Knowledge and Cyberspace
The Informational Economy: Knowledge and Cyberspace
 
Internet of Things
Internet of ThingsInternet of Things
Internet of Things
 
2025 Forum - Social TV Keynote
2025 Forum - Social TV Keynote2025 Forum - Social TV Keynote
2025 Forum - Social TV Keynote
 
Smac sai kiran
Smac sai kiranSmac sai kiran
Smac sai kiran
 
Futurist Speaker Gerd Leonhard: Bottom Line Future Trends (summary)
Futurist Speaker Gerd Leonhard: Bottom Line Future Trends (summary)Futurist Speaker Gerd Leonhard: Bottom Line Future Trends (summary)
Futurist Speaker Gerd Leonhard: Bottom Line Future Trends (summary)
 
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
FINAL FOB Future of Business - Chapter Relationship Man & Machine Gerd Leonha...
 
Preparing for This Augmented Life
Preparing for This Augmented LifePreparing for This Augmented Life
Preparing for This Augmented Life
 
Future of Connected Television Gerd Leonhard @ MIPCOM Digital Minds 2011
Future of Connected Television Gerd Leonhard @ MIPCOM Digital Minds 2011Future of Connected Television Gerd Leonhard @ MIPCOM Digital Minds 2011
Future of Connected Television Gerd Leonhard @ MIPCOM Digital Minds 2011
 
Big Data and the Future of Journalism (Futurist Keynote Speaker Gerd Leonhard...
Big Data and the Future of Journalism (Futurist Keynote Speaker Gerd Leonhard...Big Data and the Future of Journalism (Futurist Keynote Speaker Gerd Leonhard...
Big Data and the Future of Journalism (Futurist Keynote Speaker Gerd Leonhard...
 
The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)
The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)
The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)
 
Vision of the Future - The Data Web
Vision of the Future - The Data WebVision of the Future - The Data Web
Vision of the Future - The Data Web
 
Leading into the Future: the most important things you need to know about the...
Leading into the Future: the most important things you need to know about the...Leading into the Future: the most important things you need to know about the...
Leading into the Future: the most important things you need to know about the...
 
Interconnectedness Presentation
Interconnectedness PresentationInterconnectedness Presentation
Interconnectedness Presentation
 
SoLoMo The Future of Business in a networked society
SoLoMo The Future of Business in a networked societySoLoMo The Future of Business in a networked society
SoLoMo The Future of Business in a networked society
 
Cloudy on the Newest Technology Trends?
Cloudy on the Newest Technology Trends?Cloudy on the Newest Technology Trends?
Cloudy on the Newest Technology Trends?
 
Cloudy on the Newest Technology Trends?
Cloudy on the Newest Technology Trends?Cloudy on the Newest Technology Trends?
Cloudy on the Newest Technology Trends?
 
Technology and Humanity, AI and The Future: Bratislava Keynote by Futurist Ge...
Technology and Humanity, AI and The Future: Bratislava Keynote by Futurist Ge...Technology and Humanity, AI and The Future: Bratislava Keynote by Futurist Ge...
Technology and Humanity, AI and The Future: Bratislava Keynote by Futurist Ge...
 
Open city? Platform Urbanism and the data-driven urban innovation agenda
Open city? Platform Urbanism and the data-driven urban innovation agendaOpen city? Platform Urbanism and the data-driven urban innovation agenda
Open city? Platform Urbanism and the data-driven urban innovation agenda
 

Similar a Face the Future: Computing in an Augmented World

The Five forces that shape StrategyRivalry among existing co
The Five forces that shape StrategyRivalry among existing coThe Five forces that shape StrategyRivalry among existing co
The Five forces that shape StrategyRivalry among existing co
carmanl5wisc
 
Pervasive computing write up
Pervasive computing write upPervasive computing write up
Pervasive computing write up
WhoGoesThere
 
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
Eurotech
 

Similar a Face the Future: Computing in an Augmented World (20)

A paper on HCI by Nalaemton and Mervin
A paper on HCI by Nalaemton and MervinA paper on HCI by Nalaemton and Mervin
A paper on HCI by Nalaemton and Mervin
 
Networked Presence Analysis
Networked Presence AnalysisNetworked Presence Analysis
Networked Presence Analysis
 
Smart cities: how computers are changing our world for the better
Smart cities: how computers are changing our world for the betterSmart cities: how computers are changing our world for the better
Smart cities: how computers are changing our world for the better
 
Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)
 
The IoT Conversation
The IoT ConversationThe IoT Conversation
The IoT Conversation
 
Ambient Intelligence seminar report made by Shifali Jindal
Ambient Intelligence seminar report made by Shifali JindalAmbient Intelligence seminar report made by Shifali Jindal
Ambient Intelligence seminar report made by Shifali Jindal
 
Computer Research Papers
Computer Research PapersComputer Research Papers
Computer Research Papers
 
HCI.pdf
HCI.pdfHCI.pdf
HCI.pdf
 
The Five forces that shape StrategyRivalry among existing co
The Five forces that shape StrategyRivalry among existing coThe Five forces that shape StrategyRivalry among existing co
The Five forces that shape StrategyRivalry among existing co
 
Short and Long of Data Driven Innovation
Short and Long of Data Driven InnovationShort and Long of Data Driven Innovation
Short and Long of Data Driven Innovation
 
Web 3.0 & Internet of Things
Web 3.0 & Internet of Things Web 3.0 & Internet of Things
Web 3.0 & Internet of Things
 
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...
 
Top Cyber News Magazine. Stewart Skomra
Top Cyber News Magazine. Stewart Skomra Top Cyber News Magazine. Stewart Skomra
Top Cyber News Magazine. Stewart Skomra
 
Osimo fp7consult13072010def
Osimo fp7consult13072010defOsimo fp7consult13072010def
Osimo fp7consult13072010def
 
XR - The Future of Intelligence
XR - The Future of IntelligenceXR - The Future of Intelligence
XR - The Future of Intelligence
 
Tish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of IntelligenceTish Shute (HuaweiXR): - The Future of Intelligence
Tish Shute (HuaweiXR): - The Future of Intelligence
 
Chap 1 libre
Chap 1 libreChap 1 libre
Chap 1 libre
 
Pervasive computing write up
Pervasive computing write upPervasive computing write up
Pervasive computing write up
 
Coming Of Calm Technology
Coming Of Calm TechnologyComing Of Calm Technology
Coming Of Calm Technology
 
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
Eurotech reinvents Embedded Connected Computing for M2M. Machine-to-Machine c...
 

Más de Tony Parisi

Más de Tony Parisi (20)

The New Fine Arts
The New Fine ArtsThe New Fine Arts
The New Fine Arts
 
Powering the VR/AR Ecosystem 2017-01-17
Powering the VR/AR Ecosystem 2017-01-17Powering the VR/AR Ecosystem 2017-01-17
Powering the VR/AR Ecosystem 2017-01-17
 
WebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive WebWebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive Web
 
Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016
 
WebVR Ecosystem and API Update
WebVR Ecosystem and API UpdateWebVR Ecosystem and API Update
WebVR Ecosystem and API Update
 
Foundations of the Immersive Web
Foundations of the Immersive WebFoundations of the Immersive Web
Foundations of the Immersive Web
 
The Immersive Web
The Immersive WebThe Immersive Web
The Immersive Web
 
Virtually Anyone
Virtually AnyoneVirtually Anyone
Virtually Anyone
 
React-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR DevelopmentReact-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR Development
 
WebGL: The Next Generation
WebGL:  The Next GenerationWebGL:  The Next Generation
WebGL: The Next Generation
 
Vrml, or There and Back Again
Vrml, or There and Back AgainVrml, or There and Back Again
Vrml, or There and Back Again
 
The Coming Distribution War
The Coming Distribution WarThe Coming Distribution War
The Coming Distribution War
 
Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015
 
VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015
 
glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015
 
An Introduction to Web VR January 2015
An Introduction to Web VR January 2015An Introduction to Web VR January 2015
An Introduction to Web VR January 2015
 
Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014
 
The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014
 
Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5
 
WebGL, WebVR and the Metaverse
WebGL, WebVR and the MetaverseWebGL, WebVR and the Metaverse
WebGL, WebVR and the Metaverse
 

Último

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Último (20)

Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 

Face the Future: Computing in an Augmented World

  • 1. Tony Parisi Head of VR/AR Strategy Unity Technologies Face the Future: Computing in an Augmented World tonyp@unity3d.com @auradeluxe
  • 3. in·ter·face ˈin(t)ərˌfās/ noun 1. a point where two systems, subjects, organizations, etc., meet and interact. "the interface between accountancy and the law" 2. COMPUTING a device or program enabling a user to communicate with a computer. verb 1. interact with (another system, person, organization, etc.). "his goal is to get people interfacing with each other" 2. COMPUTING connect with (another computer or piece of equipment) by an interface.
  • 4.
  • 5.
  • 6. Overthe past several decades, every time people madecomputers work more like we do – everytime weremoveda layer of abstraction between us and them –computers became more broadly accessible, useful, and valuable to us. -- ClayBavor, VP of Virtual andAugmentedRealityat Google
  • 7.
  • 8.
  • 9.
  • 10. 38% of the top 1000 Free mobile games 5B mobile app installs Q1 2017 2B unique mobile devices 58% of VR/AR developers USE UNITY >2/3 of ALL VR/AR Content RELEASED
  • 11. 82% of Vuforia-based AR apps 91% of hololens development
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Software is Eatingthe World - MarcAndreessen, 2011
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. Thedigital world will soon beenmeshed enough with the physical world that our‘reality’ will bethe transparency modethat we choose. - Monika Bielskyte, Creative Strategist, Future Prototyper
  • 23.
  • 24.
  • 25.
  • 26. Tony Parisi Head of VR/AR Strategy Unity Technologies Face the Future: Computing in an Augmented World tonyp@unity3d.com @auradeluxe

Notas del editor

  1. Good morning. I’m Tony Parisi, Global Head of VR/AR Strategy at Unity Technologies. I’m excited to talk to you about Unity as the underlying layer of all immersive computing - which is the future of computing. IT’S ALL GOING 3D.
  2. We live in a 3D world. People move, think and experience in three dimensions.   But for decades, human-computer interface has been… less than that.   As computing continues to get woven deeper into our daily lives, in many ways, interface hasn’t caught up. We still operate our computing devices-- or perhaps more accurately, they operate us-- at some remove from how we work within the real world.  
  3. From punch cards to command lines to GUIs to touch screens, the computer industry has seen a steady progression in usability; but there remain levels of abstraction compared to how we interact with our surroundings and each other on the physical plane.
  4. Today, we peer into an endless sea of information via tiny portholes… flip through pages and tabs linearly while trying maintain a mental map of things and their connections of much higher than one dimension … and remember and share moments from the world *around* us by capturing only the photons in *front* of us.
  5. Tomorrow, information will be displayed where and when we need it, its essence and connections laid bare to see... and whole experiences will be captured and shared. We are about to escape the tyranny of the rectangle… and information itself will achieve six degrees of freedom, in a virtual sensorium that maps the web onto the real world and brings the real world into the web.
  6. With the advent of immersive technology we are approaching the next step change in human-computer interaction. As HCI goes 3D, some truly staggering things are going to happen. Doubtless this transformation to an immersive computing landscape is going to make digital technology, in Clay Bavor’s words, “more broadly accessible, useful, and valuable to us.”   We’re here today because we all know that immersive computing represents the next platform. But most of us can’t really imagine the ways it is going to disrupt our daily lives, any more than back in the day we could have imagined the Internet disrupting brick and mortar retail, or smart phones upending the transportation and hospitality industries.   We’ll explore some of the possibilities momentarily. But first, let’s ask ourselves why now? Real time 3D is nothing new, and we’ve been tinkering with virtual and augmented reality hardware for decades. Why do we think now is the time to collectively invest so much energy as an industry?
  7. 3D graphics is nearly as old as the computer itself, tracing its roots back to the 1960s. It has been used in applications spanning engineering, education, training, architecture, finance, sales and marketing, as well as gaming and entertainment. Even the first immersive VR systems were demonstrated over fifty years ago.   Historically, 3D applications relied on high-end computer systems and expensive software. But that has changed in the last decade. 3D processing hardware is now shipped in every computer and mobile device, with the consumer smartphone of today possessing more graphics power than the professional workstation of a decade ago.
  8. Look around: a lot of our media is already 3D—though until recently it’s been presented on flat screens. Animated films are created from computer-generated 3D images. Video games, whether running on dedicated consoles or mobile phones, are typically rendered in 3D. And even the news has gone 3D: the sight of a CNN analyst meandering through a virtual set, comically awkward a few years ago, has become an accepted part of the broadcast milieu as cable channels vie for increasing attention in a 24-hour news cycle.   But until very recently, 3D was still lurking at the margins. Other than professional design software, the only widespread use of 3D has been in video games.
  9. In my opinion, that’s because historically, 3D has been a luxury for most applications. The benefits of real time interfaces on flat screens were simply never worth it, other than for niches in design, engineering and filmmaking. Gaming is the one exception-- the only segment of the computer industry that has been able to solve simultaneously for the high cost of producing killer content, and monetizing it at scale.   Well, all of this changes with XR.   Inexpensive stereo displays, holographic optics, binaural audio, 360 cameras, volumetric capture, and computer vision, combined with the previous innovations in mobility, low-latency networking and location services, are enabling applications even the wildest of us 3D dreamers couldn’t have even dreamt about a decade before.   And with immersive hardware, we have no choice but to render in 3D. The entire graphics pipeline is set up for it. We have a 360 degree space in which to work. Even if we only display textured rectangles in that space, we need to lay them out using 3D coordinates. But of course we can do so much better that that: we can create virtual spaces and display virtual objects. We can organize information the way we want, using spatial memory and spatial reasoning to get the most out of it. And all this content can be blended seamlessly with the real world around us. Beyond cheap hardware, we also now have a generation of content creators savvy in 3D development– thanks to the video games, design and VFX industries– and most importantly, an interactive generation who expects-- nay demands-- this. Today’s young kids are tomorrow’s XR natives.   With XR, real time 3D is not a sideshow; it the main attraction.   With XR, there’s nowhere to go but in.
  10. While much of the focus today is on the innovations on the hardware side, software, content and services are where most of the value will be created over time.   I’m sure most of you are familiar with my company, Unity. We occupy a unique position in this new industry. For those that aren’t fully aware of us: Unity is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR experiences. Our graphics engine and full-featured editor enable the development of beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. We also offer additional solutions and services including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification, all focused on helping our to developers succeed. By the numbers, here are some amazing stats: CLICK 38% of the top 1,000 free mobile games are Made With Unity; CLICK Unity games triggered 5B app installs last quarter alone, CLICK across 2B unique mobile devices. When it comes to VR and AR, CLICK around 58% of developers surveyed are Unity users, and CLICK over two thirds of all VR/AR content released through known channels is Made With Unity. I’m sure you’re familiar with many of the VR games like Job Simulator and popular VR experiences like TiltBrush and new Cinematic fare like Baobab’s ASTEROIDS. And Facebook Spaces, the company’s new VR social application, recently shown at F8, and Unity’s Vision Summit.
  11. Add to this that CLICK over 80% of Vuforia AR applications, and CLICK 91% of all Hololens mixed reality is made with our software… you can see that Unity has become the Foundation of VR/AR development. So, how did we get here? Over the last couple of years, we invested heavily in supporting VR and AR hardware platforms, forging deep partnerships with the major HMD providers. But we couldn’t have even gotten into that position without first having built a solid foundation for our business. Unity was founded one three core principles, to which we remain committed to this day: Democratize development - everyone can bring their creations to life, including a new wave of creators in AR and VR – many of whom do not have game development experience Solving hard problems – supporting almost every platform on the planet, and continuing to invest in the best graphics and performance Make developers successful – making a profit is hard… but we’re proud to be able to say that in 2016, we paid out more to developers than we've made ourselves
  12. Understanding Unity’s position in the ecosystem, now let’s look at some of the great XR being made with Unity, in particular augmented and mixed reality that is pushing the envelope on user interface. For brands: Rewind Studios created Flight Deck, an application that will allowed to combine HoloLens with 2D screens to create a whole new type of viewing experience for the Red Bull Air Race. In the HoloLens, the user can actually put the race course on a coffee table or likely even the floor — for a real bird's eye view — and watch in real time as the pilots make their maneuvers. This piece envisions both brand experience and live sports in a whole new way.
  13. For work: ScopeAR “puts KNOWLEDGE WHERE YOU NEED IT”... they created Remote AR, a telepresence collaboration tool that allows remote field technicians to connect to experts via live video, audio, and a powerful annotation toolset that is augmented to ‘lock’ onto the real world with augmented reality. Scope used Unity to create and manage 3D objects, while being cross platform and supporting many different variations of devices, from phones and tablets to AR glasses to desktops. And taking advantage of Unity's robust 3D rendering and plugin architecture they built an entire real time audio-video stack along with the capability to remotely synchronize 3D data (meshes from Tango or Hololens for example, or 3D drawings using line renderers, or complicated CAD models).  
  14. Nexus Studios took outdoor adventure to a new level, by creating an AR experience for The Gruffalo, the best-selling picture book.   Families follow clues on an interactive trail in the English forest, tracking signs of their favourite characters. These clues lead to different Augmented Reality markers – footprint signposts,specific to each one of the characters. When the visitor aims their device at the footprint marker, a short animation of that character is triggered, blending in with its natural surroundings.   The Gruffalo experience shows how we can use AR to turn the world into a canvas for art and storytelling.  
  15. SwapBots are collectable & customisable toys that are brought to life by a smartphone or tablet using augmented reality. There are hundreds of combinations of the physical toy, as you swap parts, and endless single- and multi-user game play possibilities. Mekamon are multi-functional, connected battlebots with augmented reality capabilities. Control them with your smartphone and see power ups and explosions using AR. Fight hostile aliens in AR, play arcade games or engage in warfare with other bots.
  16. Finally, I think we’re all excited about the possibilities for education. MyLab provides augmented reality educational content for Hololens… And MergeVR’s Merge Cube is a physical cube that, when viewed through a standard smartphone and the MergeVR headset, displays animated, interactive education content. Wild.
  17. Even if with all this great stuff going on, you’re still skeptical, well I’m here to say it’s time to suspend that disbelief.   It’s fair to think of the last few years of XR as one big, expensive, global proof of concept. We’re still experimenting with hardware and tools, formats and form factors. We’re still learning the right way to do a lot of things, and the best applications of immersive computing. In fact, we’re just getting started. But the pace of development doesn’t seem to be letting up. Massive, ongoing investments are being made in this space - PTC/Vuforia, FB, Snap, Google, MS, and startups like Meta, Magic Leap, Improbable.   (Work in “Camera as platform” meme… bringing the power of AR to billions of smartphone owners today.)   So this is happening. And more innovation is right around the corner.   A few years back, Marc Andreessen famously said that software is eating the world. At the time, he didn't intend it to mean the actual world-- he meant information, communications, business processes. But the actual world-- well, that comes next.  
  18. Google Tango is about to hit the mainstream.   Asus and Lenovo are now showing their new Tango-powered phones, with built-in fisheye camera, depth sensor and infrared sensor. Combine this with powerful software from Vuforia and Unity, and we can blend the real and virtual worlds seamlessly.
  19. And mapping the interior - what Google Maps and StreetView did for the outside SLAM (Simultaneous Localization and Mapping) does for the inside. F8 Facebook (SLAM, object recognition, 3D effects, style transfer and so on) Google calls it WorldSense Vuforia has Smart Terrain   Get explicit directions within a store or other property.   And not just physical objects, but heat mapping your wifi coverage, airflow within a room, and more...  
  20. But not just mapping the world - ingesting it. In just a few seconds, this Tango-enabled phone scanned a room interior in crude form. With several more minutes’ effort, you can get a high quality scan, bring it into Unity and publish a Daydream app based on real physical environments. All from a consumer-grade smartphone.   With the help of some nifty new smartphone hardware, software is now poised to-- literally-- eat the world.  
  21. Of course it’s not only about getting the right tools in the hands of both the consumers and pros; it’s also about infrastructure: a global information system that allows anyone to publish and share content and applications. Also known as the World Wide Web.   At Google I/O, the company demonstrated a development version of Chrome that extends WebVR-- the API that connects web browsers to VR hardware-- into augmented reality. WebAR brings the phone’s camera and Tango-style sensing capabilities into the browser, which means that for many use cases, you would no longer need to download a specialized app to recognize markers, scan the environment and overlay information: the world becomes your QR code. And find cool virtual stuff nearby, because someone shared a link in their social feed.
  22.   This is all the great stuff that is happening right now.   Now let’s play it forward a few years.   Take it as a given that immersive computing becomes the dominant paradigm: virtual worlds, virtual places, virtual objects commingling with physical space, all presented in familiar, intuitive real-world metaphors, accessible with simple commands and discoverable online. Gesture input and voice, of course. Untethered and fully mobile. Lightweight glasses or even contact lenses. These all seem obvious… once we’ve taken the plunge into immersion.   What’s really interesting is what comes after that, when other computing innovations converge with XR. AI for endlessly variant NPCs in large scale worlds and never-ending stories; deep learning to enable a malleable environment that responds to our every whim. Integrate IoT and we can control stuff in the real world-- with our very minds, or as close as we can get.
  23. Last year, designer and filmmaker Keiichi Matsuda released a thought-provoking short film called Hyper-Reality, depicting some of the possibilities of an immersive, augmented digital world.   As computing goes immersive, every inch of available virtual real estate will be up for sale for manufacturers and marketers to hawk their wares. The history of advertising is, after all, the history of a rise in production value. And with XR we so much more production value at our disposal: 3D graphics, animation, 3D sound, and haptic inputs, to name a few. This could make our future world a brand-rich candyland with myriad choices...
  24. Or a hot mess - swipe left to reset your life, your credit history, your social status… as these technologies that promise to bring us closer to our world and each other instead trap us in a Super Sad True Love Story of our own making.
  25. Of course it’s too early to tell how this will all shake out. I’m hopeful, if only because we’ve been here before with other disruptive technology.   One of the safeguards against some of these more negative outcomes is democratization of the platform. By enabling the independent creator, we can level the playing field, and not everything has to be paid for by big companies. A 15 year old kid could become a future YouTube star in XR… or develop cancer detection tools… or create the next XR artistic masterpiece.   Though the early returns are incredibly promising, they’re just that: early. We don’t know which devices and form factors will win; which will be the dominant formats or killer apps. But we do know that the world is going immersive.   Investments made now in immersive computing-- in learning the tools of the trade like Unity, in understanding immersive design, in adding meaningful layers to the real world, in short, in building interfaces for people-- will pay off many times over in the future. Because that future is 3D.
  26. Thank you - and enjoy AWE!