This document discusses learning trends and technologies. It outlines several trends in learning including blended learning, digital storytelling, gamification, just-in-time learning, and social/informal learning. It also discusses various learning technologies such as learning management systems, MOOCs, authoring tools, webinars, virtual classrooms, and mobile learning. The document emphasizes that technology should enhance learning and development to meet organizational needs, rather than define the learning initiative.
4. Trends
Blended Learning/
Flip Classroom
Digital Storytelling
Learning
Campaigns /
Pathways
Gamification
Nuggets & Just In
Time Learning
Social & Informal
Learning
18. Mobile Learning and Responsive
Design
• Multi-platform responsive portal
• Focus on curation not creation
• Light learning, examples from
practice and videos per pathway
www.stepintoleadership.info/
19. Keeping a watchful eye…
• BYOD
• Experience API vs. SCORM
• Big Data, Analytics
• Wearable tech
20. The future is now…
• Tech embedded clothes
• Apple watch
• Google Glass
• Smart Rings
• Wearable cameras
23. Avoid the trap of building your
learning initiative around the
technology.
Teaching and learning come
first.
Technology should be seen as
a medium to be used in the
delivery of learning and
development that ‘fits’ your
organisation.