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The Real Opportunities of Virtual Worlds Jane M c Gonigal,PhD Researcher ~ Game Designer
Goals ,[object Object],[object Object],[object Object],[object Object],[object Object]
Part I ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Why Virtual Worlds?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Why Virtual Worlds?
Why Virtual Worlds? ,[object Object],[object Object],[object Object]
Why Virtual Worlds? ,[object Object]
Why Virtual Worlds? ,[object Object]
Why Virtual Worlds? ,[object Object]
Why Virtual Worlds? ,[object Object],[object Object],[object Object],[object Object]
Part II ,[object Object]
Goals ,[object Object]
Cory Ondrejka suggests: ,[object Object],[object Object]
What is the “ long zoom”  trajectory of virtual experience? ,[object Object],[object Object],[object Object]
What is the “ long zoom”  trajectory of virtual experience? ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Part III ,[object Object]
Security Challenges
“ Cognitive Load”
 
Alternate Approaches ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
Alternate Reality Fiction ,[object Object],[object Object]
[object Object],[object Object],Alternate Reality Fiction
[object Object],[object Object],Alternate Reality Fiction
[object Object],[object Object],Alternate Reality Fiction
Part IV ,[object Object]
Invitation Graphic Goes Here
Supersized  –  working at a new scale Superimposed  – managing a hybrid scenario with both real and virtual elements   Supercomputing  – massively parallel efforts Superheroic  – pursuing goals defined by the good the evolution of everyday superheroes:
 
Virtual World  Powers for  Real-World  Innovation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mobability ,[object Object],[object Object]
Influency ,[object Object],[object Object]
Ping Quotient ,[object Object],[object Object]
Multi-Capitalism ,[object Object],[object Object]
Protovation ,[object Object],[object Object]
Open Authorship ,[object Object]
Emergensight ,[object Object]
Longbroading ,[object Object]
Signal/Noise Management ,[object Object]
Cooperation Radar ,[object Object]
Virtual World  Powers for  Real-World  Innovation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Part V ,[object Object],[object Object]

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The Real Opportunities of Virtual Worlds