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Game Content
Lesson 3
Characters (Enemies)
Build a Game
Describe the game you would create with your chosen assets.
Characters (Friends)
Doors
Locations
Pickups
Know assets available in software
Be able to plan a suitable game
 Know assets that can be used in chosen software
 Understand needs of client and your target audience
 Be able to plan a game suitable for client and audience
Lesson Goals
#requirement
#assets
Marking
Marks Learning Objective
1 – 6
Pass
Demonstrates a basic understanding of the key aspects of
game creation. The contextualisation of these aspects to the
brief is limited.
7 – 11
Merit
Demonstrates a sound understanding of the key aspects of
game creation. The contextualisation of these aspects to the
brief is sound.
12 – 15
Distinction
Demonstrates a thorough understanding of the key aspects
of game creation. The contextualisation of these aspects to
the brief is comprehensive.
Asset Problems
What problems did you encounter with your set of assets?
Know assets available in software
Be able to plan a suitable game
#requirement
#assets
 When planning a game it is very important that you choose the
right assets that will fit in with the theme of your game.
 Everything should look as if they are part of an overall style and
assets should all feel like they belong to that particular level.
 This will affect your choice of:
 Location
 Doors
 Characters
 Props
 Pickups
Initial Ideas
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
 Your initial ideas today will focus upon the follow key areas:
Initial Ideas
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
Style
Assets
Characters
Map Locations, Doors and Game Theme
Props, Specific & General Purpose Props
Enemies, Bosses, Properties & Defence
 What theme do you want to use for
your game and why do you think it
would be suitable for your audience?
 Describe the locations that will be used:
 What type of rooms will you use?
 How will the map be set out?
 One central area
 Final Zone
 Describe the doors between rooms:
 What style will you use?
 Which triggers will you use?
Style
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
 Describe the props you’ll use in the map:
 Individual rooms
 General props
 Explain how you will make use of some
active props in your level:
 Will some trigger other events?
 Will some be vital to the game?
 What basic interaction will be used?
 How will you ensure that all of your
props fit in with the style of your game?
Assets
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
 Describe the characters that you will use
around your game map:
 What style will you use?
 Will you adjust their properties?
 Scale
 Walk
 Explain how the characters will attack:
 What will trigger the attack?
 Will there be a ‘boss’ character?
 How will a player in your game be able
to defend themselves from an enemy?
Characters
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
 Describe the key requirements of the game that you are going to
create by explaining the following items:
 Style
 Assets
 Characters
Your Task
#requirement
#assets
Know assets available in software
Be able to plan a suitable game
 Make sure that you consider your
client requirements when you are
designing the game.
 You must also show awareness of
your target audience and plan a
game that is suitable for them.
Keywords
 Requirement
 Assets
 Something that is needed or wanted by
your client in the finished product.
 Anything that will be added into your
game e.g. props, characters, pickups etc.
#requirement
#assets
Know assets available in software
Be able to plan a suitable game

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LO2 - Lesson 3 - Game Content

  • 2. Characters (Enemies) Build a Game Describe the game you would create with your chosen assets. Characters (Friends) Doors Locations Pickups Know assets available in software Be able to plan a suitable game
  • 3.  Know assets that can be used in chosen software  Understand needs of client and your target audience  Be able to plan a game suitable for client and audience Lesson Goals #requirement #assets
  • 4. Marking Marks Learning Objective 1 – 6 Pass Demonstrates a basic understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is limited. 7 – 11 Merit Demonstrates a sound understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is sound. 12 – 15 Distinction Demonstrates a thorough understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is comprehensive.
  • 5. Asset Problems What problems did you encounter with your set of assets? Know assets available in software Be able to plan a suitable game #requirement #assets
  • 6.  When planning a game it is very important that you choose the right assets that will fit in with the theme of your game.  Everything should look as if they are part of an overall style and assets should all feel like they belong to that particular level.  This will affect your choice of:  Location  Doors  Characters  Props  Pickups Initial Ideas #requirement #assets Know assets available in software Be able to plan a suitable game
  • 7.  Your initial ideas today will focus upon the follow key areas: Initial Ideas #requirement #assets Know assets available in software Be able to plan a suitable game Style Assets Characters Map Locations, Doors and Game Theme Props, Specific & General Purpose Props Enemies, Bosses, Properties & Defence
  • 8.  What theme do you want to use for your game and why do you think it would be suitable for your audience?  Describe the locations that will be used:  What type of rooms will you use?  How will the map be set out?  One central area  Final Zone  Describe the doors between rooms:  What style will you use?  Which triggers will you use? Style #requirement #assets Know assets available in software Be able to plan a suitable game
  • 9.  Describe the props you’ll use in the map:  Individual rooms  General props  Explain how you will make use of some active props in your level:  Will some trigger other events?  Will some be vital to the game?  What basic interaction will be used?  How will you ensure that all of your props fit in with the style of your game? Assets #requirement #assets Know assets available in software Be able to plan a suitable game
  • 10.  Describe the characters that you will use around your game map:  What style will you use?  Will you adjust their properties?  Scale  Walk  Explain how the characters will attack:  What will trigger the attack?  Will there be a ‘boss’ character?  How will a player in your game be able to defend themselves from an enemy? Characters #requirement #assets Know assets available in software Be able to plan a suitable game
  • 11.  Describe the key requirements of the game that you are going to create by explaining the following items:  Style  Assets  Characters Your Task #requirement #assets Know assets available in software Be able to plan a suitable game  Make sure that you consider your client requirements when you are designing the game.  You must also show awareness of your target audience and plan a game that is suitable for them.
  • 12. Keywords  Requirement  Assets  Something that is needed or wanted by your client in the finished product.  Anything that will be added into your game e.g. props, characters, pickups etc. #requirement #assets Know assets available in software Be able to plan a suitable game