2. Understand links between planning and creation
Know how to select appropriate assets for a game
Be able to create the map for your own game
Lesson Goals
#location
#assets
3. Marking
Marks Learning Objective
1 – 5
Pass
Occasionally uses basic geometric patterns and properties to
manipulate a limited number of objects and environments
displaying limited accuracy.
6 – 9
Merit
Mostly uses geometric patterns & properties to manipulate
some objects and environments displaying some accuracy.
10 – 12
Distinction
Consistently uses geometric patterns and properties to
manipulate all relevant objects and environments displaying
excellent accuracy.
4. Client Brief
What were the level requirements of your client?
#location
#assets
Know how to select main assets
Be able to create your game map
5. The game must be suitable for 9 - 11
year olds, both male and female and
include map pieces and props that fit
into one or two key themes.
The game must include these features:
Single Level Map
1 or 2 Large Rooms
A few Small Rooms
4 Doors (Minimum)
Client Brief
Game Spot
Game Spot have asked you to make a PC game that can be used in
primary schools to encourage more children to create games.
#location
#assets
Know how to select main assets
Be able to create your game map
6. When planning your game you chose a
theme and described the locations
that you would be using for your map.
You selected the type of doors that
you were going to have in your game
choosing those relevant for your map.
Finally you chose some of your assets
that would be used to decorate the
level map including:
Props
Active Props
Planning Recap
#location
#assets
Know how to select main assets
Be able to create your game map
7. You also used a flow diagram to
show how your game would be
structured and both methods will
help you to create your game.
Planning Recap
#location
#assets
Know how to select main assets
Be able to create your game map
8. There are two main reasons you may want to use props or active
props around your level of the game you create:
Assets
Usefulness
Decoration
Creating something that the player
can interact with or use in a game
Making the map look more attractive
and realistic for the person playing
#location
#assets
Know how to select main assets
Be able to create your game map
9. Create the map for your game to meet the client requirements
and create screenshot evidence of:
Locations
Props
Active Props
Your Task
Show evidence of changing the
position of props showing spatial
awareness around the map.
Also provide evidence of changing
properties such as scale of assets
within your level.
#location
#assets
Know how to select main assets
Be able to create your game map
10. Keywords
Location
Assets
Rooms that are pieced together to create
the map for a computer game level.
Anything that will be added into your
game e.g. props, characters, pickups etc.
#location
#assets
Know how to select main assets
Be able to create your game map