Scaling API-first – The story of a global engineering organization
Social Technologies Power to Impact Collaborative Health
1. SOCIAL TECHNOLOGIES
POWER IN IN
COLLABORATIVE HEALTH
POLICY AND PRACTICE
A COLLABORATIVE SEMINAR
Gonzalo Bacigalupe, EdD, MPH
Ikerbasque Research Professor
gonzalo.bacigalupe@deusto.es
bacigalupe.wordpress.c
om
Collaborative Family Healthcare Association 12th Annual Conference
October 21-23, 2010 Louisville, Kentucky U.S.A.
Session # C4a
Oct. 22, 2010 - 3:30-5:00
3. Need/Practice Gap & Supporting
Resources
What is the scientific basis for this talk?
Systematic review of research and clinical
literature
Peer review article by author: basis to justify
need
An iterative analysis of e-Health sites
Expert review via open invitation to and
participation by #CHSM #CHSMEU
Participation of collaborative health
4. Objectives
Define the scope of collaborative health activities
shaped by the use of social technologies;
Create a categorical classification of emergent
communication, social media, & social technologies
to evaluate their impact;
Discuss results of a systematic analysis of the
literature on social networking technologies and its
impact on patients, healthcare providers, and policy
makers;
Evaluate critically the challenges & ways of
approaching a task that questions professional and
5. Expected Outcome
Acknowledge potential of
social technologies ability to
strengthen collaborative
health practices.
Discuss criteria and
categories of e-health tools
in light of collaborative
health care assumptions
and goals.
Triangulate ongoing
systematic qualitative
research analysis via
participation in checking for
accuracy in development of
model linking collaborative
health and social
6. Social media / Social technologies
Highly accessible
tools (ICTs) that allow
you to connect with
others via a diverse
set of digital devices.
Tools allow not only to
observe what others
have produced but
also to engage in the
production of media.
7.
8. Applications
Blogs: Frequent updates, invites dialogue, identity
defined by blogger
Microblogs: Brief blog entries (i.e., 140
characters)
Podcasts: Audio/video downloadable to many
digital devices
Wikis: Website designed for collaboration
Social Networks: Virtual communities; main
purpose is social interaction
Web-Conferencing: Audio/video synchronic
interaction
17. Methodology
Sarasohn- Kahn’s (2009) report on how online and mobile
tools help both doctors and patients manage chronic
illnesses was a starting point for generating a draft list of e-
Health tools.
Extensive search via Pubmed, Google Scholar, Google, and
Twitter. Referenced works from retrieved articles were also
used.
During data collection period, inclusion criteria refined to
include variables that may inform power to foster
collaboration: interoperability, viability, sustainability,
scalability, number of hits.
Assessed if there were reports about the tools on
LexisNexis (media), Pubmed (healthcare), Google Scholar
(social sciences), and Google (business, market, general
public)
For websites that required user accounts for access, we
18. Criteria for Inclusion
eHealth Core:
Is it main goal and focus healthcare?
Is it directed to patients and/or health care
providers?
Is it recommended/approved by #hcsm experts?
Technical Access:
Does the site work?
Is it not under construction?
Is it platform neutral?
Has it have any activity in the last month?
Should we consider other criteria?
19. Tools: Collaborative Potential
Very Low: No interaction between creators and
users
Low: Users able to comment on content but
creators do not necessarily interact with
audience
Moderate: Users able to interact without
moderation
High: Intends that users interact with each
other
Very High: Allows multiple stakeholders
20. Categories
Static Webpage
(Web 1.0)
Information
Exchange
Clinical Networks
e-Patient / e-Doc
Networks
e-Patient
Networks
Health
Research
Networks
eHealth
Mobile
Applications
Interactive
Media
Primary Care
e-Practices
30. e-Patient / e-Doctor Networks
Online health
social network
in which
patients
connect with
other patients
and receive
consultation
from health
care providers
www.dailystrength.com
31. e-Patient / e-Doctor Networks
Online health
social network
in which
patients
connect with
other patients
and receive
consultation
from health
care providers
http://ehealthforum.com
32. e-Patient / e-Doctor Networks
Online health
social network in
which patients
can connect with
other patients
and receive
consultation
from health care
providers
www.medhelp.org
36. E-Patient
Networks
Consumer
s, often
with same
health
conditions
or loved
ones with
same
health
conditions,
can meet
or interact
with one
another
www.FacetoFacehealth.com
37. Health Research
Networks
Sites where
researchers
can meet
and interact
with one
another with
the specific
goal of
connecting
about
research
topicswww.vivoweb.org
38. Health Research
Networks
Sites where
researchers
can meet
and interact
with one
another with
the specific
goal of
connecting
about
research
topics
www.scientistsolutions.
com
39. Health Research
Networks
Sites where
researchers
can meet
and interact
with one
another with
the specific
goal of
connecting
about
research
topics
www.biomedexperts.co
m
40. eHealth Mobile Applications
Cell phone
applications
or other
mobile
devices
geared
towards
health
manageme
nt and/or
prevention
www.intel.com healthguide
www.healthhonors.com
www.zumelife.com
29% of adults use their mobile phones
to search for #health or #medical info
41. eHealth
Mobile Apps
Cell phone
applications or other
mobile devices
geared towards health
management and/or
prevention
http://www.intel.com/about/companyinfo/healthcare/products/index.ht
42. eHealth Mobile Applications
Cell phone
applications
or other
mobile
devices
geared
towards
health
manageme
nt and/or
prevention
www.healthhonors.com
43. eHealth Mobile Applications
Cell phone
applications
or other
mobile
devices
geared
towards
health
manageme
nt and/or
prevention
www.zumelife.com
44. Interactive Media
Virtual
games that
allow users
to explore
health
management
with the
ultimate goal
of
encouraging
users to
monitor their
health
conditions
45. Interactive Media
Virtual games
that allow
users to
explore health
management
with the
ultimate goal
of
encouraging
users to
monitor their
health
conditions
better
http://av.vimeo.com/29223/421/1913254.mp4?token=1287633684_f8a9acd4201067bf8d30e2d076121af7
46. Primary Care e-Practices
Gives health
care providers
the ability to
provide
services to
patients
remotely - via
the web,
cellular phones,
and other
mobile devices
http://consumersonline.hmsa
47. Primary Care e-Practices
Gives health
care providers
the ability to
provide
services to
patients
remotely - via
the web,
cellular phones,
and other
mobile devices
http://hellohealth.com
49. Primary Care e-Practices
Gives health
care
providers the
ability to
provide
services to
patients
remotely -
via the web,
cellular
phones, and
other mobile
devices
www.tplusmedical.com
50. Primary Care e-Practices
Gives health
care providers
the ability to
provide
services to
patients
remotely - via
the web,
cellular
phones, and
other mobile
devices
www.Inrangesystems.com
51. Primary Care e-Practices
Gives health
care
providers
the ability to
provide
services to
patients
remotely -
via the web,
cellular
phones, and
other mobile
devices
www.healthvault.co
m
52. Collaborative Variables
Criteria?
Communication direction
Audience
Author
Ownership? Profit/or not
Purpose
Source (clinical, personal, EBM)
Type of tool
Interoperability
Sustainability
Scalability
Access (cultural attention)
53. Future Research Steps
Survey of sites
Scoring
Scale development
Measuring actual impact
54. Rethinking the paradigm(s)
How could it change your practice?
What seems difficult to imagine?
What solutions emerge?
What challenges are ahead?
55. Alternative Discourses
Critique Possibilities
Isolation Feelings of support
Overwhelming Informed
Wrong information Apomediation + Info Available
Lack of support Finding support
Digital divide Digital availability
Lack of confidentiality Transparency
It’s only virtual It’s real
Boundaries broken Learning opportunities
Collaborative opportunities
Translational research
Clinical trials
Tailoring intervention (long tail)
Interdisciplinary exchange
…
Notas del editor
it opens up the possibility for clinicians, researchers, and the public at large to engage in conversation, share information, analyze it collaboratively, and interact more efficiently. Social media tools are also interoperable, live in the “cloud”, and for the most part are not attached to a particular device or software; all of which means that we do not need to have one specific device to interact with others. What is the impact of these social technologies on individuals and families? Phone texting, Facebook, Twitter, LinkedIn, MySpace, and an innumerous set of technologies have become part of the lives of individuals and families. They offer new ways of connecting and disconnecting, posing challenges for clinicians who need to learn of new cultural mores and attend in new ways to privacy and confidentiality issues. These digital technologies introduce new ways of relating to others and all assessment about their goodness and/or negative consequences require a bit of humility and curiosity. I explore in this presentation some of the questions we may ask as psychologists in relation to how some of these technologies introduce changes in the ways we relate, how we define intimacy, friendship, and what we need to know as we embark in clinical work with the born digital generation as digital immigrants’ knowledge seems not comprehensive to understand the changes introduced by these technologies.