Project-based multimedia learning involves students creating multimedia projects over an extended period of time to demonstrate their learning. It connects classroom learning to the real world. Some limitations include the need for extended time to complete projects, and ensuring students and teachers have the necessary technical skills. However, it also provides student choice and ownership over learning, while allowing students to share their work with a broader audience in a motivating way.
2. FOCUS QUESTIONS
What is a project-based multimedia learning?
Why use the project-based learning?
What is interactive multimedia project ?
Why we use interactive multimedia project and
project based learning in the classroom?
What can be some limitations of the use of project
based multimedia learning strategy?
3. DIMENTIONS OF PROJECT-BASED
MULTIMEDIA LEARNING
Core curriculum
the foundation f any unit of this type is a clear set
off learning goals drawn whatever curriculum or set
of standards is in use.
Real world connections
It seeks to connect students work in school with
the wider in which students live.
4. Extended time frame
a good project is not a one shot lesson. It
extended over a significant period of time.
Student decision making
In project based multimedia learning, students
have a say. Teachers look carefully at what
decision have to be made and divide them into
“teachers” and “students” based on a clear
rationale.
5. Collaboration
Working together jointly to a common
intellectual purpose in a manner superior to what
might have been accomplished working alone.
Assessment
Regardless of the teaching method used,
data must be gathered on what students have
learned.
Multimedia
In multimedia projects, students do not learn
simply by using multimedia produced by others;
they learn by creating it themselves
6. Three Roles in Project-based Multimedia
Activities for developing expectations
Activities for improving the media products; and
Activities for compiling and disseminating
evidence of learning
7. What is a project-based multimedia
learning?
“ A systematic teaching method that engages
students in learning knowledge and skills through an
extended inquiry process structured around
complex, authentic questions and carefully designed
products and tasks.” this process can last for varying
time periods and can extend over content areas.
8. Why use the project-based learning?
It is a value added to our teaching
It is a powerful motivator
It actively engages students in the learning task
Intrinsic motivation of technology
Developing better communication skills
Real world relevance
Provide a voice for all students
9. What are interactive Multimedia Projects?
Projects where students are actively involved in the
creation of a project that incorporates images, text,
sound, motion and interactivity for the purpose of
sharing the information. Generally 2 or more media is
combined together.
10. Why we use interactive multimedia project and
project based learning in the classroom?
Students Ownership of Learning
Fun and Meaningful because of choice.
Provide a broader audience
Motivating At-Risk
11. What can be some limitations of the use of project
based multimedia learning strategy?
There is a need for an extended period time
Requires technical skills on the part of the teacher
and the students
There is a tendency to lose the tract of the goal and
objectives of your lesson.
12. One limitation that we see is the need for an
extended period of time . You need to orient the
students on what are expected of them,
guidelines, goals and objectives of the project ,
and more so for your students to gather and
organize their data, work on their presentations
and the like.
The strategy requires technical skills on your part
and on the part of your students. Remember ,
they well be using combination several media ,
which includes, of course, the computer . If basic
computer courses did not teach them these skills
demanded by this strategy, there will be a
problem.
13. The strategy requires technical skills on your
part and on the part of your students.
Remember , they well be using combination
several media , which includes, of course,
the computer . If basic computer courses did
not teach them these skills demanded by
this strategy, there will be a problem.
14. Potential barriers
Time for teachers to learn the hardware
and software
Time to plan how to integrate
technology
Time for continual support as learning
Change in culture and pedagogy
Keeping up with new technology
15. Solution Continual Support
Access to “instructional technology support”
as the teachers continue to use and work
with students is key beyond a “how to do it”
class.
This support needs to be flexible in nature
and responsive to teachers need support is
important.
16. Solution Change
The principal need to lead the charge for
integrating technology in their building.
They must model effective use of technology
when working with teachers.
Teachers need to move to be being a “guide
on the side”, a facilitator of learning.
17. Solution: Keeping Up
Schools/ Districts need to have a system
in place in order to be able to evaluate
software and hardware before making
purchases.
Continual assessment of technology use
and integration needs to happen in order
to continue to move forward.
It’s not about what equipment or how
much we have about to used.
18. SUMMING UP
Project-based multimedia learning does not only
involve use of multimedia for learning. The students end
up with the multimedia product to show that they
learned. So they are not only learners of academic
content, they are at the same time authors of multimedia
product at the end of the learning process. The goals
and objectives of a project are based on the core
curriculum as laid down in the curricular standards and
are made crystal clear to students at the beginning of
the project. The students work collaboratively over an
extended time frame. As they work, they employ life
skills including decision making. There learning task
ends up with a multimedia presentation through their
multimedia product.