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How to make an
iPhone app for $250
in 1 month
- Even if you aren’t a programmer
- Even if you don’t have an idea
Ever since the App
Store was created I
dreamt about creating
an app.. maybe you
have too
But I always thought
that it took loads of
money and specialized,
technical knowledge

$$$
:(

So for years I would
brainstorm a random
app idea, fantasize
about how huge it was
going to be...
realize I didn’t know
how to create it and so
quickly drop one idea
and move on to the
next...over and over..
But then I realized that it
wasn’t true.
That you could actually
produce your own app
with only a few hundred
dollars and NOT have to
learn to write a single
line of code
So how’d I do it? Keep reading..

else if (recognizer.direction
==
UISwipeGestureRecognizer
DirectionRight) {
if( self.index != 0)
{
self.index--;
if(index>= 0 && index
< assets.count)
{
My short story
In February 2013, I had:
No idea for an app
No clue how to program
Little money or time to create one
My short story
One month later, I launched
my first app to the App Store
Total Developer cost: $150
+ Total Apple Developer
license cost: $99
= Final cost: $249

boom, there it is!
My short story
As of October 2013
50,000+ downloads
Revenue: $350+
Why?
Unlike most people, I did
not make an app to:

● Get rich
● Quit my job
● Get written about
on TechCrunch
Why?
Unlike most people, I did
not make an app to:

● Get rich
● Quit my job
● Get written about
on TechCrunch

Instead, I did it to:

● Gain experience
● Resume/Portfolio
piece
● Make a little
passive $$
6 Steps to Your First App
1. Set a deadline - Give yourself time
constraints to prevent procrastination
2. Ideas - Finding and validating them
3. Mockups - communicating your idea visually
4. Hiring and managing a developer - so that
you don’t flush money down the toilet
5. Monetization
6. Marketing
Set a deadline
I looked back and realized, holy
crap, I've been talking about
this for years and here I am,
with nothing to show.
If I don't do it now, will I ever?
Will I be in the same situation a
year from now?
Set a deadline
I spent all of that time making absolutely NO
progress, then I made the decision to set a hard
deadline which re-framed the situation and allowed
me to finally accomplish it in only a matter of weeks.
calendar image
The sad truth is that most people would
rather dream about making a super popular,
amazing, money-pumping application
then actually take the initial steps to make
something useful but simple and then
continue on from there
How to ‘find’ an idea
Pay very careful attention to the things your
friends complain about. The words “I wish
you could do…”, or “I hate…” should make
your ears perk up.
Lurk on https://discussions.apple.com and
look for recurring things that people don’t
know how to do, or apps/features that they
ask for
Checkout other App reviews
The easiest way to find ideas for an
app is to carefully study apps you
currently use or apps you know
that have a fair amount of
popularity and simply improve
them, or make them more simple,
or tweak them to be specific for a
particular audience.
Look at this good samaritan telling
you exactly what they want!
Validating an Idea
One day while scrolling through
my photos I wanted to see the
date one was taken. But then I
realized I couldn’t with the
native Photos app (This was preiOS7).
So I did a quick Google to see if
other people had this need as
well.
To the left you’ll see various
forums where people are
posting about this problem. So I
knew people were looking for a
solution.
Competition is GOOD
The fact that there are competitors pretty
much validates your idea right there. All you
have to do is be a little bit better. Dig into
the reviews and see what people like or don't
like about it - this research will let you know
what to add or remove from your version.
In my case, there were already several apps
that would show you all of the metadata in
your pictures but they showed too much
information and didn't present it in the way I
wanted.
are
d Squ
an
itter
Tw
r of
e
Found
What if you have TOO MANY ideas?
If you are stuck with choosing amongst a few
different ideas for your first app, here's a framework
to help you narrow it down.
1. Which one will take the LEAST amount of
development hours to complete?
That's it. Choose that one.
If they're about equal, then close your eyes and pick
one. It doesn't matter. You can always come back to
the others.
It is VERY easy to get stuck when you have many
choices, recognize it and move past it.
What if someone steals my idea?
If you have an idea for an app, chances are
you're scared to tell your friends about it
because you're afraid they might "steal it."
The chances are very slim that someone is
going to drop their lives, spend countless hours
and decent money on a project just because
they heard you briefly mention it.
Ideas are infinitely abundant. Going through
your life scared that someone is going to steal
your precious idea is not going to get you far.
Cat Burglar
Mockups
Once you have an idea, it’s time to
communicate it in a way that a developer
will understand
A mockup is like a blueprint for a house. It
tells the builder what goes where and how it
all fits together.
Do not try to hire a developer with a simple
text explanation of how the app should look
and function. The problem with that is that
paragraphs and paragraphs explaining an
app can get confusing and be misinterpreted.
It's better to do the upfront work to visually lay
out exactly how it should look and function.
Skitch
Download Skitch (free) at Skitch.com
and use the rectangle tool, line tool,
text tool and arrows to create a
ghetto mockup.
Here is an example of mine. Pretty
crappy, right?
Keynotopia
If you already have Keynote, this option is
free also
So get keynote if you don’t have it, then
download these free iPhone mockup
templates here: http://keynotopia.
com/keynote-mockups-templates/
You’ll create your ‘app’ in one keynote
window and open up the templates in
another. Then you just select the pieces you
need, copy them, and past them in your
‘app’ keynote window.
Each ‘slide’ is a screen of your app. If you
can copy and paste you can design an app!
Hiring and managing
a developer
I think this part scares people the
most because they have no idea
what the hell they’re doing.
They are scared of hiring the wrong
person, that they’re going to take
their money, that their thing isn’t
going to work properly, that the
developer is going to take 4 days to
respond, that they will try to cheat
them out of money etc. etc.
Using one of these sites to find
people mitigates your risk because
you can see their ratings and
reviews from past clients - just like
Yelp or Amazon
Hiring the Right Developer
I went on freelancer.com
and posted a project. I
titled it ‘very basic iPhone
application’
When posting a project
you have to think what a
developer is going to think
as they’re scrolling through
the site and you have to
title your project so that
they will care and want to
bid.
I named my project the
way I did so that they
would know it would be
quick and easy money.
If you post a project on a site like freelancer,
elance or odesk you are probably going to
receive at least 20+ bids. I got 23. Who has
time to review that many and how do you go
about narrowing it down?
Here’s a quick little trick you can use to
eliminate 80% of all bids to narrow down
the pool.

Want to get in contact with my
developer?
Click here

What I did is in the description of my project I
said, “in your bid include the answer to 2+2
so that I know you actually read this.”
And it worked, dozens of people didn’t do
this so I ruthlessly deleted their bids.
Monetization
There are 4 options
Paid
Downloads

Advertising

In-app
purchases

FREE

Most popular apps are $.99-$2.99. But pricing is completely dependent on what your
app does and how big of a market there is for it. For example, Nathan Barry created
OneVoice which helps autistic kids and it sells for $199 - not 1.99 but $199 as in
almost $200. And people gladly pay for it because it solves a big pain point for them
and actually saves them money compared to the other options they have.
You can expect to get 1% to 3% of the number of free downloads if you charge money.
So I could maybe have received 500-1,500 downloads if I charged per download
instead of ads.
There are 4 options
Paid
Downloads

Advertising

In-app
purchases

FREE

With ads, you get paid based on how many impressions or views your ads get. So the
more people who use your app daily, the more impressions you'll get and the more
money you will make.
This is how much
The most important number of all :) This is
calculated by dividing my total number of
impressions 84,451 by 1,000 (because the metric
you are paid by is 1 thousand impressions. So
8,451 x my eCPM above $1.14 = $96.

#’s for September 2013

money I made per
thousand impressions.
CPM stands for Cost
Per Milli - milli meaning
thousand.

This is how many times
an ad was shown on the This is the number of
impressions divided by the
app
number of requests
There are 4 options
Paid
Downloads

Advertising

In-app
purchases

FREE

This option is quickly becoming the most popular was to monetize an app.
The reason is because your app is listed as Free in the App Store - so you still get a
larger volume of people downloading your app. But then you have an Up-sell option,
where they can pay to get rid of ads, or pay to unlock levels or features.
In-app purchases are also great for users because they get to try out your app before
spending money unlike with normal paid app downloads.
Offering in app purchases takes extra time for your developer to implement so will
increase the cost of your app so keep that in mind as well.
There are 4 options
Paid
Downloads

Advertising

In-app
purchases

FREE

The last option is to just offer your app completely for free. This is the option favored
by apps looking to acquire as many users as possible and to sell to a larger company think Instagram..
but can also be fine for your first app if you just want to get something out there that
your friends and family can use for free and don't spend the time or money
implementing ads or in app purchases.
Marketing
How to get people to download your app
Forums
I had the app built because I noticed a lot of
people on forums were looking for a way to
see the date and time their iPhone photos
were taken.
So once I launched the app I went back to
most of those forums and left a note in the
thread about the solution. I usually let them
know that I had created it. If you are nice
and helpful with your post most people
won’t complain that you are promoting
something of your own.
YouTube
In less than 20 minutes I created a video walk
through of the app and uploaded it to YouTube.
I just propped my DSLR on a table, held my
phone in front of it and gave a quick walkthrough of the product. I strategically titled the
video “How to see the date and time of your
iPhone photos” because I knew people were
searching for similar phrases and that Google
would rank a YouTube video that fit that phrase.
Just that alone has generated 9,000 views.
I included a link to the app in the description and
just recently added annotations within the video
to link to the app.
Reddit
I posted a direct link to the app in
r/iPhone which got 300+ upvotes and
drove around 700 downloads.
I also wrote up a post on my blog on how
I created the app and submitted it to
r/entrepreneur - this has driven 10,000+
views to the article.
Optimizing your app
page for more
‘discoverability’ will
get you the biggest
gains
This is called App
Store Optimization...
App Store Optimization
For keywords I saw that one competing app was called Exif
Wizard. So a few months after I launched my app I put “exif” in my
keywords and app description.
For the app description, I noticed in reviews that people would
write what they were using the app for, some examples were:
■
■
■
■
■

- for scrapbooking
- for baby pictures
- for tracking weight loss progress
- for contesting parking tickets
- for using in disputes with their landlord

Never would have expected the last two. Anyways so what I did is
I put in the app description how it was being used by others to
help with search results in the app store.
YOUR
FIRST
APP
THE STEP BY STEP GUIDE TO
LAUNCHING AN IPHONE
APP ON A LIMITED BUDGET

What next...
I’m finishing up a book where we’ll
go wayy in depth to the topics
discussed in this presentation
Sign up to get notified when it is
released, get a free chapter and to
get free weekly tips on creating an
app

benphilabaum.com/app-book
Coming December 2013

- Even if you aren’t a programmer
- Even if you don’t have an idea
- Even if you only have $250 to spare

this is the cover

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How to make an iPhone app for $250 in 1 month

  • 1. How to make an iPhone app for $250 in 1 month - Even if you aren’t a programmer - Even if you don’t have an idea
  • 2. Ever since the App Store was created I dreamt about creating an app.. maybe you have too
  • 3. But I always thought that it took loads of money and specialized, technical knowledge $$$
  • 4. :( So for years I would brainstorm a random app idea, fantasize about how huge it was going to be... realize I didn’t know how to create it and so quickly drop one idea and move on to the next...over and over..
  • 5. But then I realized that it wasn’t true. That you could actually produce your own app with only a few hundred dollars and NOT have to learn to write a single line of code So how’d I do it? Keep reading.. else if (recognizer.direction == UISwipeGestureRecognizer DirectionRight) { if( self.index != 0) { self.index--; if(index>= 0 && index < assets.count) {
  • 6. My short story In February 2013, I had: No idea for an app No clue how to program Little money or time to create one
  • 7. My short story One month later, I launched my first app to the App Store Total Developer cost: $150 + Total Apple Developer license cost: $99 = Final cost: $249 boom, there it is!
  • 8. My short story As of October 2013 50,000+ downloads Revenue: $350+
  • 9. Why? Unlike most people, I did not make an app to: ● Get rich ● Quit my job ● Get written about on TechCrunch
  • 10. Why? Unlike most people, I did not make an app to: ● Get rich ● Quit my job ● Get written about on TechCrunch Instead, I did it to: ● Gain experience ● Resume/Portfolio piece ● Make a little passive $$
  • 11. 6 Steps to Your First App 1. Set a deadline - Give yourself time constraints to prevent procrastination 2. Ideas - Finding and validating them 3. Mockups - communicating your idea visually 4. Hiring and managing a developer - so that you don’t flush money down the toilet 5. Monetization 6. Marketing
  • 12. Set a deadline I looked back and realized, holy crap, I've been talking about this for years and here I am, with nothing to show. If I don't do it now, will I ever? Will I be in the same situation a year from now?
  • 13. Set a deadline I spent all of that time making absolutely NO progress, then I made the decision to set a hard deadline which re-framed the situation and allowed me to finally accomplish it in only a matter of weeks. calendar image
  • 14. The sad truth is that most people would rather dream about making a super popular, amazing, money-pumping application then actually take the initial steps to make something useful but simple and then continue on from there
  • 15. How to ‘find’ an idea Pay very careful attention to the things your friends complain about. The words “I wish you could do…”, or “I hate…” should make your ears perk up. Lurk on https://discussions.apple.com and look for recurring things that people don’t know how to do, or apps/features that they ask for
  • 16. Checkout other App reviews The easiest way to find ideas for an app is to carefully study apps you currently use or apps you know that have a fair amount of popularity and simply improve them, or make them more simple, or tweak them to be specific for a particular audience. Look at this good samaritan telling you exactly what they want!
  • 17. Validating an Idea One day while scrolling through my photos I wanted to see the date one was taken. But then I realized I couldn’t with the native Photos app (This was preiOS7). So I did a quick Google to see if other people had this need as well. To the left you’ll see various forums where people are posting about this problem. So I knew people were looking for a solution.
  • 18. Competition is GOOD The fact that there are competitors pretty much validates your idea right there. All you have to do is be a little bit better. Dig into the reviews and see what people like or don't like about it - this research will let you know what to add or remove from your version. In my case, there were already several apps that would show you all of the metadata in your pictures but they showed too much information and didn't present it in the way I wanted.
  • 20. What if you have TOO MANY ideas? If you are stuck with choosing amongst a few different ideas for your first app, here's a framework to help you narrow it down. 1. Which one will take the LEAST amount of development hours to complete? That's it. Choose that one. If they're about equal, then close your eyes and pick one. It doesn't matter. You can always come back to the others. It is VERY easy to get stuck when you have many choices, recognize it and move past it.
  • 21. What if someone steals my idea? If you have an idea for an app, chances are you're scared to tell your friends about it because you're afraid they might "steal it." The chances are very slim that someone is going to drop their lives, spend countless hours and decent money on a project just because they heard you briefly mention it. Ideas are infinitely abundant. Going through your life scared that someone is going to steal your precious idea is not going to get you far. Cat Burglar
  • 22. Mockups Once you have an idea, it’s time to communicate it in a way that a developer will understand
  • 23. A mockup is like a blueprint for a house. It tells the builder what goes where and how it all fits together. Do not try to hire a developer with a simple text explanation of how the app should look and function. The problem with that is that paragraphs and paragraphs explaining an app can get confusing and be misinterpreted. It's better to do the upfront work to visually lay out exactly how it should look and function.
  • 24. Skitch Download Skitch (free) at Skitch.com and use the rectangle tool, line tool, text tool and arrows to create a ghetto mockup. Here is an example of mine. Pretty crappy, right?
  • 25. Keynotopia If you already have Keynote, this option is free also So get keynote if you don’t have it, then download these free iPhone mockup templates here: http://keynotopia. com/keynote-mockups-templates/ You’ll create your ‘app’ in one keynote window and open up the templates in another. Then you just select the pieces you need, copy them, and past them in your ‘app’ keynote window. Each ‘slide’ is a screen of your app. If you can copy and paste you can design an app!
  • 27. I think this part scares people the most because they have no idea what the hell they’re doing. They are scared of hiring the wrong person, that they’re going to take their money, that their thing isn’t going to work properly, that the developer is going to take 4 days to respond, that they will try to cheat them out of money etc. etc. Using one of these sites to find people mitigates your risk because you can see their ratings and reviews from past clients - just like Yelp or Amazon
  • 28. Hiring the Right Developer I went on freelancer.com and posted a project. I titled it ‘very basic iPhone application’ When posting a project you have to think what a developer is going to think as they’re scrolling through the site and you have to title your project so that they will care and want to bid. I named my project the way I did so that they would know it would be quick and easy money.
  • 29. If you post a project on a site like freelancer, elance or odesk you are probably going to receive at least 20+ bids. I got 23. Who has time to review that many and how do you go about narrowing it down? Here’s a quick little trick you can use to eliminate 80% of all bids to narrow down the pool. Want to get in contact with my developer? Click here What I did is in the description of my project I said, “in your bid include the answer to 2+2 so that I know you actually read this.” And it worked, dozens of people didn’t do this so I ruthlessly deleted their bids.
  • 31. There are 4 options Paid Downloads Advertising In-app purchases FREE Most popular apps are $.99-$2.99. But pricing is completely dependent on what your app does and how big of a market there is for it. For example, Nathan Barry created OneVoice which helps autistic kids and it sells for $199 - not 1.99 but $199 as in almost $200. And people gladly pay for it because it solves a big pain point for them and actually saves them money compared to the other options they have. You can expect to get 1% to 3% of the number of free downloads if you charge money. So I could maybe have received 500-1,500 downloads if I charged per download instead of ads.
  • 32. There are 4 options Paid Downloads Advertising In-app purchases FREE With ads, you get paid based on how many impressions or views your ads get. So the more people who use your app daily, the more impressions you'll get and the more money you will make. This is how much The most important number of all :) This is calculated by dividing my total number of impressions 84,451 by 1,000 (because the metric you are paid by is 1 thousand impressions. So 8,451 x my eCPM above $1.14 = $96. #’s for September 2013 money I made per thousand impressions. CPM stands for Cost Per Milli - milli meaning thousand. This is how many times an ad was shown on the This is the number of impressions divided by the app number of requests
  • 33. There are 4 options Paid Downloads Advertising In-app purchases FREE This option is quickly becoming the most popular was to monetize an app. The reason is because your app is listed as Free in the App Store - so you still get a larger volume of people downloading your app. But then you have an Up-sell option, where they can pay to get rid of ads, or pay to unlock levels or features. In-app purchases are also great for users because they get to try out your app before spending money unlike with normal paid app downloads. Offering in app purchases takes extra time for your developer to implement so will increase the cost of your app so keep that in mind as well.
  • 34. There are 4 options Paid Downloads Advertising In-app purchases FREE The last option is to just offer your app completely for free. This is the option favored by apps looking to acquire as many users as possible and to sell to a larger company think Instagram.. but can also be fine for your first app if you just want to get something out there that your friends and family can use for free and don't spend the time or money implementing ads or in app purchases.
  • 35. Marketing How to get people to download your app
  • 36. Forums I had the app built because I noticed a lot of people on forums were looking for a way to see the date and time their iPhone photos were taken. So once I launched the app I went back to most of those forums and left a note in the thread about the solution. I usually let them know that I had created it. If you are nice and helpful with your post most people won’t complain that you are promoting something of your own.
  • 37. YouTube In less than 20 minutes I created a video walk through of the app and uploaded it to YouTube. I just propped my DSLR on a table, held my phone in front of it and gave a quick walkthrough of the product. I strategically titled the video “How to see the date and time of your iPhone photos” because I knew people were searching for similar phrases and that Google would rank a YouTube video that fit that phrase. Just that alone has generated 9,000 views. I included a link to the app in the description and just recently added annotations within the video to link to the app.
  • 38. Reddit I posted a direct link to the app in r/iPhone which got 300+ upvotes and drove around 700 downloads. I also wrote up a post on my blog on how I created the app and submitted it to r/entrepreneur - this has driven 10,000+ views to the article.
  • 39. Optimizing your app page for more ‘discoverability’ will get you the biggest gains This is called App Store Optimization...
  • 40. App Store Optimization For keywords I saw that one competing app was called Exif Wizard. So a few months after I launched my app I put “exif” in my keywords and app description. For the app description, I noticed in reviews that people would write what they were using the app for, some examples were: ■ ■ ■ ■ ■ - for scrapbooking - for baby pictures - for tracking weight loss progress - for contesting parking tickets - for using in disputes with their landlord Never would have expected the last two. Anyways so what I did is I put in the app description how it was being used by others to help with search results in the app store.
  • 41. YOUR FIRST APP THE STEP BY STEP GUIDE TO LAUNCHING AN IPHONE APP ON A LIMITED BUDGET What next... I’m finishing up a book where we’ll go wayy in depth to the topics discussed in this presentation Sign up to get notified when it is released, get a free chapter and to get free weekly tips on creating an app benphilabaum.com/app-book Coming December 2013 - Even if you aren’t a programmer - Even if you don’t have an idea - Even if you only have $250 to spare this is the cover