SlideShare una empresa de Scribd logo
1 de 48
Multimedia and Interaction
Strategies for e-Learning
José Bidarra | Universidade Aberta | Portugal
October 2018
1. Connected Learning (IoT, MOOCs, etc.)
2. Mobile Learning (anytime & anywhere)
3. Augmented Reality, Mixed Reality and Virtual Reality
4. Digital Storytelling, games and gamification
Main Topics
• 8 AM
• 12 AM
• 2 PM
• 4 PM
• 7 PM
“ICTs are not mere tools but rather environmental forces that are
increasingly affecting us. For instance blurring the distinction
between reality and virtuality, and between human, machine and
nature” (L. Floridi)
Classic Teaching Model
Current Teaching Model
Connected Learning
Anytime, Anywhere
Information
Transfer
DecentralizedCentralized
Skills Transfer
EmpoweredControlled
Knowledge
Creation
Exchange
Seamless Work
& Learning
Open up time and place for
learning
Data and analysis where
and when you need it
(Mauro Figueiredo)
Mobile Learning
• Basic model: messages with images & text (online)
• Responsive Web: accessible via browser (online)
• Educational Apps: installed in the device (offline)
• Educational eBooks: installed in the device (offline)
M-Learning Research
(Aberdour, 2013)
Moodle Mobile
Responsive Web vs. Native Apps
A current product design decision: just make a web product “friendly” for
mobile screens or invest in developing a mobile application
Responsive Web:
• Requires an Internet Connection;
• Poor Performance (Browser Limitations);
• Lack of Natural Navigation;
• Lack of Push Notifications;
• Lack of Other Functionality (QR codes, voice recognition, AR, …).
Responsive Web vs. Native Apps
Native Apps:
• Internet Connection Not Always Necessary;
• Better Performance;
• Increased Functionality;
• Enhanced Security for Users;
• Brand Awareness and Accessibility;
• High investment in time and money.
App & Web Platform
MILAGE - MathematIcs bLended Augmented GamE
Project reference: 2015-1-PT01-KA201-01292
More than 10 000 students in 2018
Hands on
Hands on
• Use gamification techniques to engage
students;
• Implement game mechanics involving students
and teachers;
• Use three different levels of problem complexity:
beginners, intermediate and advanced (colours);
• For each problem there are two levels of
exercise resolution: detailed and concise
(videos).
MILAGE - Specifications
MILAGE - Results
• Higher motivation to learn math;
• Sharp increase in autonomous study;
• Inclusion of low and high achievers;
• Self-assessment and peer-assessment;
• Collaboration and resource sharing.
Augmented Reality (AR)
Music Teaching (AR)
Microsoft Hololens (MR)
Virtual Reality (VR)
Digital Storytelling
Storytelling is based on a set of
four elements that are still valid in
the digital age, namely:
• A narrator
• A plot
• A setting
• Characters
There is usually a conflict of some
kind. Some common types of
conflict may include:
• Conflict between one person
and another or between groups;
• Conflict between a person and
the natural environment;
• Conflict between an individual
and the society.
What are digital stories?
Digital artifacts that include a compelling narration of a story;
Elements that provide a meaningful context for understanding
the story being told;
Titles, images and graphics that capture and/or expand upon
emotions found in the narrative;
Voice, music and sound effects that reinforce ideas;
Mechanisms that invite thoughtful reflection from the audience.
Storytelling Tips
1. Point of view (involves the communicator in making choices; a very
subjective exercise)
2. Dramatic question (creating conflict to be resolved later; e. g. how did I
survive the tsunami?)
3. Emotional content (challenge, frustration, humor, exhilaration, resignation,
etc.)
4. Narration (voice over information)
5. Soundtrack (music and sound effects)
6. Economy (time for the viewer to process, reducing the amount of
unnecessary elements)
7. Pacing (give your listener time to participate, to think, and to process your
story)
Facebook Timeline
Transmedia Storytelling
Games and Simulations
Sign Language Learning
Serious Game
Translation through an
Avatar
Dynamic recognition of gestures
Virtual Sign Game
1 - Finite Automata
2 - Algorithms for
Hierarchical
Classification
3 - Sequence
Alignment Algorithms
Saving Lake Wingra (ARIS)
AR Game Mechanics
Play on locationPlay on location
Play on
handheld
Play on
handheld
collect clues and
objectives
collect clues and
objectives
Trigger game
objects
Trigger game
objects
For a $3.5M 2005-2008 STAR Schools
grant with Harvard and MIT, my doctoral
research group made location-based
games using MITʼs Outdoor Augmented
Reality platform. It was prety cool stuff.
Saving Lake Wingra (ARIS)
ARIS game engine
20
ARIS uses GPS to
show you where to go
http://arisgames.org
Content Gamification
"the use of game design elements in non-game contexts" (Deterding
et al., 2011, p.1)
• Points: points are fantastic motivators and can be used to reward
users/students across multiple levels or dimensions of a gamified activity
• Levels: these are often defined as point thresholds, so the students (or
users) can use them to indicate a higher status and have access to bonus
content.
• Challenges, badges, achievements, and trophies: the introduction of
goals in an activity makes students (users) feel like they are working toward
a goal.
• Leader boards: in the context of gamification, high-score tables are used to
Online Course on ICT
Online Course on ICT
Online Course on ICT
Game Mechanics, Dynamics
and Emotions - MDE model
Badges Avatars
Votes
Leaderboards
Achievements
Boss Fights
Virtual GoodsGuilds Quests
Rewards
Progress Bars
Skill Trees
Experience Points
Stat Points
GameBook: text + images
GameBook: video + quiz
GameBook: Google Maps
GameBook: puzzle games
Support the emergence of learners that are:
• always connected,
• in constant interaction,
• accessing vast information,
• making fast decisions,
• integrating different media.
Future Guidelines
THANK YOU!
JOSE.BIDARRA@UAB.PT
UNIVERSIDADE ABERTA
OCTOBER 2018

Más contenido relacionado

Similar a Multimedia and interaction strategies for e-learning

Mobile Learning & New Trends
Mobile Learning & New TrendsMobile Learning & New Trends
Mobile Learning & New TrendsEADTU
 
Blended Learning Meets Digital Media
Blended Learning Meets Digital MediaBlended Learning Meets Digital Media
Blended Learning Meets Digital MediaJosé Bidarra
 
Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design EADTU
 
Changing patterns in interactive learning design
Changing patterns in interactive learning designChanging patterns in interactive learning design
Changing patterns in interactive learning designJosé Bidarra
 
Knowledge Media in a Digital World
Knowledge Media in a Digital WorldKnowledge Media in a Digital World
Knowledge Media in a Digital WorldJosé Bidarra
 
Blended Learning Perspectives
Blended Learning PerspectivesBlended Learning Perspectives
Blended Learning PerspectivesJosé Bidarra
 
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Daniele Di Mitri
 
The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...York University - Osgoode Hall Law School
 
Digital storytelling
Digital storytellingDigital storytelling
Digital storytellingMark Marshall
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
School Committee Presentation Technology08 Final
School Committee Presentation Technology08 FinalSchool Committee Presentation Technology08 Final
School Committee Presentation Technology08 FinalReading Public Schools
 
Mobile Scenarios Presentation
Mobile Scenarios PresentationMobile Scenarios Presentation
Mobile Scenarios PresentationMath4Mobile
 
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Rebecca Reynolds
 

Similar a Multimedia and interaction strategies for e-learning (20)

Mobile Learning & New Trends
Mobile Learning & New TrendsMobile Learning & New Trends
Mobile Learning & New Trends
 
Blended Learning Meets Digital Media
Blended Learning Meets Digital MediaBlended Learning Meets Digital Media
Blended Learning Meets Digital Media
 
Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design
 
Changing patterns in interactive learning design
Changing patterns in interactive learning designChanging patterns in interactive learning design
Changing patterns in interactive learning design
 
Knowledge Media in a Digital World
Knowledge Media in a Digital WorldKnowledge Media in a Digital World
Knowledge Media in a Digital World
 
Blended Learning Perspectives
Blended Learning PerspectivesBlended Learning Perspectives
Blended Learning Perspectives
 
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
 
Story telling
Story tellingStory telling
Story telling
 
The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...
 
Digital storytelling
Digital storytellingDigital storytelling
Digital storytelling
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
Tech Insight
Tech InsightTech Insight
Tech Insight
 
School Committee Presentation Technology08 Final
School Committee Presentation Technology08 FinalSchool Committee Presentation Technology08 Final
School Committee Presentation Technology08 Final
 
VR_Presentation.pptx
VR_Presentation.pptxVR_Presentation.pptx
VR_Presentation.pptx
 
Immersive Learning
Immersive Learning Immersive Learning
Immersive Learning
 
Mobile Scenarios Presentation
Mobile Scenarios PresentationMobile Scenarios Presentation
Mobile Scenarios Presentation
 
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
 
A Development Environment to Customize Assessment through Students Interactio...
A Development Environment to Customize Assessment through Students Interactio...A Development Environment to Customize Assessment through Students Interactio...
A Development Environment to Customize Assessment through Students Interactio...
 

Más de José Bidarra

Hybrid Learning and Technology
Hybrid Learning and TechnologyHybrid Learning and Technology
Hybrid Learning and TechnologyJosé Bidarra
 
Inovação na Educação e Formação Online
Inovação na Educação e Formação OnlineInovação na Educação e Formação Online
Inovação na Educação e Formação OnlineJosé Bidarra
 
Community of Practice
Community of PracticeCommunity of Practice
Community of PracticeJosé Bidarra
 
The legacy of remote emergency teaching and the way to innovative learning st...
The legacy of remote emergency teaching and the way to innovative learning st...The legacy of remote emergency teaching and the way to innovative learning st...
The legacy of remote emergency teaching and the way to innovative learning st...José Bidarra
 
Problemas e Perspetivas do Ensino Híbrido
Problemas e Perspetivas do Ensino HíbridoProblemas e Perspetivas do Ensino Híbrido
Problemas e Perspetivas do Ensino HíbridoJosé Bidarra
 
Valorização e ampliação do livro impresso
Valorização e ampliação do livro impressoValorização e ampliação do livro impresso
Valorização e ampliação do livro impressoJosé Bidarra
 
Narrativas Digitais na Comunicação Educacional Híbrida
Narrativas Digitais na Comunicação Educacional HíbridaNarrativas Digitais na Comunicação Educacional Híbrida
Narrativas Digitais na Comunicação Educacional HíbridaJosé Bidarra
 
Média-Arte Digital e Ensino a Distância
Média-Arte Digital e Ensino a DistânciaMédia-Arte Digital e Ensino a Distância
Média-Arte Digital e Ensino a DistânciaJosé Bidarra
 
Narrativas híbridas e remix audiovisual
Narrativas híbridas e remix audiovisualNarrativas híbridas e remix audiovisual
Narrativas híbridas e remix audiovisualJosé Bidarra
 
Média-Arte Digital e EaD
Média-Arte Digital e EaDMédia-Arte Digital e EaD
Média-Arte Digital e EaDJosé Bidarra
 
Artificial Intelligence in Teaching (AIT): A road map for future developments
Artificial Intelligence in Teaching (AIT): A road map for future developmentsArtificial Intelligence in Teaching (AIT): A road map for future developments
Artificial Intelligence in Teaching (AIT): A road map for future developmentsJosé Bidarra
 
O uso do Facebook num Workshop sobre História do Cinema
O uso do Facebook num Workshop sobre História do Cinema O uso do Facebook num Workshop sobre História do Cinema
O uso do Facebook num Workshop sobre História do Cinema José Bidarra
 
Exploring the use of Facebook in the classroom
Exploring the use of Facebook in the classroomExploring the use of Facebook in the classroom
Exploring the use of Facebook in the classroomJosé Bidarra
 
Narrativas e Jogos Digitais
Narrativas e Jogos DigitaisNarrativas e Jogos Digitais
Narrativas e Jogos DigitaisJosé Bidarra
 
Digital Media Arts in Open and Distance Education
Digital Media Arts in Open and Distance EducationDigital Media Arts in Open and Distance Education
Digital Media Arts in Open and Distance EducationJosé Bidarra
 
Novos Media e Aprendizagem Online
Novos Media e Aprendizagem OnlineNovos Media e Aprendizagem Online
Novos Media e Aprendizagem OnlineJosé Bidarra
 
Learning, Storytelling & Digital Media
Learning, Storytelling & Digital MediaLearning, Storytelling & Digital Media
Learning, Storytelling & Digital MediaJosé Bidarra
 
Once Upon a Tip… A Story of MOOCs and Gamification
Once Upon a Tip… A Story of MOOCs and GamificationOnce Upon a Tip… A Story of MOOCs and Gamification
Once Upon a Tip… A Story of MOOCs and GamificationJosé Bidarra
 

Más de José Bidarra (20)

Hybrid Learning and Technology
Hybrid Learning and TechnologyHybrid Learning and Technology
Hybrid Learning and Technology
 
Inovação na Educação e Formação Online
Inovação na Educação e Formação OnlineInovação na Educação e Formação Online
Inovação na Educação e Formação Online
 
Community of Practice
Community of PracticeCommunity of Practice
Community of Practice
 
The legacy of remote emergency teaching and the way to innovative learning st...
The legacy of remote emergency teaching and the way to innovative learning st...The legacy of remote emergency teaching and the way to innovative learning st...
The legacy of remote emergency teaching and the way to innovative learning st...
 
Problemas e Perspetivas do Ensino Híbrido
Problemas e Perspetivas do Ensino HíbridoProblemas e Perspetivas do Ensino Híbrido
Problemas e Perspetivas do Ensino Híbrido
 
4ArtPreneur
4ArtPreneur4ArtPreneur
4ArtPreneur
 
Valorização e ampliação do livro impresso
Valorização e ampliação do livro impressoValorização e ampliação do livro impresso
Valorização e ampliação do livro impresso
 
Narrativas Digitais na Comunicação Educacional Híbrida
Narrativas Digitais na Comunicação Educacional HíbridaNarrativas Digitais na Comunicação Educacional Híbrida
Narrativas Digitais na Comunicação Educacional Híbrida
 
Média-Arte Digital e Ensino a Distância
Média-Arte Digital e Ensino a DistânciaMédia-Arte Digital e Ensino a Distância
Média-Arte Digital e Ensino a Distância
 
Narrativas híbridas e remix audiovisual
Narrativas híbridas e remix audiovisualNarrativas híbridas e remix audiovisual
Narrativas híbridas e remix audiovisual
 
Média-Arte Digital e EaD
Média-Arte Digital e EaDMédia-Arte Digital e EaD
Média-Arte Digital e EaD
 
Artificial Intelligence in Teaching (AIT): A road map for future developments
Artificial Intelligence in Teaching (AIT): A road map for future developmentsArtificial Intelligence in Teaching (AIT): A road map for future developments
Artificial Intelligence in Teaching (AIT): A road map for future developments
 
O uso do Facebook num Workshop sobre História do Cinema
O uso do Facebook num Workshop sobre História do Cinema O uso do Facebook num Workshop sobre História do Cinema
O uso do Facebook num Workshop sobre História do Cinema
 
Projeto AULA AbERTA
Projeto AULA AbERTAProjeto AULA AbERTA
Projeto AULA AbERTA
 
Exploring the use of Facebook in the classroom
Exploring the use of Facebook in the classroomExploring the use of Facebook in the classroom
Exploring the use of Facebook in the classroom
 
Narrativas e Jogos Digitais
Narrativas e Jogos DigitaisNarrativas e Jogos Digitais
Narrativas e Jogos Digitais
 
Digital Media Arts in Open and Distance Education
Digital Media Arts in Open and Distance EducationDigital Media Arts in Open and Distance Education
Digital Media Arts in Open and Distance Education
 
Novos Media e Aprendizagem Online
Novos Media e Aprendizagem OnlineNovos Media e Aprendizagem Online
Novos Media e Aprendizagem Online
 
Learning, Storytelling & Digital Media
Learning, Storytelling & Digital MediaLearning, Storytelling & Digital Media
Learning, Storytelling & Digital Media
 
Once Upon a Tip… A Story of MOOCs and Gamification
Once Upon a Tip… A Story of MOOCs and GamificationOnce Upon a Tip… A Story of MOOCs and Gamification
Once Upon a Tip… A Story of MOOCs and Gamification
 

Último

Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 

Último (20)

Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 

Multimedia and interaction strategies for e-learning

  • 1. Multimedia and Interaction Strategies for e-Learning José Bidarra | Universidade Aberta | Portugal October 2018
  • 2. 1. Connected Learning (IoT, MOOCs, etc.) 2. Mobile Learning (anytime & anywhere) 3. Augmented Reality, Mixed Reality and Virtual Reality 4. Digital Storytelling, games and gamification Main Topics
  • 3. • 8 AM • 12 AM • 2 PM • 4 PM • 7 PM “ICTs are not mere tools but rather environmental forces that are increasingly affecting us. For instance blurring the distinction between reality and virtuality, and between human, machine and nature” (L. Floridi)
  • 4.
  • 8. Anytime, Anywhere Information Transfer DecentralizedCentralized Skills Transfer EmpoweredControlled Knowledge Creation Exchange Seamless Work & Learning Open up time and place for learning Data and analysis where and when you need it (Mauro Figueiredo)
  • 9.
  • 10. Mobile Learning • Basic model: messages with images & text (online) • Responsive Web: accessible via browser (online) • Educational Apps: installed in the device (offline) • Educational eBooks: installed in the device (offline)
  • 13. Responsive Web vs. Native Apps A current product design decision: just make a web product “friendly” for mobile screens or invest in developing a mobile application Responsive Web: • Requires an Internet Connection; • Poor Performance (Browser Limitations); • Lack of Natural Navigation; • Lack of Push Notifications; • Lack of Other Functionality (QR codes, voice recognition, AR, …).
  • 14. Responsive Web vs. Native Apps Native Apps: • Internet Connection Not Always Necessary; • Better Performance; • Increased Functionality; • Enhanced Security for Users; • Brand Awareness and Accessibility; • High investment in time and money.
  • 15. App & Web Platform MILAGE - MathematIcs bLended Augmented GamE Project reference: 2015-1-PT01-KA201-01292
  • 16. More than 10 000 students in 2018
  • 19.
  • 20. • Use gamification techniques to engage students; • Implement game mechanics involving students and teachers; • Use three different levels of problem complexity: beginners, intermediate and advanced (colours); • For each problem there are two levels of exercise resolution: detailed and concise (videos). MILAGE - Specifications
  • 21. MILAGE - Results • Higher motivation to learn math; • Sharp increase in autonomous study; • Inclusion of low and high achievers; • Self-assessment and peer-assessment; • Collaboration and resource sharing.
  • 26. Digital Storytelling Storytelling is based on a set of four elements that are still valid in the digital age, namely: • A narrator • A plot • A setting • Characters There is usually a conflict of some kind. Some common types of conflict may include: • Conflict between one person and another or between groups; • Conflict between a person and the natural environment; • Conflict between an individual and the society.
  • 27. What are digital stories? Digital artifacts that include a compelling narration of a story; Elements that provide a meaningful context for understanding the story being told; Titles, images and graphics that capture and/or expand upon emotions found in the narrative; Voice, music and sound effects that reinforce ideas; Mechanisms that invite thoughtful reflection from the audience.
  • 28. Storytelling Tips 1. Point of view (involves the communicator in making choices; a very subjective exercise) 2. Dramatic question (creating conflict to be resolved later; e. g. how did I survive the tsunami?) 3. Emotional content (challenge, frustration, humor, exhilaration, resignation, etc.) 4. Narration (voice over information) 5. Soundtrack (music and sound effects) 6. Economy (time for the viewer to process, reducing the amount of unnecessary elements) 7. Pacing (give your listener time to participate, to think, and to process your story)
  • 33. Translation through an Avatar Dynamic recognition of gestures
  • 34. Virtual Sign Game 1 - Finite Automata 2 - Algorithms for Hierarchical Classification 3 - Sequence Alignment Algorithms
  • 35. Saving Lake Wingra (ARIS) AR Game Mechanics Play on locationPlay on location Play on handheld Play on handheld collect clues and objectives collect clues and objectives Trigger game objects Trigger game objects For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MITʼs Outdoor Augmented Reality platform. It was prety cool stuff.
  • 37. ARIS game engine 20 ARIS uses GPS to show you where to go http://arisgames.org
  • 38. Content Gamification "the use of game design elements in non-game contexts" (Deterding et al., 2011, p.1) • Points: points are fantastic motivators and can be used to reward users/students across multiple levels or dimensions of a gamified activity • Levels: these are often defined as point thresholds, so the students (or users) can use them to indicate a higher status and have access to bonus content. • Challenges, badges, achievements, and trophies: the introduction of goals in an activity makes students (users) feel like they are working toward a goal. • Leader boards: in the context of gamification, high-score tables are used to
  • 42. Game Mechanics, Dynamics and Emotions - MDE model Badges Avatars Votes Leaderboards Achievements Boss Fights Virtual GoodsGuilds Quests Rewards Progress Bars Skill Trees Experience Points Stat Points
  • 47. Support the emergence of learners that are: • always connected, • in constant interaction, • accessing vast information, • making fast decisions, • integrating different media. Future Guidelines

Notas del editor

  1. This chart shows the correlation between learner-control and levels of teaching (from information transfer to skills to knowledge creation to real work and learning).
  2. In order to progress in the game the players are encoraged to perform Gestures matching to certin words or frases. These gestures are recorded in real time using the Kinect and a pair of 5 DT Gloves. After being saved, the gesture is analysed, and the player performence is evaluated.
  3. 2nd phase: In order to translate the words into gestures we move to a dynamic recognition of the Gestures. In this phase there are some challenges we faced such as: _ The Sequential combination of movements and hands configurations, that we have to control. _ The Significant variations, in the performance of the gesture, and the speed of the hands and body position; _ And the difficulty of perceiving, or understand where, each word begins and where it ends.
  4. In PSL There are 54 (fifty four) possible hands configurations (states); A word is defined by a transition from an initial state to a final state; Each state transition has an associated movement; _ Words classification : we have 3 classifiers, that we have used: 1- Finite Automata 2- Algorithms for Hierarchical Classification 3- Sequence Alignment Algorithms