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INTEGRATING GAMES
AND SIMULATIONS
IN THE CLASSROOM
GAME
ON!
brianhousand.com
Brian Housand
brianhousand.com
@brianhousand
SLIDES AVAILABLE AFTER THE PRESENTATION
MONDAY
Brian
H E L L O
My name is
I AM A
GEEK
FIND
YOUR
brianhousand.com
brianhousand@gmail.com
@brianhousand
brian.housand
bc1000
MONDAY
Write an explanation
of the game for
someone who
has never played
it before.
THINK OF A GAME
THINK OF A
DIFFERENT
GAME
what is
a game
Shall we play a game?
BOARD GAMES
VIDEO GAMES
MOBILE GAMES
ONLINE GAMES
bit.ly/edufest-games
TUESDAY
what is
a game
byrdseed.com
DISCOUNT CODE
edufest
SPECIALIST
JACK OF
ALL
TRADES
GAME
MASTER TEACHER
Examine
5 games
in any
one
category.
Examine
multiple
games in
each
category.
Dig
deep
into
ONE
game.
Teach
someone
else how
to play a
game.
what is
a game
RULES OBJECTIVES OBSTACLES
PLAYERS
RULES
OBJECTIVES
OBSTACLES
FAILURE
CONFLICT
BOUNDARIES
OUTCOMES
MEMORY TRANSFERMEMORY TRANSFER
OBJECTIVE
Transport 15 Marbles from
the starting line into the
container at the finish line.
OBSTACLES
You can not use your hands
to move the marbles.
The marbles must move
through the pipes.
1. The team must start the activity with all members behind
the starting line.
2. Each team member must use their pipe at least once
when transporting each marble.
3. The team can transport only one marble at a time.
4. If a marble falls out of the pipe, the team has to return to
the start line to begin again.
5. The marble must be safely deposited in the container at
the finish line.
RULES
EXPERIMENT
FAIL
LEARN
REPEAT
DEBRIEF
wedneSDAY
As a team, design FIVE unique challenges
and add them to the Google Slides at the
link above.
Include a variety of types of activities
including a physical challenge, a location
challenge, and a creative challenge.
Order the challenges from least difficult to
most difficult.
bit.ly/edufest-goosechase
Thursday
shop.byrdseed.com
Thinking
Like a child
FLUENCY
FLEXIBILITY
ORIGINALITY
ELABORATION
Why are kids so
much better at
this than adults?
Thinking
Like a child
12 - 12 inch pipes
12 - 18 inch pipes
2 - 4 hole crosses
2 - 3 hole corners
2 - 3 hole Ts
4 - 2 hole connectors
10 - 2 hole right angles
stemchallenge.org
“While most games contain a clear reward system for players (moving up a level, receiving badges or points, etc.),
what may be most appealing to educators is that games provide students
A SAFE PLACE TO LEARN FROM FAILURE.
In games, exploration is inherent and there are generally no high-stakes consequences. Children are able to
EXPERIMENT AND TAKE RISKS
TO FIND SOLUTIONS
without the feeling that they are doing something wrong.
GAMES ENCOURAGE STUDENTS TO MAKE
AND LEARN FROM MISTAKES,
which is a particularly important concept in the K-12 setting.”
GAME
BASED
LEARNING
GAMIFICATION:
The use of game
elements and
game-design
techniques in
non-game
contexts.
POINTS BADGES LEADER
BOARDS
POINTS
Effectively Keep Score
Determine WIN State
Connection Between Progress
and Reward
Provide Feedback
External Display of Progress
Data for Game Designer
BADGES
Goals to Strive Toward
Guidance About Possibilities
Visual Markers of
Accomplishment
Status Symbols
Tribal Markers
LEADER
BOARDS
List five areas of your life that could be a game.
Then briefly describe a possible underlying game
structure for each.
DEFINE LEARNING OBJECTIVES
2. Delineate Target Behaviors
DELINEATE TARGET BEHAVIORS
DESCRIBE YOUR PLAYERS
DEVISE
ACTIVITY
CYCLES
DON’T
FORGET
THE
FUN!
DEPLOY
APPROPRIATE
TOOLS
GAMES
ARE
VOLUNTARY
GAMES
OFFER
CHOICES
CHOICES
HAVE
CONSEQUENCES
CONSEQUENCES
OFFER
FEEDBACK
INTEGRATING GAMES
AND SIMULATIONS
IN THE CLASSROOM
GAME
ON!
brianhousand.com
HANDOUTS AND RESOURCES AVAILABLE AT
brianhousand.com/
edufest2018
brianhousand.com
brianhousand@gmail.com
@brianhousand
brian.housand
bc1000

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