Brian Housand, Ph.D.
@brianhousand
brianhousand.com
Today’s technology offers incredible potential to demonstrate creative-productive giftedness, but as a society we have fallen victim to an unhealthy digital diet consuming massive amounts of screentime that often leaves us feeling bloated and unsatisfied. This session demonstrates ways to meaningful integrate a curated collection of tools designed to specifically reduce distractions, set goals, track progress, and get stuff done.
6. ALABAMA HAWAII MASSACHUSETTS NEW MEXICO SOUTH DAKOTA
ALASKA IDAHO MICHIGAN NEW YORK TENNESSEE
ARIZONA ILLINOIS MINNESOTA NORTH CAROLINA TEXAS
ARKANSAS INDIANA MISSISSIPPI NORTH DAKOTA UTAH
CALIFORNIA IOWA MISSOURI OHIO VERMONT
COLORADO KANSAS MONTANA OKLAHOMA VIRGINIA
CONNECTICUT KENTUCKY NEBRASKA OREGON WASHINGTON
DELAWARE LOUISIANA NEVADA PENNSYLVANIA WEST VIRGINIA
FLORIDA MAINE NEW HAMPSHIRE RHODE ISLAND WISCONSIN
GEORGIA MARYLAND NEW JERSEY SOUTH CAROLINA WYOMING
7. PUMPKIN SPICE EVERYTHING
FALL 2019 TOUR
9·25 | North Point ESC in Sandusky, OH
9·26 | Mid-Ohio ESC in Mansfield, OH
9·27 | Northwest Ohio ESC in Archbold, OH
10·04 | UNCW AIG Conference in Wilmington, NC
10·17 | AAGC Conference in Birmingham, AL
10·18-19 | The Grayson School in Radnor, PA
11·7-10 | NAGC Annual Convention in Albuquerque, NM
11·22 | Rutgers Gifted Education Conference in Somerset, NJ
12·4-6 | TAGT GiftED19 in San Antonio,TX
brianhousand.com
24. The Law of Accelerating Returns
Ray Kurzweil
We won’t experience
100 years of progress
in the 21st century
— it will be more like
20,000 years of progress.
25. The Law of Accelerating Returns
Ray Kurzweil
We won’t experience
100 years of progress
in the 21st century
— it will be more like
20,000 years of progress.
56. THE COMMON SENSE CENSUS:
MEDIA USE BY TWEENS AND TEENS
2019
AMOUNT OF DAILY SCREEN USE
NOT INCLUDING FOR SCHOOL OR HOMEWORK
TWEENS:
4 hours, 44 minutes
TEENS:
7 hours, 22 minutes
67. 1.On your iPhone, iPad, or iPod touch,
go to Settings > Screen Time.
2.Tap Turn On Screen Time.
3.Tap Continue.
4.Select This is My [device] or This is
My Child's [device].
Screen Time
76. The Digital Declutter
STEP #1:
DEFINE YOUR TECHNOLOGY RULES
STEP #2:
TAKE A THIRTY-DAY BREAK
STEP #3:
REINTRODUCE TECHNOLOGY
77. It is not just about time away from
technology.
Instead, you must aggressively explore
higher-quality activities to fill in the
time left vacant by the optional
technologies you are avoiding.
This period should be one of strenuous
activity and experimentation.
80. “When people think
they're multitasking,
they're actually just
switching from one task
to another very rapidly.
And every time they do,
there's a cognitive cost."
Earl Miller
MIT neuroscientist
84. Multitasking comes with a biological
cost that ends up making us feel
tired much more quickly than if we
sustain attention on one thing.
Daniel Levitin
85. Daniel Levitin
“People eat more, they take more caffeine. Often what you really need in that
moment isn’t caffeine, but just a break. If you aren’t taking regular breaks
every couple of hours, your brain won’t benefit from that extra cup of coffee.”
114. The
Artist
Seeing beauty,
creating beauty.
The
Thinker
Deep thoughts,
big questions.
The
Adventurer
So much
inspiration, so
little time.
The
Maker
Committed to
your craft.
The
Producer
Process is
power.
The
Dreamer
The power of
imagination
unleashed.
The
Innovator
Move, shake,
disrupt, repeat.
The
Visionary
Imagining the
impossible.
126. KIDS AREN’T GOING TO BE CREATIVE
ON THEIR OWN WITH TECHNOLOGY.
WE HAVE TO CHALLENGE THEM TO BE.
127.
128. WARNING:
Use can impair attention,
productivity and memory, dampen
creative thinking, increase stress
levels, reduce sleep quality and lead
to “cognitive errors” like forgetting
meetings and walking into people.
133. It is not just about time away from
technology.
Instead, you must aggressively explore
higher-quality activities to fill in the
time left vacant by the optional
technologies you are avoiding.
This period should be one of strenuous
activity and experimentation.