Authors: Tabuenca, Bernardo / Börner, Dirk Keywords: Mobile Learning / Experience Sampling / Workshop Issue Date: 29-Oct-2013 Abstract: Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning in Limassol, Cyprus. Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning, Limassol, Cyprus. URI: http://hdl.handle.net/1820/5189 This hands-on workshop presents an open-source tool suite for educators, researchers and learners (Ternier et al., 2012) supporting different phases and activities during a field trip. The suite consists of an underlying framework, an authoring environment, as well as a mobile application. Learners can use the application to explore and annotate real world sites, while teachers can monitor the progress in real time. Beyond the organisation of field trips the framework offers highly flexible support for different educational settings. Several prototypical use cases have been implemented already, such as a cultural sciences city field trip, a real-time crisis intervention game, as well as an energy conservation game. During the workshop these uses cases as well as their implementation will be presented to deliver insights on how to enrich physical spaces, access different kinds of content, interact with the environment, provide a contextualised learning experience, and adapt learning content accordingly. Furthermore participants will be able to use the tool suite to implement their own learning scenarios exploiting and enhancing the capabilities of the field trip system. Regarding methodologies for conducting research in Technology Enhanced Learning, this workshop provides insights on the implementation of Experience Sampling Method (Larson & Csikszentmihalyi, 1983) and Inquiry Based Learning for visualisation and data collection supported by mobile technologies (Consolvo & Walker, 2003) in order to help researchers to improve ubiquitous computing ́s evaluation process. Thereby the focus will be on the application of the system to capture the learners’ experiences during a field trip in real time, such as feelings, attitudes, or individual conditions. This workshop is held within the context of the weSPOT project.