Más contenido relacionado La actualidad más candente (20) Similar a CWIN17 Toulouse / Virtual reality to improve the training path of soldiers m.rabier-j-d.taupiac-cwin17 (20) CWIN17 Toulouse / Virtual reality to improve the training path of soldiers m.rabier-j-d.taupiac-cwin171. Virtual Reality to improve the
training path of Soldiers
Martin RABIER
Jean-Daniel TAUPIAC
Toulouse, September 28th
#CWIN17
2. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 2
Table of Contents
Project context
Prototype description
Experimentation process
Experimentation results
Conclusion & Perspectives
3. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 3
Project context
4. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 4
Digital learning pole in Bayonne
EAO FELIN Software development
3 years
Military School of Draguignan
PhD Student joining team : Virtual reality and mixed reality for learning
Project context
5. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 5
Prototype description
6. Virtual Reality to improve the training path of Soldiers | September 28th 2017
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Prototype description
Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality
HTC Vive
7. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 7
Prototype description
Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality
HTC Vive
Custom support
for controllers
8. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 8
Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality
HTC Vive
Custom support
for controllers
Use of front controller
as FAMAS sight remote control
Prototype description
9. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 9
Prototype description
10. Virtual Reality to improve the training path of Soldiers | September 28th 2017
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Prototype description
Fast development :
Use of existing controller support with customization
Use of existing 3D models
Use of Unity 3D engine
Software based on same architecture as existing learning software
XML to describe actions to do and animations to play
Technical description
11. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 11
Experimentation process
12. Virtual Reality to improve the training path of Soldiers | September 28th 2017
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Experimentation process
Classroom
Classic
Software
No error
Errors > 0
13. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 13
Experimentation process
91 learnersClassroom
VR
Prototype
Classic
Software
Briefing
VR Survey
Learning experience survey
Classic
Software
No error
Errors > 0
67 learners24 learners
x1 x1
14. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 14
Experimentation results
15. Virtual Reality to improve the training path of Soldiers | September 28th 2017
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Experimentation results
Likert scale :
Multidimensional lines
Good moving method no
motion sickness
Low visual fatigue
Good satisfaction score
Rifle and Remote fidelity
VR System survey
1.97
2.93
2.18
3.17
3.76
0.04
0.80
3.17
2.17
3.28
2.29
3.17
3.50
0.00
0.50
3.33
0.00
0.50
1.00
1.50
2.00
2.50
3.00
3.50
4.00
Rifle Sights Remote Menu Moves Motion
sickness
Visual fatigue Satisfaction
Learners (23)
Instructors (23)
16. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 16
Experimentation results
Learning experience analysis
2.71
2.06
0.00
0.50
1.00
1.50
2.00
2.50
3.00
3.50
4.00
Number of iterations
Log files
Positive learning process impacts:
less replays
(17)(17)
17. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 17
73.91%
60.87%
65.22%
52.17%
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
80.00%
Procedure errors Correction errors
Experimentation results
Action logs
1st time :
Less procedure errors
Less correction errors
Button errors : remote bias
Learning experience analysis
(23)(23)
18. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 18
Experimentation results
Action logs
Replays :
No more procedure and
correction errors
Learning experience analysis
73.91%
60.87%
17.65%
23.53%
65.22%
52.17%
0.00% 0.00%
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
80.00%
Procedure errors Correction errors
(23)(23)
19. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 19
Experimentation results
Action logs
Replays :
No more procedure and
correction errors
Observations :
Other results : Motivation ,
Awareness
New error types revealed CAL
software limits
Instructors : “foresee added value
on the shooting range”
Learning experience analysis
73.91%
60.87%
17.65%
23.53%
65.22%
52.17%
0.00% 0.00%
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
80.00%
Procedure errors Correction errors
(23)(23)
20. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 20
Conclusion & Perspectives
21. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 21
Appreciated prototype
Encouraging results
Some limitations :
Rifle support to improve
• Weight
• Toughness
• Buttons
Impossibility to use sight buttons
Conclusions & Perspectives
Perspectives : new prototype
Weapon evolution : HK416
Sight customization
HK416 remote control
22. Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All rights reserved. 22
Thank You!
Phone: +33 663705248
martin.rabier@capgemini.com
Martin RABIER
Digital Learning Project Manager
Speaker 1
Photo
Phone: +33 664663593
jean-Daniel.taupiac@capgemini.com
Jean-Daniel Taupiac
PhD Student
@jdtaupiac
Speaker 1
Photo
23. www.capgemini.com
The information contained in this presentation is proprietary.
Copyright © 2017 Capgemini and Sogeti. All rights reserved.
Rightshore® is a trademark belonging to Capgemini.
www.sogeti.com
About Capgemini and Sogeti
With more than 180,000 people in over 40 countries, Capgemini is one of With more
than 190,000 people in over 40 countries, Capgemini is one of the world's foremost
providers of consulting, technology and outsourcing services. The Group reported
2016 global revenues of EUR 12.5 billion. Together with its clients, Capgemini
creates and delivers business, technology and digital solutions that fit their needs,
enabling them to achieve innovation and competitiveness. A deeply multicultural
organization, Capgemini has developed its own way of working, the Collaborative
Business Experience™, and draws on Rightshore®, its worldwide delivery model.
Sogeti is a leading provider of technology and software testing, specializing in
Application, Infrastructure and Engineering Services. Sogeti offers cutting-edge
solutions around Testing, Business Intelligence & Analytics, Mobile, Cloud and
Cyber Security. Sogeti brings together more than 23,000 professionals in 15
countries and has a strong local presence in over 100 locations in Europe, USA
and India. Sogeti is a wholly-owned subsidiary of Cap Gemini S.A., listed on the
Paris Stock Exchange.