The document discusses the Understanding by Design (UbD) framework for effective unit design. It provides examples of units designed with and without UbD principles. Key aspects of UbD include designing units backward from the desired understanding or transfer goals rather than focusing on activities or content coverage. Teachers are encouraged to identify the "big ideas" and ensure students can apply their learning to new situations through transfer tasks.
Human Factors of XR: Using Human Factors to Design XR Systems
Effective Unit Design Using UbD Framework
1. UbD as a Tool for Effective Unit Design Presented by Connie Petner, Libby Skinner, Gina Venezia, Bob Cashill, Tom White, Glenn Cesa, Anthony Lanzo, Rich Rampolla
58. Connections Are Key The Dingley Tariff The Hawley-Smoot Tariff How do you balance the goal of free trade with protection of US industries and workers? WTO & NAFTA
59. Big Ideas have to be Uncovered * Not obvious and often counterintuitive. * Like “guiding conjectures” – subject to refinement and adjustment as learning goes on. * Require consideration and reconsideration - Inquiry. * Have great transfer value.
62. Transfer is Vital In each subject field there are some basic ideas which summarize much of what scholars have learned…These ideas give meaning to much that has been learned, and they provide the basic ideas for dealing with many new problems… We believe that this is a primary obligation of the scholars (and) teachers to search constantly for these abstractions, to find ways of helping students learn them, and especially to help students learn how to use them in a great variety of problem situations… Bloom, 1981, p.235
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76. Consider: Westward Movement and Pioneer Life Unit Established Goals: National Standards for United States History 2D- Explain the lure of the West while comparing the illusions of migrants with the reality of the frontier. 5A- Demonstrate understanding of the movements of large groups of people in the US now and long ago. 2D- Analyze cultural interactions among diverse groups and consider multiple perspectives.
83. 3 Stages of Backward Design 1. Identify desired accomplishments 2. Determine acceptable evidence 3. Plan learning experiences & instruction Then and only then
84. What we typically (incorrectly) do Identify content Brainstorm activities & methods Come up with an assessment Without Checking for Alignment Without Checking for Alignment
106. Stage 2 of Backward Design 1. Identify desired accomplishments 2. Determine acceptable evidence 3. Plan learning experiences & instruction Then and only then
107.
108.
109. THINK LIKE AN ASSESSOR… http:// www.authenticeducationonline.org/course/view.php?id =14
131. UbD as a Tool for Effective Unit Design Day 3 Presented by Connie Petner, Libby Skinner, Gina Venezia, Bob Cashill, Tom White, Glenn Cesa, Anthony Lanzo, Rich Rampolla