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Little Hands, Foul Moods, and Runny
    Noses: Mobile Games for Kids
     Carla Engelbrecht Fisher, Ed.D.
          No Crusts Interactive
2   No Crusts Interactive 2013
Overview




                                     No Crusts Interactive 2013
• Child Development
  Basics
• Design Principles for
  Children’s Mobile
  Games




                                     3
Resources
• tinyurl.com/runnyNoses
• tinyurl.com/kidsMobile
• kidscreen.com Kids Got
  Game blog                Lentini

• @NoCrusts
No Crusts Interactive 2013
Kids are different
    than adults.

  Cognitively




                                      4
  and physically.



                     © Pragmagraphr
No Crusts Interactive 2013
                                            5
                                  futurestreet



Child Development in a Nutshell   @NoCrusts
• Novelty wins




                                                           No Crusts Interactive 2013
                           • Enthusiastically use all 5
                             senses
                           • Early gross motor skills
                             developing
                           • Language skills: grunting 
                             speaking single words 
                             simple word combinations




                                                           6
                           • Basic pattern recognition



Infants & Toddlers (0-2)
                                                   @NoCrusts
• Learn through exploration




                                                                         No Crusts Interactive 2013
                                            and imagination
                                          • Language takes off
                                            (pronunciation, sentences, s
                                            emantics, conversation)
                                          • Focus on the basics –
                                            shapes, colors, numbers
                                          • Ego-centric and literal




                                                                         7
                     woodleywonderworks




Preschoolers (3-5)
                                                                  @NoCrusts
• Refine motor skills




                                                                         No Crusts Interactive 2013
                                          • Use complex
                                            grammar, develop
                                            independent reading skills
                                          • Increasing attention spans
                                          • Early complex mathematical
                                            thinking
                                          • Develop social network




                                                                         8
                                            outside family
                         USAG-Humphreys




Early elementary (6-8)
                                                                 @NoCrusts
• Enjoy problem-solving




                                                             No Crusts Interactive 2013
                              • Reading becomes a method
                                of learning
                              • Understand
                                multiplication, division, and
                                logic
                              • Advanced gross motor skills
                              • Develops self-expression and




                                                             9
                                self-worth
               stevendepolo




Tween (9-12)
                                                      @NoCrusts
Children 0-8 (Common Sense Media 2011)




                                                                        No Crusts Interactive 2013
  • 17% play console video game
    once/day. 36% once/week
  • Access to
     – Smartphone (41%)
     – iPod with video (21%)
     – and/or iPad (8%)
  • 16% multitask while using




                                                                        10
    media

                                  Scott & Elaine van der Chijs



Games Use
                                                                 @NoCrusts
Elementary-Aged Children




                                                                             No Crusts Interactive 2013
• Children ages 5-9 play video games 39 min (weekday) and 45
  min (weekend)
   • Lower income children, Hispanic, and African-American children
     consume more media than white and middle class children
     (Baranowski & Frankel, 2012)
• K-5 teachers report using digital games 57%. Middle school 38%




                                                                             11
   • 95% use games that were created specifically for educational use.
   • Only 18% of teachers report adapting commercial games for
     classroom use. (Joan Ganz Cooney Center, 2012)

Games Use
                                                                      @NoCrusts
Design Guidelines




                                Flickingerbrad
@NoCrusts




                                          12     No Crusts Interactive 2013
No Crusts Interactive 2013
                                                                 13
Child-focused apps are increasing presence in App Store
(Cooney Center, 2012)                                     @NoCrusts
No Crusts Interactive 2013
                                                                      14
Many topics are saturated (i.e., ABC, matching, flash cards)
                                                               @NoCrusts
No Crusts Interactive 2013
                                                          15
Early learning and math are most covered topics.
(Cooney Center, 2012)                              @NoCrusts
No Crusts Interactive 2013
                                                                           16
Co-play opportunities support children’s natural learning styles.
                                                                    @NoCrusts
No Crusts Interactive 2013
                                                  17
Make more kid-friendly multiplayer games
                                           @NoCrusts
No Crusts Interactive 2013
                                                                                  18
                               © rosenblum68




Create opportunities for interaction, even if not embedded into gameplay
                                                                           @NoCrusts
• Be sensitive to older generations




                                                                                                 No Crusts Interactive 2013
                                                             unfamiliarity. Leverage it into
                                                             design
                                                           • Engage parents with exchange of
                                                             expertise. Don’t allow them to
                                                             just sit back and direct action.
                                                           • Co-play often requires different
                                                             avatars




                                                                                                 19
                                              Neeta Lind



Intergenerational design can be challenging
                                                                                        @NoCrusts
No Crusts Interactive 2013
                                                                   20
                                               Neeta Lind



Opportunities exist to design for mixed skill levels
                                                            @NoCrusts
No Crusts Interactive 2013
                                   21
Create role-playing tools
                            @NoCrusts
No Crusts Interactive 2013
                                                         22
Create seasonal content and branded screenshots
                                                  @NoCrusts
No Crusts Interactive 2013
                                                                                     23
Popular mechanics can have education layered in or can serve as inspiration
                                                                              @NoCrusts
No Crusts Interactive 2013
                                                                     24
Games present opportunities for executive function practice
                                                              @NoCrusts
No Crusts Interactive 2013
                                                                                   25
Understanding that there’s more beyond the screen is tough for young kids
                                                                            @NoCrusts
No Crusts Interactive 2013
                                                                                   26
Understanding that there’s more beyond the screen is tough for young kids
                                                                            @NoCrusts
No Crusts Interactive 2013
                                                                                   27
Touch screens and microphones provide great opportunities for music games
                                                                            @NoCrusts
No Crusts Interactive 2013
                                           28
Personalization is great for kids
                                    @NoCrusts
No Crusts Interactive 2013
                                                            29
Personalization can also support literacy learning
                                                     @NoCrusts
No Crusts Interactive 2013
                                                     30
Multi-touch presents opportunities for math
                                              @NoCrusts
No Crusts Interactive 2013
                                         31
Multi-touch presents challenges
                                  @NoCrusts
No Crusts Interactive 2013
                                            32
In-App purchases require thoughtful gates
No Crusts Interactive 2013
                                                            33
Take steps to avoid another “smurfberry” situation
                                                     @NoCrusts
Letters with Pooh                                       785MB
      The Adventures of Captain Underpants                    769MB




                                                                              No Crusts Interactive 2013
      Nick Jr Draw & Play HD                                  642MB
      Don’t Let the Pigeon Run This App                       257MB
      Team Umizoomi Math: Zoom into Numbers HD                196MB
      The Monster at the End of This Book                     165MB
      Super Why ABC Adventures: Alphabet for iPad             160MB
      Mickey Mouse Clubhouse: Mickey’s Wildlife Count Along   126MB




                                                                              34
      The Math Tree                                           90.7MB
      Toca Hair Salon 2                                       35.1MB
      Daniel Tiger’s Neighborhood: Play at Home with Daniel   34.2MB


Keep an eye on file sizes
                                                                       @NoCrusts
No Crusts Interactive 2013
                                                                                           35
A smartphone is not just a little tablet. It’s often a different user experience.
                                                                                    @NoCrusts
No Crusts Interactive 2013
                                        36
“Second Screen” opportunities?
                                 @NoCrusts
Other things to consider…




                                          No Crusts Interactive 2013
•   COPPA
•   User testing, repeatedly
•   Analytics (and COPPA…)
•   User generated content (and COPPA…)




                                          37
•   Marketing and distribution
•   Android vs iOS
Thanks! Questions?




                                      No Crusts Interactive 2013
• carla@NoCrusts.com
• @NoCrusts
• Kids Got Game on Kidscreen.com




                                      38
      Roundtable in 30 minutes!
  Follow me to Room 114 North Hall

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Guidelines for Great Mobile Games for Kids (GDC 2013)

  • 1. Little Hands, Foul Moods, and Runny Noses: Mobile Games for Kids Carla Engelbrecht Fisher, Ed.D. No Crusts Interactive
  • 2. 2 No Crusts Interactive 2013
  • 3. Overview No Crusts Interactive 2013 • Child Development Basics • Design Principles for Children’s Mobile Games 3 Resources • tinyurl.com/runnyNoses • tinyurl.com/kidsMobile • kidscreen.com Kids Got Game blog Lentini • @NoCrusts
  • 4. No Crusts Interactive 2013 Kids are different than adults. Cognitively 4 and physically. © Pragmagraphr
  • 5. No Crusts Interactive 2013 5 futurestreet Child Development in a Nutshell @NoCrusts
  • 6. • Novelty wins No Crusts Interactive 2013 • Enthusiastically use all 5 senses • Early gross motor skills developing • Language skills: grunting  speaking single words  simple word combinations 6 • Basic pattern recognition Infants & Toddlers (0-2) @NoCrusts
  • 7. • Learn through exploration No Crusts Interactive 2013 and imagination • Language takes off (pronunciation, sentences, s emantics, conversation) • Focus on the basics – shapes, colors, numbers • Ego-centric and literal 7 woodleywonderworks Preschoolers (3-5) @NoCrusts
  • 8. • Refine motor skills No Crusts Interactive 2013 • Use complex grammar, develop independent reading skills • Increasing attention spans • Early complex mathematical thinking • Develop social network 8 outside family USAG-Humphreys Early elementary (6-8) @NoCrusts
  • 9. • Enjoy problem-solving No Crusts Interactive 2013 • Reading becomes a method of learning • Understand multiplication, division, and logic • Advanced gross motor skills • Develops self-expression and 9 self-worth stevendepolo Tween (9-12) @NoCrusts
  • 10. Children 0-8 (Common Sense Media 2011) No Crusts Interactive 2013 • 17% play console video game once/day. 36% once/week • Access to – Smartphone (41%) – iPod with video (21%) – and/or iPad (8%) • 16% multitask while using 10 media Scott & Elaine van der Chijs Games Use @NoCrusts
  • 11. Elementary-Aged Children No Crusts Interactive 2013 • Children ages 5-9 play video games 39 min (weekday) and 45 min (weekend) • Lower income children, Hispanic, and African-American children consume more media than white and middle class children (Baranowski & Frankel, 2012) • K-5 teachers report using digital games 57%. Middle school 38% 11 • 95% use games that were created specifically for educational use. • Only 18% of teachers report adapting commercial games for classroom use. (Joan Ganz Cooney Center, 2012) Games Use @NoCrusts
  • 12. Design Guidelines Flickingerbrad @NoCrusts 12 No Crusts Interactive 2013
  • 13. No Crusts Interactive 2013 13 Child-focused apps are increasing presence in App Store (Cooney Center, 2012) @NoCrusts
  • 14. No Crusts Interactive 2013 14 Many topics are saturated (i.e., ABC, matching, flash cards) @NoCrusts
  • 15. No Crusts Interactive 2013 15 Early learning and math are most covered topics. (Cooney Center, 2012) @NoCrusts
  • 16. No Crusts Interactive 2013 16 Co-play opportunities support children’s natural learning styles. @NoCrusts
  • 17. No Crusts Interactive 2013 17 Make more kid-friendly multiplayer games @NoCrusts
  • 18. No Crusts Interactive 2013 18 © rosenblum68 Create opportunities for interaction, even if not embedded into gameplay @NoCrusts
  • 19. • Be sensitive to older generations No Crusts Interactive 2013 unfamiliarity. Leverage it into design • Engage parents with exchange of expertise. Don’t allow them to just sit back and direct action. • Co-play often requires different avatars 19 Neeta Lind Intergenerational design can be challenging @NoCrusts
  • 20. No Crusts Interactive 2013 20 Neeta Lind Opportunities exist to design for mixed skill levels @NoCrusts
  • 21. No Crusts Interactive 2013 21 Create role-playing tools @NoCrusts
  • 22. No Crusts Interactive 2013 22 Create seasonal content and branded screenshots @NoCrusts
  • 23. No Crusts Interactive 2013 23 Popular mechanics can have education layered in or can serve as inspiration @NoCrusts
  • 24. No Crusts Interactive 2013 24 Games present opportunities for executive function practice @NoCrusts
  • 25. No Crusts Interactive 2013 25 Understanding that there’s more beyond the screen is tough for young kids @NoCrusts
  • 26. No Crusts Interactive 2013 26 Understanding that there’s more beyond the screen is tough for young kids @NoCrusts
  • 27. No Crusts Interactive 2013 27 Touch screens and microphones provide great opportunities for music games @NoCrusts
  • 28. No Crusts Interactive 2013 28 Personalization is great for kids @NoCrusts
  • 29. No Crusts Interactive 2013 29 Personalization can also support literacy learning @NoCrusts
  • 30. No Crusts Interactive 2013 30 Multi-touch presents opportunities for math @NoCrusts
  • 31. No Crusts Interactive 2013 31 Multi-touch presents challenges @NoCrusts
  • 32. No Crusts Interactive 2013 32 In-App purchases require thoughtful gates
  • 33. No Crusts Interactive 2013 33 Take steps to avoid another “smurfberry” situation @NoCrusts
  • 34. Letters with Pooh 785MB The Adventures of Captain Underpants 769MB No Crusts Interactive 2013 Nick Jr Draw & Play HD 642MB Don’t Let the Pigeon Run This App 257MB Team Umizoomi Math: Zoom into Numbers HD 196MB The Monster at the End of This Book 165MB Super Why ABC Adventures: Alphabet for iPad 160MB Mickey Mouse Clubhouse: Mickey’s Wildlife Count Along 126MB 34 The Math Tree 90.7MB Toca Hair Salon 2 35.1MB Daniel Tiger’s Neighborhood: Play at Home with Daniel 34.2MB Keep an eye on file sizes @NoCrusts
  • 35. No Crusts Interactive 2013 35 A smartphone is not just a little tablet. It’s often a different user experience. @NoCrusts
  • 36. No Crusts Interactive 2013 36 “Second Screen” opportunities? @NoCrusts
  • 37. Other things to consider… No Crusts Interactive 2013 • COPPA • User testing, repeatedly • Analytics (and COPPA…) • User generated content (and COPPA…) 37 • Marketing and distribution • Android vs iOS
  • 38. Thanks! Questions? No Crusts Interactive 2013 • carla@NoCrusts.com • @NoCrusts • Kids Got Game on Kidscreen.com 38 Roundtable in 30 minutes! Follow me to Room 114 North Hall

Notas del editor

  1. rosenblum68In order to have an informed discussion about design principles for kids, we need to be on the same page about kids’ abilities. So these next slides are a quick basics of what kids are able to do at various ages. Caveat: guidelines, not absolutes. Lots of factors affect development, from gender to sibling order to environmental situations.
  2. Look for untapped opportunities
  3. [New image to come…]