This document summarizes research on mobile learning and educational apps. It finds that mobile learning increases student engagement, motivation, and performance in core subjects. Studies show mobile devices improve attendance, participation, and completion of school work when implemented properly. The document also describes several studies where schools provided students with iPods or iPod Touches to enhance learning across curriculums. It provides examples of educational apps that promote constructivist learning and track student progress online. Overall, the research indicates mobile learning supports greater interaction, creativity, and improved literacy and numeracy skills when used appropriately in schools.
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Mobile learning & apps
1. Imagination in your Pocket: mobile learning and apps Cecilie Murray Delphian eLearning App-titude Learning
2. Today’s session Mobile learning research What do we know about the impact on learning?(Delphian eLearning) Game based apps that display backend data in online assessment system (App-titude)
3. The Research Mobile learning is… ‘learning in a more personalised way, handing over more control to the learners themselves’ ‘disruptive learning’ (Stead, 2006) ‘holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy’ (Dogeby, 2007)
4. ‘a small, cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life’ (Robertson, 2009). ‘mobile devices can have a positive impact on learning experiences for both educators and students’ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
5. ‘Schools with one-to-one computing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to-one programs to boost student achievement as well, they must be properly implemented.’ Project Red (Revolutionizing Education) June 2010
6. New research Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy (ed. Wan Ng, 2010) Chapter: Imagine Mobile Learning in your Pocket Due for release in August
9. Research aims how mobile learning might be used to increase engagement, motivation, ICT curriculum integration and effective learning in K-12 schools. action research questions focused on impact for learning in core curriculum areas, literacy and media, maths operations
10. iPodagogy 2007iPods and video podcasting for learning Collaborative project co-funded Average VIC government school – not high-tech 30 Year 8 students Teachers – average ICT skills Cross curriculum approach – English, Social Science, Maths, Science, Music and German, HPE
11. iPod Touch Project 2008 Three diverse schools, locations and communities: Corio South, Courtney Gardens, Epsom Years 5-6 initially (early years noted) Teacher action research; good ICT skills Cross curriculum approach embedded within VELS Emphasis on literacy - reading, writing, media 8 iPod Touches per class
12. Global Mobile Learning Project Two year project – Australia, Singapore and USA Year 1: global citizenship and cultural identity Year 2: personalised learning, improving student literacy in reading and writing, speaking and listening, digital, media and visual literacy class sets of iPod Touches, Studywiz online learning environment, vodcasts, Apps, etc
13. The Schools United World College of South-East Asia, Singapore Shepparton High School, Victoria Chormann Elementary, Southgate, Michigan
14. Nintendo DS Two schools – Xavier College and Trinity Catholic Primary School Focus – potential of Nintendo DS to support student learning in Mathematics Four classes used Professor Kageyama Maths Training Program; control group of students used same Maths program with traditional pen and paper 20 minutes each day for 10 weeks
15. What the research says Mobile learning: Promotes confidence and independence regardless of year level and age Promotes peer coaching and developing activities for each other Important in encouraging ESL learners, reluctant learners (at risk/disengaged) Improves attendance, more active participation in class Promotes better preparation and organisation for class Suports more regular completion of school work and homework Stimulates enjoyment in learning…‘fun’ activity
16. What the research says Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages Stimulates teachers and students to work creatively to improve literacy and numeracy Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
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19. Good Practice Tips Implementation of Mobile Learning projects http://delphian.com.au/mobile-learning-articles Research reports iPod Touch Report http://delphian.com.au/ipod-touch-research-report iPodagogy: Using iPods and Video Podcasting for Learning http://delphian.com.au/ipods-and-podcasting-learning Global Mobile Learning http://delphian.com.au/global-mobile-learning-research
20. The Future ‘public agencies [Departments of Education] and schools are beginning to explore multimobile services – convenient, flexible tools that enable users to access information in a range of formats using mobile devices – as a way to support…staff and students’ (The New Media Consortium, 2009)
21. Why Apps for Learning? Small handheld devices enable learning anywhere, anytime Convergence of innovations in mobile technology and social software, Web 2.0 Young people’s social use of technologies For schools it means 1:1 is achievable
22. Educational games Apps Relevant to kids Use technologies that pervade their lives Engaging for learning Inquiry based constructivist content High quality games prolong engagement Kids can consolidate knowledge independently
23. Apps are based on constructivist learning principles Promote deep thinking, not simply skills development
26. An online assessment system collects data from the app Teachers monitor student progress at a glance
27. Levels of Achievement Unafraid: The student has played all three activities at least once. Getting Stuck In: The student has spent 10 days on the farm. I.e. they have played an activity to completion 10 times. Hard Worker: The student has spent 30 days on the farm. I.e. they have played an activity to completion 30 times. All Rounder:The student has scored at least 2 stars in all three activities. Great Counting: The student has scored a total of 9 stars. Heli Ace: The student has all 4 stars for the Helicopter activity. Round Up Ace: The student has all 4 stars for the Round Up activity. Jump Ace: The student has all 4 stars for the Jump activity. Perfect Farm: The student has all 12 stars - the total number available across all activities.
32. MATHSTRONAUT is a maths challenge app for addition and subtraction, designed for Primary and Middle school students.
33. CYBERSAFETY app aims to create awareness for Primary and Middle school students about how to stay safe online.
34. References Project Red (2010) Revolutionizing Education, One to One Institute, US. http://projectred.org/ McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year. Computers and Education. Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe University, Melbourne Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/emerging_technologies.pdf Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems. http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdf Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida. http://www.principalspartnership.com/iPods.pdf