6. What is an ARG?
An unfamiliar term for a familiar concept?
ARGs consist of case studies, role play, or
scenario based instruction that may or may
not use mobile technologies.
7. Key Attributes
Movement
An essential part of the ARG
Players must move around game (your
classroom, hallway, school or even websites)
to collect data and clues as they progress
through the game.
8. The ARG Family of Games
Augmented Reality Game
Augmented Reality Simulation
Pervasive Game
Location-Based Game
Murder Mystery
10. Interactive Narrative
Fiction
Player actions change the game
Claim to be real
Alter the World…don’t step into the Magic
Circle
Transmedia
11. Basics
Subject
Students
Purpose
What do you want them to learn? Skills or
knowledge?
What is the conflict/challenge?
12. Rabbithole
Structure the Door
Door for students/educators
First artifact that draws the player in……..
instead may be the first bit of information
Immersion
15. Challenges
Flow/Fiero
Solving a puzzle
Picking up clues to a mystery
Dealing with a character
16. Challenge
Puzzle
Mathematical Formula
Message to Decipher
Problem to Solve
17. Our ARGs
Setting the Table
Restaurant Analysis
D.B. Cooper
Accounting Practices and Techniques
MedTag
Microbiology Disease Detectives
18. Examples to reference
Ecomuve http://ecomuve.gse.harvard.edu/
HARPS projects
http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb
.page69587
Mentira http://www.mentira.org/
Place Based Learning
http://website.education.wisc.edu/kdsquire/tenure-files/16-
squire-shelton-book.pdf
7 Things You Should Know about Alternate Reality Games
http://net.educause.edu/ir/library/pdf/ELI7045.pdf
32. What is AR?
Adding a digital / virtual layer of data that is
linked to a specific geographic location that is
usually accessed using mobile technologies
Links the physical with the digital using
Geolocation tools
Mobile computing
Dependent on internet / data connection