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And the WORLDS
they live in
Center4EduPunx 2010
 The Sanskrit term avatar initially
referred to the living embodiment
of a god.  Neal Stephenson was
the first to popularize the term in
its application to cyberspace,
using "avatar" to refer to your in-
game or online representation of
self.
 Maybe used interchangeably with
toon, alt, or character.
 'Toon' is also a terminology used by
players of massively multiplayer
online role playing games
(MMORPG) to describe ones
character or avatar within the
game.
 The term is believed to be used
again as a shortened form of
cartoon, used as the character in
the game is often an animated
representation of themselves, or a
cartoon version if you will
ALTS
 Alternate character, a
secondary character
created by a player of
games or Massively
Mutliplayer Online Role-
Playing Games (MMORPG)
Choose Your AvatarChoose Your Avatar
A gravatar, or globally recognized avatar, is
quite simply an image that follows you from
site to site appearing beside your name
when you do things. Avatars help identify
your posts on blogsand web forums, so why
not on any site?
http://en.gravatar.com/
 A massively multiplayer online
role-playing game (MMORPG) is a
genre of computer role-playing games
in which a large number of players
interact with one another in a virtual
world.
 The term MMORPG was coined by
Richard Garriott, the creator of Ultima
Online, the game credited with
popularizing the genre in 1997.
 http://en.wikipedia.org/wiki/MMORPG
In nearly all MMORPGs, the development of the player's
character is a primary goal.Many MMORPGs feature a
character progression system in which players earn
experience points for their actions and use those points to
reach character "levels", which makes them better at
whatever they do.
Traditionally, combat with monsters and completing quests
for NPCs, either alone or in groups, is the primary way to
earn experience points.
The accumulation of wealth (including combat-useful items)
is also a way to progress in many titles, and again, this is
traditionally best accomplished via combat.
FPSs are distinguished by a first
person perspective, that renders the
game world from the visual
perspective of the player character.
You will typically not see your avatar in
an FPS, unless there is a mirror or
cinematic transition between levels
Third-person shooter (TPS) is a
genre of 3D computer and video
games in which the player character is
seen at a distance from a number of
different possible perspective angles.
Common angle is looking over
character’s right shoulder
Non-player character, a character in a
role-playing game or video game who
is controlled by the gamemaster or
computer, rather than by a player.
NPC
 Many MMORPGs exploit their players' social
skills and offer support for in-game guilds or
clans (though these will usually form whether
the game supports them or not).
 As a result, many players will find themselves
as either a member or a leader of such a group
after playing an MMORPG for some time. These
organizations will likely have further
expectations for their members (such as intra-
guild assistance).
Immersive Online Environments that allow
individuals to interact in each other and
environment.
Accessible 24/7
Metaverse
 Must optimize:
1. Presentation
2. User Content ( User Created Content)
3. Persistence ( Do You Leave Something
there that Persists)
4. Social Interaction
5. Physics ( How Realistic are the Physics
or Are the Rules of Physics
Consistent to the Virtual World?)
World of Warcraft (WoW)
•374,000 hours played each day
•11 Million players worldwide (October 2008)
•9.6 million 2013
 Webkinz
 Barbie
Online
 Club Penguin
 Runescape
 Whyville
Center for EduPunxBootstrapping Our Way Across the Curriculum
www.center4edupunx.org
Educators actively engaging in
augmented reality, mixed reality,
virtual worlds, MMORPGs,
and ARGs.We tweet!!
Twitter @center4edupunx

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Slideshare avatar, alts and toons

  • 1. And the WORLDS they live in Center4EduPunx 2010
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.  The Sanskrit term avatar initially referred to the living embodiment of a god.  Neal Stephenson was the first to popularize the term in its application to cyberspace, using "avatar" to refer to your in- game or online representation of self.  Maybe used interchangeably with toon, alt, or character.
  • 7.  'Toon' is also a terminology used by players of massively multiplayer online role playing games (MMORPG) to describe ones character or avatar within the game.  The term is believed to be used again as a shortened form of cartoon, used as the character in the game is often an animated representation of themselves, or a cartoon version if you will
  • 8. ALTS  Alternate character, a secondary character created by a player of games or Massively Mutliplayer Online Role- Playing Games (MMORPG)
  • 10.
  • 11. A gravatar, or globally recognized avatar, is quite simply an image that follows you from site to site appearing beside your name when you do things. Avatars help identify your posts on blogsand web forums, so why not on any site? http://en.gravatar.com/
  • 12.  A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a large number of players interact with one another in a virtual world.  The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.  http://en.wikipedia.org/wiki/MMORPG
  • 13. In nearly all MMORPGs, the development of the player's character is a primary goal.Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, is the primary way to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many titles, and again, this is traditionally best accomplished via combat.
  • 14. FPSs are distinguished by a first person perspective, that renders the game world from the visual perspective of the player character. You will typically not see your avatar in an FPS, unless there is a mirror or cinematic transition between levels
  • 15. Third-person shooter (TPS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles. Common angle is looking over character’s right shoulder
  • 16. Non-player character, a character in a role-playing game or video game who is controlled by the gamemaster or computer, rather than by a player. NPC
  • 17.
  • 18.  Many MMORPGs exploit their players' social skills and offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).  As a result, many players will find themselves as either a member or a leader of such a group after playing an MMORPG for some time. These organizations will likely have further expectations for their members (such as intra- guild assistance).
  • 19. Immersive Online Environments that allow individuals to interact in each other and environment. Accessible 24/7 Metaverse
  • 20.  Must optimize: 1. Presentation 2. User Content ( User Created Content) 3. Persistence ( Do You Leave Something there that Persists) 4. Social Interaction 5. Physics ( How Realistic are the Physics or Are the Rules of Physics Consistent to the Virtual World?)
  • 21. World of Warcraft (WoW) •374,000 hours played each day •11 Million players worldwide (October 2008) •9.6 million 2013
  • 22.  Webkinz  Barbie Online  Club Penguin  Runescape  Whyville
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37. Center for EduPunxBootstrapping Our Way Across the Curriculum www.center4edupunx.org Educators actively engaging in augmented reality, mixed reality, virtual worlds, MMORPGs, and ARGs.We tweet!! Twitter @center4edupunx

Notas del editor

  1. Center for EduPunx Bootstrapping Our Way Across the Curriculum