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3D HUMAN CONFERENCE
Digital Doubles : the prohibited reproduction ?
                 Cédric Guiard




                   ADN
    Agence de Doublures Numériques
         Digital Doubles Agency
            www.adnda.com
Digital Doubles
in the movie and advertising industry
• Commonly accepted for stunt actions




• Framing & notoriety drive new artistic possibilities
CG characters
         in video-games cinematics
• Sports and IPs based on prominent persons




• Quality increase on trailers & in-games cinematics
Photo-realism / Fidelity
          Fidelity         Virtual          Reproduction
Realism                Representation       of the reality
Non Photo-Realistic
                         Common                  N.A.
    rendering
   Photo-realistic
                         Emergent           Current stake !
     rendering

             In the present production mode,
the indistinguishable CG reproduction of identifiable persons
          is mostly the prerogative of major studios
        while it carries the most significant potential

         Framing
Character                  Large               Close-up

    Anonymous          Walk-on player            N.A.

                         Secondary
    Identifiable                             Main actor !
                         character
Standard production workflow
Such representations are processed
during movies and video-games post-production :

- on a case by case basis for each sequence
- with significant costs and time constraints
  over the modeling and set-up

- variable quality and usability

- dependence towards technical providers

- without the control of the actor over his appearance and acting

- without legal grants over these data and results
ADN
Agence de Doublures Numériques
let’s manage the big picture
while moving the camera closer :
- classification of actual use-cases & requirements
- methodological, technical, legal stakes & problematics
                          linked to
    the photo-realistic and accurate CG reproduction
     of the appearance and performance of an actor

              www.youtube.com/user/ADNDAtv

           ADN introduces a new process to:
- control the creation, management and exploitation of
- give independent productions and studios access to
         Digital Doubles of prominent persons
ADN Proposal
                Natural extension of
        the traditional principle and framework
      of « doubles » applied to CG representation

Benefits:
   - share costs related to the modeling and set-up
   - supervise and optimize the technical production
   - establish a legal framework and jurisprudence
   - ensure the control of the actor over his representation
   - insure the photo-realism
   - certify the results conformity
   - guaranty the exploitability of studios and producers
ADN Process
Restructuration of production activities
into 3 stages:

On the first production:
 creation of the Digital Double


For the production of different sequences:
  implementation of the Digital Double


During the post-production:
 integration of the Digital Double
ADN Services




                                                                               Digital doubles legal and moral governance 

                                                                                                                                Administration of portfolio exploitation 
                                       Models management and maintenance 
Creation:
 co-investment on
  on the Digital Double creation

Implementation:
  Adaptation of the appearance
  Performance capture/retargetting



Integration:
 ( Supervision of the integration)
Technical requirements
To be implemented,
this process requires the model to be:

 Sustainable:
i.e. not tailored for a single use but built to last

 Versatile in terms of appearance:
i.e. the appearance can be adapted upon the production requests
(mock-up, aging, weighting, alteration, …)

 Generic in terms of implementation:
i.e. fit to respond to various animation and lighting conditions

 Exploitable:
i.e. results integration follows traditional tools and techniques
(nature, granularity and format of the interfaces)
Technical approach
Analysis/Synthesis approach based on:
 Measures acquisition/selection, Data analysis / Model reconstruction
          Separation between Appearance and Performance
          geometry / reflectance / deformation signal processing


• Positioned as technical integrator:
   Data acquisitions are externalized
   to benefit from technical progress and market trends

• Technological assets:
  - Data/Model registration and information transfer/retargeting
  - Characterization of adapted search and parametrization spaces


• Concerns:
  - Error estimation on data which directly/indirectly impact the results
  - Interoperability with traditional animation/rendering techniques
Creation of the Digital Double
• Production of a model of the actor
  ready to be animated and rendered under any conditions
                Appearance and expressions space
                    characterization based on
                morphologic, material, expressions
                acquisition/analysis/reconstruction

                     Qualitative & Quantitative
                    validation of the conformity


         The creation and validation of the Digital Double
             follows an agreement with the celebrity.
   This contract can be settled independently of any production
  since this model is to be shared among/between productions.
Structured light acquisition
• Static scan of the neutral face
Structured light acquisition
• Dynamic scan of the facial ROM:




  - 90 seconds:
    emotional expressions
    and locution facial gym


  - Statistical de-correlation
    close to muscular decomposition


  - Set-up of 103 FAUs
Polarized gradient light acquisition
• Detailed geometry and reflectance fields acquisition:




  - Polarized shots
  - Unpolarized shots
  under 4 lighting conditions
  Monocular camera
  - 5 structured light patterns
  Binocular cameras
Polarized gradient light acquisition
• Resulting HD Maps - before conformation upon UV model




    Diffuse        Specular       Displacment




 Spec. Normal   Diff. Normal R   Diff. Normal G   Diff. Normal B
Polarized gradient light acquisition
• SSS diffusion radius estimation:




   Detailed geometry:
Neutral Surfacing & Shading


                 Diffuse                                 Specular




          Hybrid normal shader / Diffuse bent normal + specular / SSS simulation +w specular




      Displacement                        + Normal*Bump                           + HDRI lighting
Dynamic Surfacing & Shading
• Stretched/Relaxed extreme expressions:




   uncompressed maps                       compressed maps




  bump      displace                 bump           displace
Deformation & Shading Set-up




Deformation set-up                         Shading set-up
                     FAUs influence mask
Complementary elements
• Eyes, eyelids, inner mouth, teeth, tongue (modeling/shading):
Complementary elements
• Eyes, eyelids, inner mouth, teeth, tongue (modeling/shading):
Implementation of the Digital Double

• Reproduction of the appearance and performance
  of the character considered on the different sequences:
                 Performance capture/retargeting
                           of the acting
                     (potential adaptation to
                    the character appearance)

                   Qualitative & Quantitative
                   validation of the conformity


   These services are contracted by the executive production
          in agreement with the actor’s commitment.
                 Each production is only charged
             for its specific use of the Digital Double.
Performance capture
   Performance characterization, editing and retargeting:



                            FAU 3
                                    FAU n




                                             FAU 2


                    FAU 1
       Characterization of the pose in the expression space
         drives the animation of the considered appearance
    This scheme is also considered to assess the acting’s conformity
Integration of the Digital Double
• Integration of the animated Digital Double
  for the making of the final shots
  follows standard lighting/rendering/compositing techniques


                         ADN delivers
                 the animated Digital Double
     to the production studio contracted by the producer



                   This process has no impact on
               Studios/Producers contractual relations.
 In any case, the exploitation of the Digital Double remains limited
           to the program contracted with the celebrity.
Conclusion & Perspectives
• The treatment of this problematic highly benefits from:
  - Progress and democratization of data acquisitions systems
  - Methods and techniques stemming from computer vision
  Still, the establishment of Data/Model registration and legal control
  are the most significant barriers we tackled



• Research & development towards in-game derivation:
  - declension of Digital Doubles for real-time applications
  - coupling visual+audio reproduction of actors
  while maintaining personality’s control over exploitation possibilities



• Domain and media convergence lead to extend this approach to:
  - other celebrities: athletes, singers, fashion models, peoples…
  - other sectors: internet applications, live TV broadcast, events…
Conclusion & Perspectives
Technological evolution and markets trends will
 rapidly permit to develop flexible approaches to
 capture and reproduce visual representations of
    real world objects, persons, scenes, events
   hardly distinguishable from the image reality



         … We had better get ready
         to manage this evolution …
Questions / Answers
cedric.guiard@adnda.com - christian.guillon@adnda.com




                      ADN
       Agence de Doublures Numériques
            Digital Doubles Agency
               www.adnda.com

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ADN - Presentation Imagina 2011

  • 1. 3D HUMAN CONFERENCE Digital Doubles : the prohibited reproduction ? Cédric Guiard ADN Agence de Doublures Numériques Digital Doubles Agency www.adnda.com
  • 2. Digital Doubles in the movie and advertising industry • Commonly accepted for stunt actions • Framing & notoriety drive new artistic possibilities
  • 3. CG characters in video-games cinematics • Sports and IPs based on prominent persons • Quality increase on trailers & in-games cinematics
  • 4. Photo-realism / Fidelity Fidelity Virtual Reproduction Realism Representation of the reality Non Photo-Realistic Common N.A. rendering Photo-realistic Emergent Current stake ! rendering In the present production mode, the indistinguishable CG reproduction of identifiable persons is mostly the prerogative of major studios while it carries the most significant potential Framing Character Large Close-up Anonymous Walk-on player N.A. Secondary Identifiable Main actor ! character
  • 5. Standard production workflow Such representations are processed during movies and video-games post-production : - on a case by case basis for each sequence - with significant costs and time constraints over the modeling and set-up - variable quality and usability - dependence towards technical providers - without the control of the actor over his appearance and acting - without legal grants over these data and results
  • 6. ADN Agence de Doublures Numériques let’s manage the big picture while moving the camera closer : - classification of actual use-cases & requirements - methodological, technical, legal stakes & problematics linked to the photo-realistic and accurate CG reproduction of the appearance and performance of an actor www.youtube.com/user/ADNDAtv ADN introduces a new process to: - control the creation, management and exploitation of - give independent productions and studios access to Digital Doubles of prominent persons
  • 7. ADN Proposal Natural extension of the traditional principle and framework of « doubles » applied to CG representation Benefits: - share costs related to the modeling and set-up - supervise and optimize the technical production - establish a legal framework and jurisprudence - ensure the control of the actor over his representation - insure the photo-realism - certify the results conformity - guaranty the exploitability of studios and producers
  • 8. ADN Process Restructuration of production activities into 3 stages: On the first production:  creation of the Digital Double For the production of different sequences:  implementation of the Digital Double During the post-production:  integration of the Digital Double
  • 9.
  • 10. ADN Services  Digital doubles legal and moral governance   Administration of portfolio exploitation   Models management and maintenance  Creation:  co-investment on on the Digital Double creation Implementation:  Adaptation of the appearance  Performance capture/retargetting Integration: ( Supervision of the integration)
  • 11. Technical requirements To be implemented, this process requires the model to be:  Sustainable: i.e. not tailored for a single use but built to last  Versatile in terms of appearance: i.e. the appearance can be adapted upon the production requests (mock-up, aging, weighting, alteration, …)  Generic in terms of implementation: i.e. fit to respond to various animation and lighting conditions  Exploitable: i.e. results integration follows traditional tools and techniques (nature, granularity and format of the interfaces)
  • 12. Technical approach Analysis/Synthesis approach based on: Measures acquisition/selection, Data analysis / Model reconstruction Separation between Appearance and Performance geometry / reflectance / deformation signal processing • Positioned as technical integrator: Data acquisitions are externalized to benefit from technical progress and market trends • Technological assets: - Data/Model registration and information transfer/retargeting - Characterization of adapted search and parametrization spaces • Concerns: - Error estimation on data which directly/indirectly impact the results - Interoperability with traditional animation/rendering techniques
  • 13. Creation of the Digital Double • Production of a model of the actor ready to be animated and rendered under any conditions Appearance and expressions space characterization based on morphologic, material, expressions acquisition/analysis/reconstruction Qualitative & Quantitative validation of the conformity The creation and validation of the Digital Double follows an agreement with the celebrity. This contract can be settled independently of any production since this model is to be shared among/between productions.
  • 14. Structured light acquisition • Static scan of the neutral face
  • 15. Structured light acquisition • Dynamic scan of the facial ROM: - 90 seconds: emotional expressions and locution facial gym - Statistical de-correlation close to muscular decomposition - Set-up of 103 FAUs
  • 16. Polarized gradient light acquisition • Detailed geometry and reflectance fields acquisition: - Polarized shots - Unpolarized shots under 4 lighting conditions Monocular camera - 5 structured light patterns Binocular cameras
  • 17. Polarized gradient light acquisition • Resulting HD Maps - before conformation upon UV model Diffuse Specular Displacment Spec. Normal Diff. Normal R Diff. Normal G Diff. Normal B
  • 18. Polarized gradient light acquisition • SSS diffusion radius estimation:  Detailed geometry:
  • 19. Neutral Surfacing & Shading Diffuse Specular Hybrid normal shader / Diffuse bent normal + specular / SSS simulation +w specular Displacement + Normal*Bump + HDRI lighting
  • 20. Dynamic Surfacing & Shading • Stretched/Relaxed extreme expressions: uncompressed maps compressed maps bump displace bump displace
  • 21. Deformation & Shading Set-up Deformation set-up Shading set-up FAUs influence mask
  • 22. Complementary elements • Eyes, eyelids, inner mouth, teeth, tongue (modeling/shading):
  • 23. Complementary elements • Eyes, eyelids, inner mouth, teeth, tongue (modeling/shading):
  • 24. Implementation of the Digital Double • Reproduction of the appearance and performance of the character considered on the different sequences: Performance capture/retargeting of the acting (potential adaptation to the character appearance) Qualitative & Quantitative validation of the conformity These services are contracted by the executive production in agreement with the actor’s commitment. Each production is only charged for its specific use of the Digital Double.
  • 25. Performance capture  Performance characterization, editing and retargeting: FAU 3 FAU n FAU 2 FAU 1 Characterization of the pose in the expression space drives the animation of the considered appearance This scheme is also considered to assess the acting’s conformity
  • 26. Integration of the Digital Double • Integration of the animated Digital Double for the making of the final shots follows standard lighting/rendering/compositing techniques ADN delivers the animated Digital Double to the production studio contracted by the producer This process has no impact on Studios/Producers contractual relations. In any case, the exploitation of the Digital Double remains limited to the program contracted with the celebrity.
  • 27. Conclusion & Perspectives • The treatment of this problematic highly benefits from: - Progress and democratization of data acquisitions systems - Methods and techniques stemming from computer vision Still, the establishment of Data/Model registration and legal control are the most significant barriers we tackled • Research & development towards in-game derivation: - declension of Digital Doubles for real-time applications - coupling visual+audio reproduction of actors while maintaining personality’s control over exploitation possibilities • Domain and media convergence lead to extend this approach to: - other celebrities: athletes, singers, fashion models, peoples… - other sectors: internet applications, live TV broadcast, events…
  • 28. Conclusion & Perspectives Technological evolution and markets trends will rapidly permit to develop flexible approaches to capture and reproduce visual representations of real world objects, persons, scenes, events hardly distinguishable from the image reality … We had better get ready to manage this evolution …
  • 29. Questions / Answers cedric.guiard@adnda.com - christian.guillon@adnda.com ADN Agence de Doublures Numériques Digital Doubles Agency www.adnda.com