This document provides an overview of responsive web design (RWD) for designers. It defines key RWD terms and discusses challenges like managing the design process for multiple screens. It offers tips on where to start with RWD, such as designing for a 768px screen first. It also covers working with writers, bosses, and coders on RWD. Recommended resources on RWD are provided at the end.
6. Requisite RWD freakout photo
(Borrowed from David Blooman’s @dblooman Blog Post:
http://mobiletestingfordummies.tumblr.com/post/
20056227958/testing)
20. Topics
The current Resources Getting
state of RWD you have Started
now
Managing You Testing
Your Design + Writers
Process + Bosses
+ Coders
Extra Credit
30. Start with
one size.
So you can focus on
the important stuff.
31. By the way
tart with New products, like
one size. Adobe’s Reflow are
trying to solve this
with variable-canvas
design tools.
you can focus on
important stuff.
38. 768 It’s “hardware” relevant.
It’s close enough to 800.
It helps you establish your
desktop style.
It’s tight enough to make
you think ahead to phone.
39. About pixels.
When we design, we’re
thinking about virtual pixels.
40. About pixels.
“Real” “Virtual”
Pixel Retina Pixel
These aren’t your pixels.
50. Caution Words
“Rollover” “We’ll fix “Add
that with another
Javascript.” breakpoint.”
“Pin” or “Make it “There’s no
“fixed smaller” or device for
position” “Limit word that case.”
count”
56. Don’t forget about floats. They are not
on the grid, but responsive friendly.
57. What future are you
making for yourself?
Managing monolithic
pages.
Curating a system of
blocks that just work.
58. What a block knows.
A default layout behavior.
Any “family” block behaviors.
Any special device behaviors.
How to relate to other blocks.
If it might contain other special blocks.
60. Laying out
different states.
Mock up separate Wireframe the
layouts for each phone, then mock
major screen up the desktop.*
Lay out just one Draft phone views in
and sit very close the margin of your
to the coders. layouts.
Drew Clemens, Smashing Magazine. http://uxdesign.smashingmagazine.com/2012/05/30/
design-process-responsive-age/
61. How big do you let
your desktop get?
Depends on how much time you have.
Giant layouts require special care too.
62. Do you need a
“desktop” view at all?
Nike.com has
one, fluid “big
screen”
layout.
64. Create a semantic language that you
and your writer can share:
Headlines
Summaries
Rich Text Body
Call to Action
Sidebar
Merchandizing
Callouts
...
78. Retina
Do you need an alternate image?
Actual Size. 1024x768 (scaled).
90% JPEG 0% JPEG (!)
95kb 44kb
http://filamentgroup.com/lab/rwd_img_compression/
84. If you don’t specify
what you’ll support,
you’ll have to support
everything.
85. Support.
About 15 devices you will strategically support but will not test.
If someone reposts an issue, you’ll look into it.
Test.
5-7 devices you plan
to fully support and
test thoroughly.
Targets.
3 most-
important
devices you
keep close
during design.