[Challenge:Future] Youth Unemployment: Back to Basics
1. Youth
Unemployment:
Back to Basics
Team Name: CANIO
Country: Romania
School Name:
Louvain School Of Management- Belgium
Solvay Brussels School- Belgium
Hasselt University- Belgium
3. Experience & Discover
Romania
Causes of youth unemployment:
• Increased requirement of working experience even for entry-level jobs;
• Increasing requirements (foreign language skills, communication skills, IT
skills, foreign experience)
• Lack of employment dynamics (seniority beats skills)
• Lower attractiveness/interest of/in unqualified jobs (degree not required)
• Under-developed educational programs for arts & crafts
• Job offer-related corruption and nepotism
• Job offer discrepancies between regions and rural and urban areas
(chance inequality)
• Brain-drain phenomenon (eg. Romanian as the second language spoken
at Microsoft, Google, NASA)
• Low long-term public investment in education & inadequate educational
programs
4. Experience & Discover
Romania (cont’d)
Offer of qualified Look for profit
No. of high Misperception
jobs> demand of opposed to re-
school of needed
qualified jobs investment in
graduates < mandatory
education
higher education
education level
offer
Providers of
higher Quantity
education
> quality
o transformed
the educational
purpose into
business (
“diploma mill”)
5. A. Increase awareness of arts &
crafts
1. Governmental Educational Program for primary
school consisting in the introduction of arts &
crafts related subjects and a mentoring program
for pupils in last year of study before high school
• Mentoring program: compulsory class consisting
in career advising by professionals from a wide
area of industries & services
2. Increase the demand for arts & crafts high
schools by investing in the level of human and
physical capital of those schools, complemented
by national level awareness programs.
6. A. Increase of awareness of arts
& crafts (cont’d)
• Target group: primary school youngsters
(11-15 years old)
• Life span: each academic year (Sept-June);
program will exist until reaching a balance
between graduates of theoretical and arts &
crafts high-schools
• Outcome: increase of awareness and interest
of youngsters in arts & crafts
7. B. Youth Start-Ups
A national level program initiated by the
government with the use of EU funds
concerning start-ups for university and arts
& crafts graduates acting in different
industries.
• Each start-up will be initiated by university
top graduates (medium and high level
management of the start-up) mentored by
university professors and professionals. The
vast majority of the start-ups employees will
be selected from arts & crafts schools.
8. B. Youth Start-Ups (cont’d)
• Target group: graduates (young unemployed)
• Life span: the program will exist until the maturity of the
markets or/and reaching a desired level of youth employment
rate.
Reaching
Start maturity
Funding
Entering
Business the
Idea Plan program
• Timeline: 0-3 years/ project
• Outcome: decrease of youth unemployment rate over
majority of industries
9. Interconnectivity of the
programs Focus on • Increase
awareness &
arts & interest+ Gov.
investments
• Better response crafts
of the job offer
to the job schools
demand => work
market stability
Filling the Youth Balance
gap unemployment work offers
• Increase arts &
crafts work offers
(balancing with huge
offer of high level
• Creating jobs education graduates)
in all industries Start-ups
10. Planned Results And Outcome
Global KPI: - number of
employed arts & crafts
• Our project proposes graduates divided by
a big plan split in 2 AB total number of arts &
crafts graduates more
parts which can take than 65%
place at the same
time
B Second part: B. Youth start-up
Continuous project; create partnerships for developing start-ups
KPIs: - reach a no. of 50 start-ups/year at national level
- impose a no. of at least 5 full-time employees per start-up under 25
years old at the start moment
- 60% of the employees (management excluded) must be arts & crafts
graduates
- reach a no. of 60% of survival start-ups after 3 years
A
First part: A. Increase awareness of arts and crafts
Continuous project; increase the demand for arts & crafts schools
KPIs: - increase the number of scholars that follow arts & crafts schools by 25% in the next 2 years
- reach 40% graduates from arts & crafts schools out of overall graduates number
- media campaign through all channels in order to increase arts & crafts schools visibility