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TEST DRIVEN DEVELOPMENT(TDD)
OUTLINE 
1. What 
 Introduction 
What is TDD 
2. Why 
 Motivation 
Why TDD 
3. How 
 Stages 
 Colors 
 Principles 
 Methodology 
 Best practices 
 Tools 
4. Summary 
 Advantages 
 Disadvantages 
 Conclusions 
5. References
INTRODUCTION 
• Test-Driven Development (TDD) is a software development technique 
that involves repeatedly first writing a test case and then implementing 
only the code necessary to pass the test 
• The technique began to receive publicity in the early 2000s as an aspect 
of Extreme Programming 
• A method of designing software, not merely a method of testing
WHAT IS TDD? 
TDD is a technique whereby you write your test cases before you write any implementation code 
 Forces developers to think in terms of implementer and user 
Tests drive or dictate the code that is developed 
 “Do the simplest thing that could possibly work” 
 Developers have less choice in what they write 
An indication of “intent” 
 Tests provide a specification of “what” a piece of code actually does – it goes some way to defining an 
interface 
 Some might argue that “tests are part of the documentation” 
 Could your customers/clients write tests?
WHY-MOTIVATION 
If you intend to test after you‘ve developed the system, you won‘t have the time for testing. 
->Write the tests before the code! 
If things get complicated, you might fear that “the system“ doesn‘t work. 
->Execute the tests and get positive feedback (everything still works) or get pointed to the 
bit that does not / no longer work. 
If you‘re overwhelmed by the complexity, you get frustrated. 
->Start with the simplest thing and proceed in tiny steps! 
If you don‘t have tests for the code, you shouldn‘t use it / ship it. 
->This can‘t happen if you write the test first (so you reach better test coverage than with 
functional tests). 
If performance is only considered late, you won‘t be able to just “add a little more 
performance“ to the system. 
->Re-use unit tests for performance tests even during development and don‘t start with 
performance tests late in the project!
WHY TDD? 
• “If you don’t have tests, how do you know your code is doing the 
thing right and doing the right thing? 
• Many projects fail because they lack a good testing methodology. 
• It’s common sense, but it isn’t common practice. 
• The sense of continuous reliability and success gives you a feeling 
of confidence in your code, which makes programming more fun.
HOW - STAGES
HOW - STAGES 
1. Add a test 
2. Run all tests and see if the new one fails 
3. Write some code 
4. Run tests 
5. Refactor code 
6. Repeat
HOW - COLORS 
Red 
 Write a little test that doesn‘t work (and perhaps doesn‘t even 
compile at first). 
Green 
 Make the test work quickly (committing whatever sins 
necessary) 
Refactor 
 Eliminate all of the duplication created in merely getting the test 
to work, improve the design.
HOW - PRINCIPLES 
• Look from usage point of view - Don‘t start with objects (or design, or 
...), start with a test. 
• Failed test – good test 
• First think of the goal, the required functionality. 
• Run the test often – very often. 
 To determine whether you‘ve reached the goal. 
 To catch any bugs that have crawled back in. 
• Make little steps(you can customize size if you want)
HOW - METHODOLOGY 
Test first – Code last 
You may not write production code unless you’ve first 
written a failing unit test 
Test more – Code more 
You may not write more of a unit test than is sufficient to 
fail 
Test again – Code again 
You may not write more production code than is 
sufficient to make the failing unit test pass
HOW – BEST PRACTICES 
• Use special functions for setup and 
finitialization of test cases(teardown, etc.) 
• Use timeouts 
• Maintain test code the same as production code 
• Review your tests with team
HOW – AVOID 
• Tests that depend on system state that was 
manipulated from previous test cases 
• Dependences between test cases 
• Exact timing or performance 
• Slow tests
HOW - TOOLS 
• JUnit (Java) 
• XCTest (Objective-C) 
• Cpputest(C++) 
• PyUnit(Python) 
• ScalaTest (Scala or Java)
ADVANTAGES 
For developers: 
 Much less debug time 
 Code proven to meet 
requirements 
 Tests become Safety Net 
 Eliminate Bug Pong 
 Rhythm of Success 
For business: 
 Shorter development cycles 
 Near zero defects 
 Tests become an asset 
 Tests are documentation 
 Competitive advantage!
DISADVANTAGES 
• Programmers like to code, not to test 
• Test writing is time consuming 
• Test completeness is difficult to judge 
• TDD may not always work
CONCLUSIONS 
• TDD produces 100% tested/testable code 
 Ideally, no code should go into production unless it has associated tests 
 Catch bugs before they are shipped to your customer 
 Often referred to as “No code without tests” 
• Tests determine, or dictate, the code, they are driven by requirements 
• TDD let you use tests as 
 A validation tool 
 A documentation tool 
 A design tool 
• Increases development speed, because less time is spent chasing bugs. 
• Improves code quality because of the increased modularity, and continuous and relentless 
refactoring. 
• Decreases maintenance costs because the code is easier to follow.
CONCLUSIONS 
• More code has to be written using TDD but that is not a problem in Software Development 
• TDD does not replace traditional testing 
 It defines a proven way that ensures effective unit testing 
 Tests are working examples of how to invoke a piece of code 
 Essentially provides a working specification for the code 
• Techniques have to be learned by developers and enforced by managers 
• User Interface testing is the hardest 
• No application code is written without writing a failing test first. 
• It’s all about early problem identification, early find, early fix, reduced cost
REFERENCES 
http://en.wikipedia.org/wiki/Test-driven_development 
http://msdn.microsoft.com/en-us/ 
library/aa730844(v=vs.80).aspx 
http://www.slideshare.net/progmania1/tdd-class-1 
https://developer.apple.com/library/ios/documentation/Devel 
operTools/Conceptual/testing_with_xcode/Introduction/In 
troduction.html#//apple_ref/doc/uid/TP40014132-CH1- 
SW1
TEST DRIVEN DEVELOPMENT(TDD)

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TDD Guide Outlines Stages, Principles, Benefits

  • 2. OUTLINE 1. What  Introduction What is TDD 2. Why  Motivation Why TDD 3. How  Stages  Colors  Principles  Methodology  Best practices  Tools 4. Summary  Advantages  Disadvantages  Conclusions 5. References
  • 3. INTRODUCTION • Test-Driven Development (TDD) is a software development technique that involves repeatedly first writing a test case and then implementing only the code necessary to pass the test • The technique began to receive publicity in the early 2000s as an aspect of Extreme Programming • A method of designing software, not merely a method of testing
  • 4. WHAT IS TDD? TDD is a technique whereby you write your test cases before you write any implementation code  Forces developers to think in terms of implementer and user Tests drive or dictate the code that is developed  “Do the simplest thing that could possibly work”  Developers have less choice in what they write An indication of “intent”  Tests provide a specification of “what” a piece of code actually does – it goes some way to defining an interface  Some might argue that “tests are part of the documentation”  Could your customers/clients write tests?
  • 5. WHY-MOTIVATION If you intend to test after you‘ve developed the system, you won‘t have the time for testing. ->Write the tests before the code! If things get complicated, you might fear that “the system“ doesn‘t work. ->Execute the tests and get positive feedback (everything still works) or get pointed to the bit that does not / no longer work. If you‘re overwhelmed by the complexity, you get frustrated. ->Start with the simplest thing and proceed in tiny steps! If you don‘t have tests for the code, you shouldn‘t use it / ship it. ->This can‘t happen if you write the test first (so you reach better test coverage than with functional tests). If performance is only considered late, you won‘t be able to just “add a little more performance“ to the system. ->Re-use unit tests for performance tests even during development and don‘t start with performance tests late in the project!
  • 6. WHY TDD? • “If you don’t have tests, how do you know your code is doing the thing right and doing the right thing? • Many projects fail because they lack a good testing methodology. • It’s common sense, but it isn’t common practice. • The sense of continuous reliability and success gives you a feeling of confidence in your code, which makes programming more fun.
  • 8. HOW - STAGES 1. Add a test 2. Run all tests and see if the new one fails 3. Write some code 4. Run tests 5. Refactor code 6. Repeat
  • 9. HOW - COLORS Red  Write a little test that doesn‘t work (and perhaps doesn‘t even compile at first). Green  Make the test work quickly (committing whatever sins necessary) Refactor  Eliminate all of the duplication created in merely getting the test to work, improve the design.
  • 10. HOW - PRINCIPLES • Look from usage point of view - Don‘t start with objects (or design, or ...), start with a test. • Failed test – good test • First think of the goal, the required functionality. • Run the test often – very often.  To determine whether you‘ve reached the goal.  To catch any bugs that have crawled back in. • Make little steps(you can customize size if you want)
  • 11. HOW - METHODOLOGY Test first – Code last You may not write production code unless you’ve first written a failing unit test Test more – Code more You may not write more of a unit test than is sufficient to fail Test again – Code again You may not write more production code than is sufficient to make the failing unit test pass
  • 12. HOW – BEST PRACTICES • Use special functions for setup and finitialization of test cases(teardown, etc.) • Use timeouts • Maintain test code the same as production code • Review your tests with team
  • 13. HOW – AVOID • Tests that depend on system state that was manipulated from previous test cases • Dependences between test cases • Exact timing or performance • Slow tests
  • 14. HOW - TOOLS • JUnit (Java) • XCTest (Objective-C) • Cpputest(C++) • PyUnit(Python) • ScalaTest (Scala or Java)
  • 15. ADVANTAGES For developers:  Much less debug time  Code proven to meet requirements  Tests become Safety Net  Eliminate Bug Pong  Rhythm of Success For business:  Shorter development cycles  Near zero defects  Tests become an asset  Tests are documentation  Competitive advantage!
  • 16. DISADVANTAGES • Programmers like to code, not to test • Test writing is time consuming • Test completeness is difficult to judge • TDD may not always work
  • 17. CONCLUSIONS • TDD produces 100% tested/testable code  Ideally, no code should go into production unless it has associated tests  Catch bugs before they are shipped to your customer  Often referred to as “No code without tests” • Tests determine, or dictate, the code, they are driven by requirements • TDD let you use tests as  A validation tool  A documentation tool  A design tool • Increases development speed, because less time is spent chasing bugs. • Improves code quality because of the increased modularity, and continuous and relentless refactoring. • Decreases maintenance costs because the code is easier to follow.
  • 18. CONCLUSIONS • More code has to be written using TDD but that is not a problem in Software Development • TDD does not replace traditional testing  It defines a proven way that ensures effective unit testing  Tests are working examples of how to invoke a piece of code  Essentially provides a working specification for the code • Techniques have to be learned by developers and enforced by managers • User Interface testing is the hardest • No application code is written without writing a failing test first. • It’s all about early problem identification, early find, early fix, reduced cost
  • 19. REFERENCES http://en.wikipedia.org/wiki/Test-driven_development http://msdn.microsoft.com/en-us/ library/aa730844(v=vs.80).aspx http://www.slideshare.net/progmania1/tdd-class-1 https://developer.apple.com/library/ios/documentation/Devel operTools/Conceptual/testing_with_xcode/Introduction/In troduction.html#//apple_ref/doc/uid/TP40014132-CH1- SW1

Notas del editor

  1. Add a test In test-driven development, each new feature begins with writing a test. To write a test, the developer must clearly understand the feature's specification and requirements. The developer can accomplish this through use cases and user stories to cover the requirements and exception conditions, and can write the test in whatever testing framework is appropriate to the software environment. It could be a modified version of an existing test. This is a differentiating feature of test-driven development versus writing unit tests after the code is written: it makes the developer focus on the requirements before writing the code, a subtle but important difference. Run all tests and see if the new one fails This validates that the test harness is working correctly, that the new test does not mistakenly pass without requiring any new code, and that the required feature does not already exist. This step also tests the test itself, in the negative: it rules out the possibility that the new test always passes, and therefore is worthless. The new test should also fail for the expected reason. This step increases the developer's confidence that it is testing the right thing, and passes only in intended cases. Write some code The next step is to write some code that causes the test to pass. The new code written at this stage is not perfect and may, for example, pass the test in an inelegant way. That is acceptable because it will be improved and honed in Step 5. At this point, the only purpose of the written code is to pass the test; no further (and therefore untested) functionality should be predicted nor 'allowed for' at any stage. Run tests If all test cases now pass, the programmer can be confident that the new code meets the test requirements, and does not break or degrade any existing features. If they do not, the new code must be adjusted until they do. Refactor code The growing code base must be cleaned up regularly during test-driven development. New code can be moved from where it was convenient for passing a test to where it more logically belongs. Duplication must be removed. Object, class, module, variable and method names should clearly represent their current purpose and use, as extra functionality is added. As features are added, method bodies can get longer and other objects larger. They benefit from being split and their parts carefully named to improve readability and maintainability, which will be increasingly valuable later in the software lifecycle. Inheritance hierarchies may be rearranged to be more logical and helpful, and perhaps to benefit from recognised design patterns. There are specific and general guidelines for refactoring and for creating clean code.[6][7] By continually re-running the test cases throughout each refactoring phase, the developer can be confident that process is not altering any existing functionality. The concept of removing duplication is an important aspect of any software design. In this case, however, it also applies to the removal of any duplication between the test code and the production code—for example magic numbers or strings repeated in both to make the test pass in Step 3. Repeat Starting with another new test, the cycle is then repeated to push forward the functionality. The size of the steps should always be small, with as few as 1 to 10 edits between each test run. If new code does not rapidly satisfy a new test, or other tests fail unexpectedly, the programmer should undo or revert in preference to excessive debugging. Continuous integration helps by providing revertible checkpoints. When using external libraries it is important not to make increments that are so small as to be effectively merely testing the library itself,[4] unless there is some reason to believe that the library is buggy or is not sufficiently feature-complete to serve all the needs of the software under development.