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Second Life… What is it? How is it Being Used in Education? Click to edit Master title style Click to edit Master subtitle style Crystal Zhangsun Aka - Christine L. Mark IT 780 Spring 2010 4/24/2010 1
What is Second Life? Second Life is a 3-D virtual community imagined and created by its residents. It has a real economy, property ownership, and avatars (powered by people) that engage in many interactions and activities.
What is Second Life? As of April 2010 the site has grown to more than 20 million accounts: individuals, educational institutions, corporations, government agencies and non-profit organizations.  At any given time 50,000-85,000 residents are online.
What is Second Life? On Line Immersive Virtual Environment
What is Second Life? Multi User Virtual Environment
What is Second Life? ,[object Object]
Over 300 Universities and colleges have	a presence in Second Life http://www.secondlife.com/whatis
I, Avatar… Changeable, customizable representation of ones’ self, image, dreams, or fantasy.  Avatars can be people, vampires, literary representations, animals (furries), robots, transformers, or any other imaginary character.
Is There Any Cost? ,[object Object]
Free to create an Avatar and explore (Basic Membership)
Can spend nothing or a lot
Lots of “freebies”
Hair, skin, clothes,[object Object]
Rethinking Education/Training In Second Life, it never rains, the temperature is always warm, and crime virtually non-existent.  So, do you really need all those tables, desks, and chairs? In Second Life the entire learning environment can be designed from the traditional to the fantastic. What fun!
Learning Methods in 2nd Life: Encouraging Specific Behaviors Role Playing Analytical  (building) Creativity/Design Problem Solving Changing Roles Interacting with Fantasy
Education? Classes and workshops can be designed that encourage collaboration and participation by students in a global context..  Students can meet and interact with students and teachers around the world without ever having to travel.
Implications… ,[object Object]

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Second Llife Presentation

  • 1. Second Life… What is it? How is it Being Used in Education? Click to edit Master title style Click to edit Master subtitle style Crystal Zhangsun Aka - Christine L. Mark IT 780 Spring 2010 4/24/2010 1
  • 2. What is Second Life? Second Life is a 3-D virtual community imagined and created by its residents. It has a real economy, property ownership, and avatars (powered by people) that engage in many interactions and activities.
  • 3. What is Second Life? As of April 2010 the site has grown to more than 20 million accounts: individuals, educational institutions, corporations, government agencies and non-profit organizations. At any given time 50,000-85,000 residents are online.
  • 4. What is Second Life? On Line Immersive Virtual Environment
  • 5. What is Second Life? Multi User Virtual Environment
  • 6.
  • 7. Over 300 Universities and colleges have a presence in Second Life http://www.secondlife.com/whatis
  • 8. I, Avatar… Changeable, customizable representation of ones’ self, image, dreams, or fantasy. Avatars can be people, vampires, literary representations, animals (furries), robots, transformers, or any other imaginary character.
  • 9.
  • 10.
  • 11.
  • 12. Free to create an Avatar and explore (Basic Membership)
  • 13. Can spend nothing or a lot
  • 15.
  • 16. Rethinking Education/Training In Second Life, it never rains, the temperature is always warm, and crime virtually non-existent. So, do you really need all those tables, desks, and chairs? In Second Life the entire learning environment can be designed from the traditional to the fantastic. What fun!
  • 17.
  • 18. Learning Methods in 2nd Life: Encouraging Specific Behaviors Role Playing Analytical (building) Creativity/Design Problem Solving Changing Roles Interacting with Fantasy
  • 19. Education? Classes and workshops can be designed that encourage collaboration and participation by students in a global context.. Students can meet and interact with students and teachers around the world without ever having to travel.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. Collaboration between campuses, disciplines, students/nonstudents
  • 32. Sense of Presence and Connectedness
  • 33.
  • 35.
  • 36. Second Life… What is it? How is it Being Used in Education? Click to edit Master title style Crystal Zhangsun Click to edit Master subtitle style Crystal Zhangsun Aka - Christine L. Mark IT 780 Spring 2010 4/24/2010 28