This document discusses augmented reality (AR) technology, including its basics, areas of application, and market research. It provides an overview of AR principles and defines AR as overlaying natural views with computer-generated information. The document outlines different AR technologies, such as optical and video see-through displays, and tracking methods including marker-based, markerless, and non-optical approaches. It also examines areas of AR application like instruction, marketing, and visualization. Market research references disruptive technologies and lists top AR companies.
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Reality, only better
The Economist, Dezember 2007
Principles and chances
Augmented Reality
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Overlay natural view with
computer-generated
information
Context sensitivity
Alpha-numeric or 3D content
Historical origin:
Helmets of jet pilots
Everyday use:
Entertainment, tourism
Driver information systems in
windscreens of passenger car:
navigation, night vision
Basics
Data glasses
AR navigation support
Vision support,
but not yet
superimposed
Basics
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Display of installed
pipes underneath
plaster
(Fraunhofer IGD)
Context-sensitive presentation of computer-generated
information using the real perspective
Simple comparison reality vs. model
Digitization is not always required
High comprehensibility by docking the computer graphic
to a real object
Use in cases where phys. manual is difficult to handle
Functions
Consistency checks digital model - phys. world
Instruction, clarification, support in the operating process
Marketing, entertainment
Visualization offset time
General advantages of AR technology
Planning equipment
in factory hall
(Volkswagen)
Maintenance instructions
(NASA)
CAD model
superimposed with
phys. prototype
(metaio)
Benefits
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Optical see-through:
Semipermeable display or retinal display
Advantage:
o natural view instantaneous, natural resolution,
o large viewing angle user-safe
Disadvantage:
Referencing eye-glasses-environment very difficult
(accuracy and latency)
Video see-through:
Opaque display
Advantage:
augmentation simple and consistent
Disadvantage:
o restricted view
o moderate resolution
Technological basics: Optical- vs. Video see-through
Technological Basics
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Marker in environment
Pattern detection
Relation of computer graphics and environment
image has to be determined. Three possibilities:
Marker-based tracking: camera "sees" physical
pattern (marker), and fades it with graphics
o Advantage: fast, reliable
o Disadvantage: markers have to be attached
Markerless optical tracking: image of environment is
compared with 3D environment model in the computer
position of the camera can be calculated
o Advantage: no markers have to be installed
o Disadvantage: environment model must be known, very CPU-
intensive, slowly
Non-optical tracking of the camera,
e.g. mechanical, electromagnetical
o Advantage: depending on the system fast and accurate
o Disadvantage: additional system, small working space, possibly
disturbing influences
Technological basics: Tracking
Camera on gauge arm
Technological Basics
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Electromagnetic tracker
Ultrasound tracker
Optical tracker
Articulated arm,
mechanically detected
Electromagnetic tracking
o Advantage: fast, inexpensive, penetrates tissue
o Disadvantage: no metal, interference fields
Ultrasound tracking
o Advantage: fast, inexpensive
o Disadvantage: in case of occultations
Optical tracking (with infrared)
o Advantage: very fast
o Disadvantage: expensive, occultations
Mechanical tracking
o Advantage: very fast, inexpensive
o Disadvantage: small working space,
limitation of the user
Technological basics: Tracking
Technological Basics
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Problem:
The 3D graphics which has to be displayed
may possibly be concealed by the real object.
This area must not be displayed.
Possibilities
3D model of reality is available
o thereby the hidden, not to be shown can be
calculated
o disadvantage: 3D model has to be generated
No clipping, but only considerations along
the interfering edge
o no 3D model of reality necessary
o the viewer himself has to recognize
inconsistencies/ collisions
Technological basics: Clipping
Concealed area of the violet component
(left) is not displayed
Collision analysis: view along the interfering edge
Technological Basics
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Head Mounted Display (HMD), video-see-through
Relation eye– display- camera (mechanically) determined
Marker-based tracking
Advantage: very simple use, consistent image
Disadvantage: limited vision, low resolution, wearing
comfort, uncertainty
Head Mounted Display (HMD), optical-see-through
Transparent display or laser projection into the eye
Advantage: natural field of vision, instantaneous
perception, safety
Disadvantage: referencing eye – display - environment
very difficult (even the smallest offsets on the head are
problematic)
Systems approach
HMD with integrated cameras,
view through HMD
Transparent HMD,
NASA application
Systems Approach
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Projection AR
User looks on/ through projected area
(optical see through)
Unlike HMD, users can move in front of
projection screen
User must be tracked in 3D content
If the projection surface is movable, it has
to be tracked as well
Advantages: comfortable, natural view
Disadvantages: projection surface must be
present, consistency eye - projection
surface – environment is difficult (especially
with optical see-through)
Systems approach
Path information,
projected on windscreen
Use of space,
projected on a wall in front
Editing and display of a robot path
on product (TUM)
Systems Approach
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Handheld devices with integrated camera, mobile
Marker-based tracking, markerless tracking via
image recognition
Hybrid tracking with inertial sensor
Advantages: very easy, mobile
Disadvantages: small screen, low resolution,
content not in the natural view
Handheld devices, fixed
Mechanical tracking
Mostly camera as lens, display as eyepiece
Advantages: very fast tracking, robust,
easy to operate, theft-proof
Systems approach
Mobile phone or MDA with integrated camera
and augmented view
AR telescope, AR binoculars, mechanically tracked
AR screen which can display CT/ MRT data,
mechanically tracked
Systems Approach
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Offline AR
Camera and display separated, display is
no longer directed
Image acquisition, augmentation and
display possibly not synchronous
Also work with still images (digital
photography)
Advantages: high-resolution digital
photography applicable (precision),
comfortable, acceptance, feasibility
Disadvantages: recording and
evaluation separated, perspective of the
camera does not have to be own
perspective anymore
Systems approach
Print and line marker; photograph, augment and assess scene
Camera, screen and user at different positions
Camera is only attached to gauge arm, screen is stationary
Systems Approach
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Consistency checks model - environment
Verification model
o Correct simulation?
o Correct construction?
AR areas of application
Superimposition digital crash model with trial: how good is the model?
Superimposition digital flow model with trial: how good is the model? (HLRS)
Superimposition cable construction with physical component: well constructed? (metaio)
Areas of Application
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Consistency checks model - environment
Verification environment
o Implemented as planned?
o Quality control,
prototyping
AR areas of application
Verification of welding studs: realized as planned? (metaio)
Verification of an industrial workplace: everything in gripping area? (Volkswagen)
Verfication of structure and conveyor technology: no collisions in the case of new inputs? (Volkswagen)
Areas of Application
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Instruction, clarification,
support in operating process
AR areas of application
Cable packaging (Boeing)
Repair instructions (NASA)
Maintenance support (BMW)
Areas of Application
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Instruction, clarification,
support in operating process
AR areas of application
Display of the hidden: sensor data on machine
Display of the hidden: infrastructure underneath plaster
Assignment of logistical information in warehouse with RFID
Areas of Application
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Instruction, clarification,
support in operating process
AR areas of application
Navigation: next railway station (iPhone)
Navigation in passenger car
Product configurator Surgery support by superimposition of CT/ MRT data
Areas of Application
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Marketing, entertainment
AR areas of application
Presentation fair: show (metaio)
Presentation fair: explanations technology/ hidden (metaio)
Crossmedia print, online & live: interactive print catalogue (metaio)
Areas of Application
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Marketing, entertainment
AR areas of application
Point of sales: augmented packaging LEGO
Web application: garment configurator
Point of sales: virtual fitting with AR
Areas of Application
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Marketing, entertainment
AR areas of application
Augmented playing pieces and cards
Definition of a joint gaming space through a marker, interaction
Geo gaming with AR
Areas of Application
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Visualization offset time
Look into the future/ back in the past
AR areas of application
Future projection of a construction project on a construction site (Fh-IGD)
Virtual archaeology at place of recovery
Areas of Application
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Multicore and hybrid processors
Virtualisation and
fabric computing
Social networks and
social software
Cloud computing and
cloud/web platforms
Web mashups
User Interface
Ubiquitous computing
Contextual computing
Augmented reality
Semantics
Gartner’s top 10 disruptive technologies 2008-2012
Market Research
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Overview VentureBeat
Overview AR companies along the value chain
Market Research