3. The Great Work of
Game Designers
Over the Next Decade
will be to
Re-Invent Real Life
as we know it.
4. WHAT TO TRYTHE DESIGN CHALLENGE:
If you could change:
what one person does every day,
or
how one group thinks about one thing
What would you change,
and how would your game do it?
5. 2. Participatory Design
British ILD
1. Research for the
learning disabled
3. Objectives of the game
4. Concept Stage of
Design
5. Storyboard
TODAY’S SCOPE
7. RESEARCH Understanding Occupational Therapy Terms
Proprioception
Where our body parts are in
relation to the space around us.
Visual Perception
how we perceive and internalise
information from our environment.
Auditory Perception
how we internalise sound.
Tactile Perception
Touch
8. British Institute for Learning Development
• Who they are : Services
• IPC – International Primary Curriculum
• Learning Development
• Our Collaboration
PARTICIPATORYDESIGN
For further information about this institute, please visit: http://www.british-ild.com
9. OBJECTIVESOFTHEGAME 1. Designing for Edutainment
4. Creating a Collaborative/
engaging environment
2. Interaction through Tangible
Objects
3. ‘Fun’ along with Functional
5. Aiding Learning Disability
10. • Who is it for?
• Why entertaining?
• Genre
• Platform
• Player’s role + gameplay
THECONCEPTSTAGE
11. THECONCEPTSTAGE FOR
Age Group:
(EC/E)
3-5 yrs
Gender:
Both
Gamer type
Beginner
Education:
Preliminary
Learning
Disabled
ROLE/
GAMEPLAY
Introduced
to Math
basics
Puzzles to
solve
Groupwork
Includes:
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customizing
GENRE
Strategy
Puzzle
PURPOSE
Teaching
Support
training
PLATFORM
Tabletop
Interface
(TUI)
FUN
Exploratory
adding
excitement
Musical aid
to engage
Tangibility
of objects
in task
Auditory
feedback